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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2012

  • Generale

    Cleanup in game.c/actors.c part2, only whitespace changes.

    Helixhorned r2609 13 apr, 03:46 Build 2609
  • Generale

    Some cleanup in game.c/actors.c, part 1.

    Helixhorned r2608 13 apr, 03:45 Build 2609
  • Generale

    actors.c: factor out various duplicated code in G_MoveEffectors.

    Helixhorned r2607 13 apr, 03:45 Build 2609 Fix
    Mostra dettagli

    - 4 instances -> HandleSE31 - 4 instances -> MaybeTrainKillPlayer - 2 instances -> MaybeTrainKillEnemies - move a couple of variables into inner blocks and add 'const' for easier reading In passing, fix a minor glitch where the squishing sound of an enemy that got run over by an SE 6 or 14 car would appear to originate from the SE instead of the enemy's last position.

  • when drawing art sky, temporarily set texcoord s wrapping to clamping.

    Helixhorned r2606 10 apr, 13:14 Build 2606 FixEngine
    Mostra dettagli

    This properly fixes the unwanted vertical lines.

  • Generale

    Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again.

    Helixhorned r2605 10 apr, 13:14 Build 2606 Engine
    Mostra dettagli

    Of course, it's just for the heck of it, since this setting is not saved into MAP files. I kinda like the cylindrical projection...

  • Generale

    Fix flipping masked walls in Mapster/classic.

    Helixhorned r2604 10 apr, 13:14 Build 2606 FixEngine
    Mostra dettagli

    This has been there since searchbottomwall introduction in r1466.

  • Generale

    Fix aspect correction in fullscreen mode.

    Helixhorned r2603 9 apr, 12:22 Build 2603 Fix
    Mostra dettagli

    Previously, we only set the viewingrange according to the physical screen's dimensions, but didn't correct yxaspect for a potential non-square pixel ratio.

  • Generale

    Add samples/aspect.map for calibrating aspect-related settings and testing.

  • Generale

    On Windows, auto-determine r_screenaspect on startup.

    Mostra dettagli

    Consequently, it's not saved as a setting in either the game or editor config files. We do this by calling "GetSystemMetrics(SM_CXSCREEN)" (accordingly for y) and calculating the cvar by dividing common factors, since it has to be in the form WWHH. This may fail for _really_ strange screen dimensions, so a log message is printed at the very beginning.

  • Generale

    On Windows, don't allow map playtesting from Mapster when in fullscreen.

    Helixhorned r2600 9 apr, 12:21 Build 2603 Engine
    Mostra dettagli

    Because this doesn't even seem to work on XP, we're being spammed with DDERR_SURFACELOST messages...

  • Generale

    Fix point deletion in Mapster32.

    Helixhorned r2599 8 apr, 08:52 Build 2599 FixEngine
    Mostra dettagli

    Previously, it was possible to leave a sector with less than three walls if a point got deleted transitively by a TROR link. Now, a proper check is done for all deletion candidates and a message stating which wall and sector is problematic is printed. Thanks for Diaz for pointing out the brokenness.

  • fix inconsistent format letter vs. vararg in fprintf.

    Helixhorned r2598 8 apr, 08:52 Build 2599 Fix
  • Generale

    Build tools:

    Hendricks266 r2597 8 apr, 00:23 Build 2597 Fix
    Mostra dettagli

    - clearbufbyte --> Bmemset - add libm to $(UTILLIBS) to fix building of mkpalette - add self-explanatory Makefile commands: dxutils, sdlutils, printdxutils, printsdlutils

  • Generale

    Fix generateicon.

    Plagman r2596 7 apr, 21:25 Build 2596 Fix
  • Generale

    I don't know if that was the intent, but it's better than not building.

    Plagman r2595 7 apr, 17:01 Build 2595
  • prototype of The Translator.

    Mostra dettagli

    Currently syntax only. Parses the original scandcode 0x1d files, which is harder than you'd imagine given the relatively simple structure. Chokes on new-gen custom stuff.

  • Generale

    Fix CON parser accepting defines and numbers where writable var expected (4 cmds)

    Helixhorned r2593 7 apr, 13:09 Build 2595 FixCON
  • Generale

    A couple of less interesting changes.

    Mostra dettagli

    - strip 'inline' from animateoffs() definition, remove declaration in build.h - one min/max -> clamp - one malloc/strlen/strcpy -> strdup

  • fix some commands breaking too early in case of a failed validation.

    Helixhorned r2591 5 apr, 12:49 Build 2592 FixEngineCON
    Mostra dettagli

    If one next instruction happened to be interpreted, madness would ensue, because the pointer wouldn't be aligned on the "opcode" part anymore. Also, with "seti", set current sprite index only after a successful validation.

  • Generale

    New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.

    Helixhorned r2590 5 apr, 12:49 Build 2592 EngineCON
    Mostra dettagli

    This get into the writable variable the "linking type" of the sprite with index <spritenum>. The result is a bit field of ORed values: 1: lotag has linking semantics 2: hitag 4: extra, 8: xvel, 16: yvel, 32: zvel, 64: owner (custom only) Custom setting about which sprites have what kind of linking can be programmed via EVENT_LINKTAGS: it receives a sprite index as the 'current sprite' and is supposed to return the bit field in RETURN. An example which lists sprites and their linking hi- and lotags is provided in the state 'listusedtags' in a.m32.

  • Generale

    Fix "ignored application parameter" message for short options.

    Helixhorned r2589 4 apr, 11:58 Build 2589 Fix
  • Generale

    Big clean up in defs.c and related content. The usual stuff...

    Mostra dettagli

    - factor out many identical checks in a convenient function; some messages may read slightly differently now and tile ranges may be handled more strictly (error out if one of the limits is invalid) - factor out two instances of identical (up to one arg) code into tile_from_truecolpic - factor out setting picsiz[] and stuff into set_picsizanm - some checks - Make "undefmodelof" non-functional and warn. - in "animtilerange", if the tile difference is >= 64, error out since we can't store it in picanm[]

  • Generale

    Add dummy parsing of "nofloorpalrange" to defs.c.

  • Generale

    Move some debugging stuff out of compat.h into glbuild.h and common.h.

  • Generale

    Fix "Thanks (...) for giving us big heads" message at the end of Ep4.

    Helixhorned r2585 4 apr, 11:57 Build 2589 Fix
    Mostra dettagli

    This was more or less done by trial and error rather than understanding what exactly is going on there. In any case, the code for all the different ending scenes ought to be factored out instead of being duplicated with subtle differences every time.

  • Generale

    When in GL modes, clear the screen first in some non-in-game places.

    Mostra dettagli

    This is so that when hud_bgstretch is disabled (i.e. background pictures are not stretched to the whole screen), the frame buffer has no leftover contents from previous frames on the sides of the screen. This was particularly noticable when using the console. The "places" are the following: - before drawing an anim frame - before drawing a "full-screen" background - while displaying logo, titlescreen, loadscreen (this leaves a couple others which I didn't test, and didn't tweak)

  • Generale

    game.c: fadepal{,tile}'s limits are now always inclusive; rewrite to avoid code dup.

    Mostra dettagli

    Also, do a setpalettefade(..., end) when breaking fadepaltile now, too.

  • Generale

    game.c: make fadepal/fadepaltile first calculate inclusive end limit.

    Helixhorned r2582 4 apr, 11:56 Build 2589 Fix
    Mostra dettagli

    When requesting an increasing ramp, the upper limit is taken to be exclusive. When it is passed to G_FadePalette, only the lowest 6 bits are passed further to setpalettefade, which means that a limit of 64 is incorrectly set as 0. Also, when breaking from the fade loop, set the fade value to the end one for fadepal!

  • Generale

    game.c: factor out a couple of often-used few-liners, make Ep3 ending cancelable.

Marzo 2012

  • remove Intel whitelist

    Plagman r2580 31 mar, 21:32 Build 2580
    Mostra dettagli

    Allow all drivers for now; if anything, we should start maintaining a blacklist now that most Intel chips have decent enough support to be able to run stuff satisfactorily.

  • Generale

    Fix OpenGL screenshots with unaligned widths such as 1366

    Plagman r2579 31 mar, 21:24 Build 2580 FixEngine
  • don't snap the mouse in debug mode, redux..

    Plagman r2578 31 mar, 20:57 Build 2578
  • Generale

    Fix the MSVC build, common.c was only added to the GNU Makefile.

    Plagman r2577 31 mar, 17:26 Build 2577 Fix
  • fix unused variable permanentlock

    Plagman r2576 31 mar, 15:32 Build 2576 FixEngine
  • Generale

    CON showview/showviewunbiased: silently clamp 'horiz' to HORIZ_MIN..HORIZ_MAX.

    Helixhorned r2575 31 mar, 04:22 Build 2575 CON
  • Generale

    Allow the screen bounds difference in CON showview/-unbiased to be less than 2.

    Helixhorned r2574 31 mar, 04:22 Build 2575 EngineCON
    Mostra dettagli

    This requires one tweak in drawrooms' umost/dmost setup to prevent oob access. Specifically, a coordinate difference of 0 is allowed. In the classic renderer, this would mean a one-pixel (real screen coords) height or width. In Polymost, it would currently mean a one-pixel height and zero-pixel width, but this might be subject to change.

  • Generale

    New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias.

    Helixhorned r2573 31 mar, 04:22 Build 2575 CON
    Mostra dettagli

    The showview command transforms the 320-based screen bound coordinates to the real screen bounds like xreal = (x*xdim)/320, which shows a bias towards zero: for example, for a 1680 screen width, the maximum permissible value 319 is mapped to round_to_zero((319*1680)/320) == 1674. (The rounding is implicit in the integer division). This makes it impossible for a view to cover the whole screen with any other resolution than 320x200. The new command transforms the bounds like xreal = (x*(xdim-1))/319, which would map 319 to 1679 in the preceding example.

  • Generale

    Really fix PNG screenshots.

    Helixhorned r2572 29 mar, 14:30 Build 2572 Fix
  • Generale

    When requesting a non-fogged identity lookup from makepalookup(), alias to palookup[0].

    Helixhorned r2571 29 mar, 14:17 Build 2571 Engine
    Mostra dettagli

    (That is, the base shade table.) Before, we allocated each palookup buffer. For a vanilla setup, this means that we're now saving 224*32*256 ~= 1.8 megs, which might be interesting for low-memory gadgets.

  • Generale

    Don't fall back on allocache if malloc'ing a palookup buffer or transluc table fails.

    Helixhorned r2570 29 mar, 14:17 Build 2571 FixEngine
    Mostra dettagli

    First, it's unlikely in our day and age. Second, they're always free'd at the end, so allocache'ing them is incorrect.

  • Generale

    Make makepalookup() accept NULL for 'remapbuf', meaning "use identity mapping".

    Helixhorned r2569 29 mar, 14:17 Build 2571 Engine
    Mostra dettagli

    Also, - use this in game.c and astub.c palookup loading code - when makepalookup() is passed a 0 palnum, return early. This means that 'fogpal' will silently fail when attempting to change pal 0. - in 'makepalookup' DEF command, error out if passed a pal of 0.

  • Generale

    DEF command 'makepalookup', allowing indpt. specification of fog and color remapping.

    Helixhorned r2568 29 mar, 14:16 Build 2571 Engine
    Mostra dettagli

    The syntax is as follows: makepalookup { <token-list...> } where valid tokens are * pal <palnum>: the palette number, 1 .. 250 * red <num>, green, blue (or r, g, b): the fog color components on a 0 to 63 scale. Components that are not present are assumed to be 0. * remappal <palnum>: the palette number to take the index remapping from, i.e. 21 for blue -> red. When absent, defaults to 0. * remapself: when present, specifies that the remappal is the same as the 'pal'. This is to prevent textual redundancy when overwriting existing palookups. Examples (best tested with tile #251): 1) makepalookup { pal 200 red 30 remappal 23 } This creates palookup 200 with a fog of (30,0,0) and a blue-to-yellow remapping (assuming it has not been changed before) 2) makepalookup { pal 21 red 30 remapself } This 'fogifies' palookup 21 with a red fog. 3) makepalookup { pal 21 red 30 } This overwrites palookup 21 with a red fog, but clears the blue-to-red remapping. The fog aspect of this command affects the GL modes just like 'fogpal', but the remapping has no effect for hightiles. - Also, silently clamp 'fogpal' r,g,b values to the range 0 .. 63.

  • Generale

    In OpenGL modes, save savegame screenshots as they appear on the screen.

    Helixhorned r2567 29 mar, 14:16 Build 2571 Engine
    Mostra dettagli

    Instead of drawing the rooms and masks with the classic renderer once. The captured scene is transformed to use the base palette, so that the screenshot will also show up in classic. No aspect correction is done.

  • Generale

    The obligatory portion of trivial stuff.

    Helixhorned r2566 28 mar, 12:45 Build 2566
  • Fix a potential uninitialized mem read in debug msg when in void space.

    Helixhorned r2565 28 mar, 12:45 Build 2566 FixEngine
  • Generale

    Clean up astub.c in a similar fashion to the preceding changes.

    Helixhorned r2564 28 mar, 12:44 Build 2566
  • Generale

    Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().

    Helixhorned r2563 28 mar, 12:44 Build 2566
  • Generale

    numgrpfiles --> NUMGRPFILES in Apple/GameListSource.game.m

    Helixhorned r2562 28 mar, 12:44 Build 2566
  • Generale

    Clear up handling of g_*NamePtr in the game.

    Helixhorned r2561 28 mar, 12:44 Build 2566
    Mostra dettagli

    The primary change is that things have been made memory-clean. Some of these pointers may point to wildly different places during the course of the program such as statically or dynamically allocated storage, the buffer returned by getenv() (which must not be modified according to the docs), or an element of argv[]. Consequently, we need to strdup, or better, dup_filename them if they are ever to be passed to a function that modifies their pointed-to data. Specifically: - added statics or consts according to usage - 3 new functions clear{Grp,Def,Script}NamePtr, only 'Def' one extern for now - in G_CheckCommandLine, don't strip 'const'; use Bstrncpyz where appropriate - remove multiple declarations Also, warn if an application parameter has been ignored (not matched).

  • Generale

    New helper function "char *dup_filename(const char *fn)" in common.h.

    Helixhorned r2560 28 mar, 12:43 Build 2566
    Mostra dettagli

    It allocates a buffer of size BMAX_PATH and copies the passed string into it.