EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Novembre 2009

  • Generale

    clean up "renderer setup" menu a bit so we can put polymer shit in it later

    TerminX r1534 scritto il 17 ott 2009 Build 1540 Engine

Ottobre 2009

  • Generale

    Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.

    Plagman r1533 17 ott, 08:27 Build 1533 FixEngine
  • Generale

    Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level

    TerminX r1532 scritto il 16 ott 2009 Build 1533 Fix
  • Generale

    Don't do interpolations if they're already being done. This would cause problems when using showview inside EVENT_DISPLAYROOMS.

    Plagman r1531 15 ott, 18:02 Build 1531 CON
  • Generale

    relocated some key events

    Helixhorned r1530 scritto il 11 ott 2009 Build 1531
  • Generale

    small fix

    Helixhorned r1529 scritto il 11 ott 2009 Build 1531 Fix
  • Generale

    m32script conveniece

    Helixhorned r1528 scritto il 11 ott 2009 Build 1531 CON
  • Generale

    Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024

    TerminX r1527 scritto il 7 ott 2009 Build 1531 FixEngine
  • Generale

    Fix specpower and specfactor definitions for diffuse maps.

    Plagman r1526 4 ott, 17:41 Build 1526 Fix
  • Generale

    better version of the 16x16 icon from hendricks266

    TerminX r1525 4 ott, 04:58 Build 1526
  • Generale

    Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.

    Plagman r1524 scritto il 3 ott 2009 Build 1524 Fix
  • Generale

    fix for ogg clicks and segfaults from JF

    TerminX r1523 3 ott, 16:34 Build 1523 Fix
  • Generale

    The actual "stuff"...

  • stuff for fiddling with polymer lights

    Helixhorned r1521 3 ott, 15:20 Build 1523 EngineCON
  • Generale

    another one...

    Helixhorned r1520 scritto il 1 ott 2009 Build 1523
  • Generale

    small m32 changes

    Helixhorned r1519 scritto il 1 ott 2009 Build 1523 Engine