EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2018 21 build · 42 commit

Build 6902

22 mag 2018 · 6 commit · 1 autore SVN
Apri la build
  • CON

    Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.

    Hendricks266 r6902 22 mag, 22:58 CON
  • CON

    Factor out the parsing of gamearray names.

    Hendricks266 r6901 22 mag, 22:58 CON
  • CON

    Remix resizearray in the following ways:

    Hendricks266 r6900 22 mag, 22:58 CON
    Mostra dettagli

    Make only one allocation instead of two. Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN. Clear the expanded part of grown arrays using correct counts for non-int32 sizes. Support resizing an array to 0 to free it.

  • CON

    Implement the copy command for GAMEARRAY_BOOLEAN.

    Hendricks266 r6899 22 mag, 22:58 CON
  • CON

    Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.

    Hendricks266 r6898 22 mag, 22:58 FixCON
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Build 6896

22 mag 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.

    Hendricks266 r6896 22 mag, 22:43
    Mostra dettagli

    Affects fogpal, nofloorpalrange, setuptilerange, dummytilerange, undefinetilerange, definemodelframe, definevoxeltiles, texhitscanrange, nofullbrightrange, and light.

Build 6895

22 mag 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.

    TerminX r6895 22 mag, 12:03 CON
  • CON

    make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map

    TerminX r6894 22 mag, 12:03 FixEngineCON

Build 6893

22 mag 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path

    pogokeen r6893 22 mag, 03:01

Build 6892

21 mag 2018 · 1 commit · 1 autore SVN
Apri la build
  • CON

    Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.

    Hendricks266 r6892 21 mag, 22:59 FixEngineCON
    Mostra dettagli

    This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

Build 6888

17 mag 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost_drawpoly(): fix issue where mirrors wouldn't update the depth buffer

    pogokeen r6888 17 mag, 15:33 Fix

Build 6887

16 mag 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.

    pogokeen r6887 16 mag, 17:35

Build 6886

15 mag 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.

    pogokeen r6886 15 mag, 09:45 FixEngine

Build 6885

8 mag 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.

    pogokeen r6885 8 mag, 15:47 FixEngine

Build 6884

8 mag 2018 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.

    pogokeen r6884 8 mag, 10:32
  • Generale

    Dynamic tilepacking for indexed colour textures

    pogokeen r6883 8 mag, 10:32
  • Generale

    ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis

    pogokeen r6882 8 mag, 10:32
  • Generale

    polymost_resetVertexPointers(): remove erroneous glBindBuffer call

    pogokeen r6881 8 mag, 10:32

Build 6878

4 mag 2018 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Ignore cache size setting in .cfg if the value is less than the hard-coded default

    TerminX r6878 4 mag, 15:42
  • Generale

    Very light sound cleanup

    TerminX r6877 4 mag, 15:42
  • Generale

    Add quick save and quick load to the keyboard configuration menu

    TerminX r6876 4 mag, 15:42

Build 6874

2 mag 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.

    Hendricks266 r6874 2 mag, 21:44 Fix
    Mostra dettagli

    This fixes the absent sound issues in WWII GI.

  • Generale

    WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!

    Hendricks266 r6873 2 mag, 21:44 Fix

Build 6872

2 mag 2018 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Fix some printf warnings.

    Hendricks266 r6872 2 mag, 00:13 Fix
  • Generale

    WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.

    Hendricks266 r6871 2 mag, 00:13 Fix
  • Generale

    WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.

    Hendricks266 r6870 2 mag, 00:12 Fix
  • Generale

    WWII GI: Fix mistakes in our version of the weapon display code.

    Hendricks266 r6869 2 mag, 00:12 Fix
  • Generale

    WWII GI: Update the default values of the weapon gamevars to correctly match the original game.

    Hendricks266 r6868 2 mag, 00:12 CON
Mostra gli altri 2 commit di questa build

Aprile 2018 14 build · 76 commit

Build 6865

29 apr 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Direct cache1d error messages to log instead of stdout

    TerminX r6865 29 apr, 10:20
  • Generale

    Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit

    TerminX r6864 29 apr, 10:20

Build 6863

29 apr 2018 · 1 commit · 1 autore SVN
Apri la build
  • second attempt at preventing extra wall points from being inserted on some walls with the batch point insert tool

    TerminX r6863 29 apr, 10:20 Engine