EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri

Visualizzati 8.866 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Novembre 2011

  • Generale

    multivoc.c: trivial stylistic changes, make some functions static

  • Generale

    Fix another dragpoint() bug that was wrongly omitting walls.

    Helixhorned r2097 1 nov, 15:01 Build 2102 FixEngine
    Mostra dettagli

    This one could have only happened with TROR maps, I think.

Ottobre 2011

  • Generale

    Oops. That last one wasn't supposed to be committed. Here's the log for the

    Helixhorned r2096 31 ott, 12:50 Build 2096 Fix
    Mostra dettagli

    last one + this one: A couple of tweaks against accidental overwriting of maps. - first, fix a bug where the map name wasn't reset to 'newboard.map' when starting a new map - When saving with Ctrl-S, query the user for confirmation and also show the file name where the map will be written - when going into the ESC-menu, print the file name where the map will be written on pressing 'S' above the '(S)ave' text

  • Generale

    A couple of tweaks against accidental overwriting of maps.

    Helixhorned r2095 31 ott, 12:49 Build 2096 Fix
    Mostra dettagli

    - first, fix a bug where

  • Generale

    Fix an init issue with the earlier ATI workaround.

    Helixhorned r2094 30 ott, 14:48 Build 2094 Fix
  • Generale

    Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.

    Helixhorned r2093 30 ott, 12:48 Build 2093
    Mostra dettagli

    Keep in mind that MUSICANDSFXs with ambient sounds must still have lotags less than 999 because values >=1000 are used for the amount of reverb. (999 can't be used because the original code reads '< 999' and I'm not sure whether it has any special significance... probably not though)

  • Generale

    When joining sectors and there's more than one non-grayed-out sector under the

    Helixhorned r2092 30 ott, 12:48 Build 2093 Engine
    Mostra dettagli

    cursor, query the mapper to pick one. The joining can still fail afterwards, which makes it only a semi-automatic helper feature.

  • Generale

    This fixes the aforementioned TROR corruption. It happened because Mapster32

    Helixhorned r2091 30 ott, 12:48 Build 2093 FixEngine
    Mostra dettagli

    allowed circle-walls started on the unconstrained _other_ side of a constrained wall. Also fix a potential invalid wall access when inserting a point (pretty serious, that!)

  • Generale

    (Almost) correct insertion of points in the midst of having some walls drawn,

    Helixhorned r2090 30 ott, 12:47 Build 2093 FixEngine
    Mostra dettagli

    also for make-circle (C, SPACE). There's still a TROR corruption happening probably when inserting on constrained walls, but I've yet to get behind the real cause.

  • Generale

    Make deleting points correct while having some walls drawn. For that,

    Helixhorned r2089 30 ott, 12:47 Build 2093 Engine
    Mostra dettagli

    some wall drawing state is ripped out from overheadeditor() into a a file-scope struct (even if we don't yet need it there). If the deleting touches the first drawn point, the walls drawn so far are cleared.

  • Generale

    Eliminate one malloc(0) when corrupt-checking an empty map, clean up

    Helixhorned r2088 30 ott, 12:47 Build 2093 Fix
    Mostra dettagli

    overheadeditor() by allocating temp variables in the blocks where they are needed.

  • Generale

    Fix the bug where many kick sounds were started when pressing

    Helixhorned r2087 30 ott, 12:47 Build 2093 Fix
    Mostra dettagli

    HOME or END in the user map selector. Now it's only one.

  • Generale

    A couple of small tweaks:

    Helixhorned r2086 30 ott, 12:46 Build 2093 FixCON
    Mostra dettagli

    - fix arg checking in checkdefs.sh - some tilenum and quote ID validation in the CON interpreter - G_DrawDigiNum and friends: eliminate redundant strlen calls

  • Generale

    Workaround (two, actually) for the hardware gamma bug in 8-bit fullscreen with

    Helixhorned r2085 27 ott, 06:14 Build 2085 FixEngine
    Mostra dettagli

    ATI cards. From the time of OpenGL initialization, gamma lookup in classic/fullscreen will be done in software. Before that, always do a setgamma() after setting the palette, since this is what resets the HW gamma. However, this may lead to unappealing artifacts with portions of the scene being sent to the screen with different gammas.

  • remove ebacktrace1.dll as dependency to eduke32 and mapster32 and

    Helixhorned r2084 27 ott, 06:14 Build 2085 Engine
    Mostra dettagli

    add it to the 'all' target instead source/midi.c: eliminate one 'variable set but not used' warning

  • Generale

    Comment out some unnecessary lines in animvpx.c

    Helixhorned r2083 27 ott, 06:13 Build 2085
  • Generale

    Comment out some leftover code from the "make back-facing switches invisible"

    Helixhorned r2082 27 ott, 06:13 Build 2085
    Mostra dettagli

    hack.

  • Generale

    Bash helper script to find wrongly-cased file names in DEFs and

    Helixhorned r2081 27 ott, 06:13 Build 2085
    Mostra dettagli

    maybe replace them with the proper names. Usage: checkdefs.sh <some.def> [[<some_dir>] -patch] <some_dir> is taken to be the base directory of the search path. -patch uses 'sed -i' to replace the offending findings

  • tell gl.h not to include the system's glext.h

    Plagman r2080 22 ott, 22:02 Build 2080
    Mostra dettagli

    We pack our own copy of glext.h to avoid build breakages on older environments, and having gl.h include its own was defeating all that.

  • Generale

    Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'

    Helixhorned r2079 17 ott, 11:42 Build 2079
    Mostra dettagli

    warnings with GCC 4.6 except one in kplib.c

  • Generale

    Make Polymer's FOV depend viewingrange variable in a 'tangent-linear'

    Helixhorned r2078 17 ott, 11:41 Build 2079 EngineCON
    Mostra dettagli

    fashion. Among other things, this makes the FOV widening when shrunk work. User CON code should always check the initial viewingrange value when attempting to do FOV effects like zoom, because it is not guaranteed to be 65536 due to different screen aspect ratios etc.

  • Generale

    Two tweaks when keying in values directly in the editor's 3D mode.

    Helixhorned r2077 17 ott, 11:41 Build 2079 Engine
    Mostra dettagli

    First, when pressing 'S on signed members (like the shade), display the real signed value instead of the value cast to an unsigned type. Second, when aiming at an overwall and pressing G, affect the overwall instead of the wall. Maybe these changes affect a few other queries too...

  • Generale

    OSX build: don't include startup window (where the hell is the nib file?); makefile bits for libpng from maxports (dynamically linked, not enabled); update osxbuild.sh so that the 64-bit build links (statically) to libvpx

    Helixhorned r2076 11 ott, 09:53 Build 2076
  • Generale

    mapster32 script: when defining an event, enable it automatically

    Helixhorned r2075 11 ott, 09:53 Build 2076 Engine
  • more sandboxing mechanisms, makefile lines for OSX

    Helixhorned r2074 11 ott, 09:53 Build 2076
  • Generale

    fix osx build: looks like it doesn't have the GL debugging functions

    Helixhorned r2073 11 ott, 09:52 Build 2076 Fix
  • Generale

    Tripbombs now stop producing laserlines when they reach invalid space. In effect, tripbombs facing the wrong way will not make infinite laser lines.

    Hendricks266 r2072 9 ott, 17:07 Build 2072 Fix
    Mostra dettagli
  • Generale

    Fix being squished in sectors with little headroom but extended non-blocking

    Helixhorned r2071 3 ott, 10:44 Build 2071 FixEngine
    Mostra dettagli

    ceilings or floors. In such cases, you're not squished unconditionally (instead of fetching the ceiling or floor height of the neighbor sector), but TROR isn't meant for small-scale RoR anyway.

  • Generale

    Fix dragpoint()!!! There was a bug that omitted setting the new position of certain wall-points since the TROR introduction.

    Helixhorned r2070 3 ott, 10:43 Build 2071 FixEngine
  • Generale

    Initialize prlights[lighti].flags.invalidate with 0 when calling

    Helixhorned r2069 3 ott, 10:43 Build 2071 FixEngine
    Mostra dettagli

    polymer_addlight(). I have no idea whether it's the 'right' thing, but it fixes this: Conditional jump or move depends on uninitialised value(s) at polymer_updatelights (polymer.c:5090) by polymer_drawrooms (polymer.c:938) . . . Uninitialised value was created by a stack allocation at loadmaphack (engine.c:9482) Fix another uninitialized access when rendering jpegs.

  • Generale

    Delete maphack lights when changing from Polymer to another renderer.

    Helixhorned r2068 3 ott, 10:43 Build 2071 FixEngine
    Mostra dettagli

    This fixes a crash when loading a map afterwards. Tweak a few debugging messages and some whitespace.

  • support for creating a debugging context in winlayer

    Plagman r2067 2 ott, 17:14 Build 2067 FixEngine
    Mostra dettagli

    This also fixes a warning when building for Windows.

  • Generale

    Show fake TROR texture when show-invisibility [I] is on in Mapster32/Polymer.

    Helixhorned r2066 2 ott, 15:38 Build 2066 Engine
    Mostra dettagli

    Also move a 'int16_t editstatus' declaration from polymost.c to engine_priv.h.

  • Generale

    kextract <groupfile> (without further filenames) lists all files in the GRP.

  • refactor closing cache files and removing duplicate pointers into their own functions

  • fix stupid typo that broke r2057

    Plagman r2063 2 ott, 04:44 Build 2063 FixEngine
  • Generale

    Fix GCC 4.6 out-of-bounds and uninitialized warnings involving bossmove[].

    Hendricks266 r2061 2 ott, 00:18 Build 2061 Fix
    Mostra dettagli

    My choice of solution is simply to add an extra set of values duplicating the previous five because doing so would definitely show the user no changes. I could have tinkered with the messy loop where the out-of-bounds references are made but there is no guarantee I could have succeeded or kept compatibility.

  • Generale

    remove two instances of duplicate USE_OPENGL preprocessor checks missed by the removal of the POLYMOST definition

    Hendricks266 r2060 2 ott, 00:18 Build 2061 Engine
  • Generale

    move Electric Fence (EFENCE) handling from build/Makefile to Makefile.common

  • constantly get the textures handle for projective spotlights

    Plagman r2058 2 ott, 00:09 Build 2061 Engine
    Mostra dettagli

    Getting the texture handles without requiring invalidation means we can handle ART-animating tilenums without impacting performance too much.

  • fix horizontal spotlight SEs constantly getting invalidated

    Plagman r2057 2 ott, 00:09 Build 2061 FixEngine
    Mostra dettagli

    Polymer has a hack that snaps horiz values of spotlights between 90 and 110 to 90 and 110 to avoid triggering aliasing artifacts with perfectly horizontal spotlights. Propagate that change all the way to the spotlight SE sprite so that the code won't think that the horiz is always different from the light and mark it invalid each frame.

  • preliminary support for GL_ARB_debug_output

    Plagman r2056 1 ott, 22:56 Build 2056 Engine
    Mostra dettagli

    This won't actually do anything until the a debug bit is added when creating the context, but that requires support for GLX_create_context which SDL doesn't support. I'll add support for WGL_create_context to winlayer in a bit as a stopgap. Also updates our local copy of glext.h with a fresh one from the Khronos registry.

  • Fix upside-down projective textures

    Plagman r2055 1 ott, 20:09 Build 2055 FixEngine
    Mostra dettagli

    We need to Y-invert the projection texcoords when sampling from the lightmap.

  • apply ART animation to spotlight lightmaps.

    Plagman r2054 1 ott, 18:44 Build 2054 Engine
  • Discard cached sprite planes on texinvalidate

    Plagman r2053 1 ott, 18:00 Build 2053 Engine
    Mostra dettagli

    Sprites would stick with their old material on global palette change. This goes through all prsprites and clobbers their CRCs so that an alternate skin / tint / highpal can be applied accordingly.

  • account for model flipping for backface culling.

    Plagman r2052 1 ott, 17:32 Build 2052 Engine
    Mostra dettagli

    The winding order of faces is different if only flipping about X or Y, and we were unconditionally culling CW faces.

  • fix leading whitespace in polymer_drawmdsprite

    Plagman r2051 1 ott, 17:31 Build 2052 FixEngine

Settembre 2011

  • Generale

    fix a stupid copy&paste error that made sector[].ceilingbunch/floorbunch not functioning

    Helixhorned r2050 30 set, 07:30 Build 2050 FixEngine
  • Generale

    fix for the fix

    Helixhorned r2049 30 set, 07:02 Build 2049 Fix
  • Generale

    When X- or Y-flipping a selection of highlighted sectors, also handle setting

    Helixhorned r2048 30 set, 06:52 Build 2048 Engine
    Mostra dettagli

    the nextwall pointers correctly; Add some 'asksave=1' and 'make old-nextwalls invalid'.