Novembre 2009
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Generale
clean up "renderer setup" menu a bit so we can put polymer shit in it later
Ottobre 2009
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Generale
Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.
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Generale
Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
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Generale
Don't do interpolations if they're already being done. This would cause problems when using showview inside EVENT_DISPLAYROOMS.
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Generale
relocated some key events
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Generale
small fix
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Generale
m32script conveniece
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Generale
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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Generale
Fix specpower and specfactor definitions for diffuse maps.
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Generale
better version of the 16x16 icon from hendricks266
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Generale
Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.
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Generale
fix for ogg clicks and segfaults from JF
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Generale
The actual "stuff"...
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stuff for fiddling with polymer lights
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Generale
another one...
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Generale
small m32 changes