EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2018 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Ottobre 2018 10 build · 150 commit

Build 7049

10 ott 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.h: fix order of parameters to match polymost.cpp

    pogokeen r7049 10 ott, 07:37 FixEngine
  • Generale

    polymost.cpp: fix lockup bug that would occur with polymost_waitForSubBuffer() when glClientWaitSync consistently returned GL_WAIT_FAILED on certain hardware/drivers.

    pogokeen r7048 10 ott, 07:37 FixEngine
    Mostra dettagli

    Additionally, fix conditional check for r_persistentStreamBuffer requirements in polymost_glinit().

Build 7047

6 ott 2018 · 49 commit · 1 autore SVN
Apri la build
  • Generale

    Remove dead code branch from RECON (logic oversight) and get rid of a useless fallthrough__

    TerminX r7047 6 ott, 22:23
  • Generale

    Fix off-by-one error in currently not very useful dedicated server text console input

    TerminX r7046 6 ott, 22:23 Fix
  • Generale

    Useless yet innocuous sdlayer fixes

    TerminX r7045 6 ott, 22:23 Fix
  • Generale

    Use a local variable in SDL_GL_ATTRIBUTES macro instead of relying on it being declared in the function calling the macro

    TerminX r7044 6 ott, 22:23
  • Generale

    Fix MV_GetNextWAVBlock() to no longer check if the unsigned BlockLength value is less than 0.

    TerminX r7043 6 ott, 22:23 Fix
Mostra gli altri 44 commit di questa build

Build 6998

6 ott 2018 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.

    TerminX r6998 6 ott, 22:20
  • Generale

    Fix potential null pointer dereferences when rendering a model with no animations (?)

    TerminX r6997 6 ott, 22:19 FixEngine
  • Generale

    Fix potential null pointer dereference

    TerminX r6996 6 ott, 22:19 Fix
  • Generale

    Fix a couple of things with the dreaded crosshair coloration functions. ;)

    TerminX r6995 6 ott, 22:19 Fix
  • Generale

    Trying to silence a warning at link time in VS. DONT_BUILD.

    TerminX r6994 6 ott, 22:19
Mostra gli altri 4 commit di questa build

Settembre 2018 5 build · 19 commit

Build 6988

28 set 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    "@Dick can you make it so that its impossible to pan the floor texture in 2d mode if the texture isnt visible?"

    TerminX r6988 28 set, 18:54
  • Generale

    Actually fix savegame crash... probably.

    TerminX r6987 28 set, 18:54 Fix

Build 6975

1 set 2018 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds

    TerminX r6975 1 set, 12:36
  • Generale

    Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.

    TerminX r6974 1 set, 12:36 Fix
  • Generale

    Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet

    TerminX r6973 1 set, 12:36
  • Generale

    Xmalloc() -> Xrealloc() in C_AllocProjectile()

    TerminX r6972 1 set, 12:36
  • Generale

    Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set

    TerminX r6971 1 set, 12:36 Engine
Mostra l’altro commit di questa build

Agosto 2018 3 build · 9 commit

Luglio 2018 8 build · 25 commit

Build 6960

30 lug 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp/glsurface.cpp: Don't print shader compile status to the console on success.

    pogokeen r6960 30 lug, 16:01 Engine

Build 6959

29 lug 2018 · 2 commit · 1 autore SVN
Apri la build
  • echo successful script commands invoked from the console with "do" back to the console in green to indicate success.

    TerminX r6959 29 lug, 12:31
  • Generale

    "Lomont then searched for a constant optimal even after one and two Newton iterations and found 0x5F375A86, which is more accurate than the original at every iteration stage."

    TerminX r6958 29 lug, 12:31

Build 6955

22 lug 2018 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Create P_GetOverheadPal() and restore the DOS definition of it.

    Hendricks266 r6955 22 lug, 19:56 Engine
    Mostra dettagli

    DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.

  • Generale

    Factor out P_GetKneePal().

    Hendricks266 r6954 22 lug, 19:56
  • Generale

    Clean up variables in overhead map player sprite draw code.

    Hendricks266 r6953 22 lug, 19:56 Engine
  • Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.

    Hendricks266 r6952 22 lug, 19:56
  • Generale

    Fix -Wformat-overflow warnings

    Hendricks266 r6951 22 lug, 19:55 Fix
Mostra gli altri 5 commit di questa build

Build 6945

20 lug 2018 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    MSVC build fix

    TerminX r6945 20 lug, 17:18 Fix
  • Generale

    Limit classic upscaling to 2x and 4x until issues with rotatesprite can be ironed out

    TerminX r6944 20 lug, 17:18
  • Generale

    CON_SWITCH maintenance

    TerminX r6943 20 lug, 17:18
  • Generale

    EDUKE32_STANDALONE stuff

    TerminX r6942 20 lug, 17:18
  • Generale

    Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)

    TerminX r6941 20 lug, 17:17

Build 6940

17 lug 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    menus.cpp: Don't show texture filtering, anisotropy, or palette emulation options when EDUKE32_STANDALONE is defined

    pogokeen r6940 17 lug, 17:24

Build 6939

14 lug 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).

    pogokeen r6939 14 lug, 14:36 FixEngine
    Mostra dettagli

    When glsurface is available, use GL to upscale the render buffer. Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

  • Generale

    sdlayer.cpp: Don't destroy window resouces if switching between software rendering on glsurface and Polymost/Polymer

    pogokeen r6938 14 lug, 14:36 Engine