EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2019 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Novembre 2019 7 build · 79 commit

Build 8309

26 nov 2019 · 17 commit · 1 autore SVN
Apri la build
  • SW

    Allow the Run key to Walk when AutoRun is enabled

    Hendricks266 r8309 26 nov, 00:25
  • SW

    Fix non-debug builds on Windows

    Hendricks266 r8308 26 nov, 00:24 Fix
  • SW

    Update the port credits

    Hendricks266 r8307 26 nov, 00:24
    Mostra dettagli

    Still far from perfect.

  • SW

    Copy the sln==1 GetUpperLowerSector case from the editor to the game

    Hendricks266 r8306 26 nov, 00:24 Engine
    Mostra dettagli

    This avoids upper and lower remaining unmodified. Sector 469 in Seppuku Station causes it!

  • SW

    Improve the modern key defaults

    Hendricks266 r8305 26 nov, 00:24
Mostra gli altri 12 commit di questa build

Build 8292

9 nov 2019 · 27 commit · 2 autori SVN
Apri la build
  • Generale

    cpuid.cpp: Apply another fix for Mingw-w64 builds

    NY00123 r8292 9 nov, 13:49 Fix
  • Generale

    Use fix16_t instead of float for MV volume control. This is otherwise still doing calculations as brought into r7773 from Nuke.YKT.

    NY00123 r8291 9 nov, 13:49
  • Generale

    Add fix16_fast_trunc_mul and fix16_fast_trunc_mul_int_by_fix16

    NY00123 r8290 9 nov, 13:48
  • Remove assignment of volume, leave it for MV_SetVoiceVolume

    NY00123 r8289 9 nov, 13:48
  • Generale

    Fix HAVE_FLAC=0 HAVE_VORBIS=0 builds

    NY00123 r8288 9 nov, 13:48 Fix
Mostra gli altri 22 commit di questa build

Ottobre 2019 8 build · 132 commit

Build 8265

26 ott 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout.

    NY00123 r8265 26 ott, 09:35
  • Generale

    Fix SDL 1.2 build of sdlayer.cpp and apply minor changes to sdlayer12.cpp

    NY00123 r8264 26 ott, 09:35 Fix
  • Generale

    Fix SDL 1.2 build of timer.cpp

    NY00123 r8263 26 ott, 09:35 Fix

Build 8262

23 ott 2019 · 14 commit · 1 autore SVN
Apri la build
  • SW

    Load swtimbr.tmb

    Hendricks266 r8262 23 ott, 22:47
  • Generale

    Add MIDI_GetDevice and use it so that the default driver value doesn't show as "Custom" in the menu

    Hendricks266 r8261 23 ott, 22:47
  • Generale

    Fix calls to FX_ErrorString and MUSIC_ErrorString

    Hendricks266 r8260 23 ott, 22:47 Fix
  • Generale

    Prefer early return on error in sound and MIDI init functions

    Hendricks266 r8259 23 ott, 22:47
  • Generale

    Prefer "MIDI driver" to "Music device"

    Hendricks266 r8258 23 ott, 22:47
Mostra gli altri 9 commit di questa build

Build 8248

21 ott 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix keyboard layout change console message and make sure windowsPlatformCleanup() gets called from uninitsystem()

    TerminX r8248 21 ott, 06:56 Fix

Build 8247

21 ott 2019 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes

    TerminX r8247 21 ott, 04:27 Engine
  • Generale

    Use stat() instead of fopen() to detect existing files when saving screenshots

    TerminX r8246 21 ott, 04:27
  • Generale

    This helps the player not fall off of the edges of certain types of moving sectors as easily

    TerminX r8245 scritto il 20 ott 2019 Engine
  • Generale

    Don't activate gamefunc_Toggle_Crouch if cheat_phase is non-zero

    TerminX r8244 scritto il 20 ott 2019
  • Generale

    This fixes most issues with the player clipping through the walls of rotating sectors

    TerminX r8243 scritto il 20 ott 2019 FixEngine
Mostra gli altri 2 commit di questa build

Build 8240

20 ott 2019 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Boost OPL3 output to about the level of WinMM

    TerminX r8240 20 ott, 04:41
  • Generale

    Retain friendly names for audiolib drivers disabled at compile time

    TerminX r8239 20 ott, 04:41
  • Generale

    Add mus_al_additive to control the behavior mentioned in r8232 and rename mus_adlibstereo to mus_al_stereo

    TerminX r8238 20 ott, 04:41
  • Generale

    Better stereo suppport in OPL3 emulator

    TerminX r8237 20 ott, 04:41
    Mostra dettagli

    Patch from Nuke.YKT

  • Generale

    Fix issue with tempo when changing back and forth between OPL3 and WinMM MIDI output

    TerminX r8236 20 ott, 04:41 Fix
Mostra l’altro commit di questa build

Build 8234

19 ott 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Apparently, a long while back when I limited snd_numvoices to 128 I forgot to change the menu to reflect it

    TerminX r8234 19 ott, 20:13
  • Generale

    Fix mus_adlibstereo

    TerminX r8233 19 ott, 20:13 Fix
  • Generale

    Revert a copy/paste error fix in the AdLib code because the fixed version doesn't work right with the timbres Blood ships with

    TerminX r8232 19 ott, 19:40 Fix
  • Generale

    Fix AdLib timbre loading

    TerminX r8231 19 ott, 19:28 Fix
  • Generale

    Fix min/max values for audiolib cvars

    TerminX r8230 19 ott, 19:28 Fix

Build 8229

19 ott 2019 · 95 commit · 1 autore SVN
Apri la build
  • Generale

    I thought this would work but I'm stupid :D

    TerminX r8229 19 ott, 17:18
  • Generale

    Tweak the priority classes set by win_priorityclass

    TerminX r8228 19 ott, 16:49
  • Generale

    Fix issue causing maps to sometimes fail to load

    TerminX r8227 19 ott, 16:48 Fix
  • Generale

    Band-aid fix an issue with the tile packer preventing MSVC builds from working

    TerminX r8226 19 ott, 16:48 Fix
  • Generale

    Prefer uint32_t over unsigned int

    TerminX r8225 19 ott, 16:48
Mostra gli altri 90 commit di questa build

Build 8134

19 ott 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    startgtk.game.cpp edits:

    NY00123 r8134 19 ott, 00:28 FixEngine
    Mostra dettagli

    1. Fix USE_OPENGL=0 builds. 2. Don't ignore the user's choice of BPP. 3. If eduke32.cfg has Polymer set to 1 and ScreenBPP set to 8 (e.g., the user changed from Polymer to Classic), don't tick Polymer and don't select an OpenGL mode.

Settembre 2019 17 build · 69 commit

Build 8130

19 set 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value

    TerminX r8130 19 set, 07:55 Fix

Build 8129

19 set 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    EDUKE32_STANDALONE does, however, need this

    TerminX r8129 19 set, 05:02
  • Generale

    EDUKE32_STANDALONE doesn't need this

    TerminX r8128 19 set, 05:02
  • Generale

    "digital axis shit based on mouse movement should be eliminated"

    TerminX r8127 19 set, 05:02
  • Generale

    Hook CONTROL_MouseAxesScale[] up to mousex/mousey in ControlInfo

    TerminX r8126 19 set, 05:02

Build 8125

17 set 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Remove the EDUKE32_STANDALONE guards from around the definition of EVENT_CAPIR (but not the implementation)

    TerminX r8125 17 set, 23:10 CON
  • Generale

    Remove "VWCONTROLLER" stuff from voidwrap

    TerminX r8124 17 set, 23:10
    Mostra dettagli

    This API has already been deprecated by Steam, and we have SDL2 controller support now. Anything we might need to interact with Steam for regarding controllers can be done through the ISteamInput interface that is currently supported in the SDK.

Build 8122

16 set 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Linux voidwrap build fixes

    TerminX r8122 16 set, 22:36 Fix
  • Generale

    Drop .0 extension from libvoidwrap_steam.so

    TerminX r8121 16 set, 22:36
    Mostra dettagli

    Filenames with ABI versioning information are generally used for actual shared libraries that get installed system-wide and potentially upgraded independently from the binaries that utilize them, but this is local stuff that only ever sits in a directory with the binary that needs it.

Build 8120

16 set 2019 · 21 commit · 1 autore SVN
Apri la build
  • Generale

    Statically link voidwrap with the CRT to drop the dependency on VCRUNTIME140.dll and friends

    TerminX r8120 16 set, 20:21
  • Generale

    This should help with some of the player movement fuckery

    TerminX r8119 16 set, 20:21 Fix
    Mostra dettagli

    This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.

  • Generale

    Fix bugged height check in cliptestsector()

    TerminX r8118 16 set, 20:21 Fix
  • Generale

    This fixes the shrinker in E1L4

    TerminX r8117 16 set, 20:21 Fix
    Mostra dettagli

    I wonder what it breaks! :D

  • Generale

    Silence dogshit -Wcast-function-type warning

    TerminX r8116 16 set, 20:21
Mostra gli altri 16 commit di questa build

Build 8099

16 set 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Eliminate another goofy holdover from the old version of A_RadiusDamage()

    TerminX r8099 16 set, 20:20
  • Generale

    Add missing abs() call to z check before EVENT_JUMP

    TerminX r8098 16 set, 20:19 CON