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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2012 42 build · 177 commit

Build 2510

20 mar 2012 · 5 commit · 1 autore SVN
Apri la build
  • Link to libz on OS X like on Windows.

    Hendricks266 r2510 20 mar, 12:33
  • Update/fix treatment of libpng libraries and headers under Windows and OS X.

    Hendricks266 r2509 20 mar, 12:30 Fix
  • Generale

    osxbuild.sh: Partial solution for non-building tools: remove "-j 3" parameter. (The -k [--keep-going] parameter has been added just to the tools for a small bit of good measure.)

    Hendricks266 r2508 20 mar, 12:29
  • Add $(STATICSTDCPP) variable which the user can set to 0 or 1 to explicitly set C++ standard library linking to static or shared respectively. By default it is transparently left blank.

    Hendricks266 r2507 20 mar, 12:29
    Mostra dettagli

    An effect is only really seen in the buildtools written in C++, currently just arttool. This is mainly of interest to distributors of the buildtools to avoid missing DLL errors.

  • Generale

    More "malloc + strlen + strcpy --> strdup" in module parameter code.

    Hendricks266 r2506 20 mar, 12:28

Build 2505

20 mar 2012 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Probably fix sheared PNG screenshots.

    Helixhorned r2505 20 mar, 11:32 Fix
    Mostra dettagli

    We shouldn't assume a particular bytes-per-line value and use ylookup[] instead. Specifically, windowed modes on Windows use a frame buffer that always has odd x dimension.

  • Generale

    Rename 'numpalookups' to 'numshades' internally.

    Helixhorned r2504 20 mar, 11:32
  • Generale

    Weirdness removal in G_LoadExtraPalettes (which reads lookup.dat).

    Helixhorned r2503 20 mar, 11:31
    Mostra dettagli

    - replace bit tweaking for big endian archs with clear code - allow palette lookups >= 128, previously we read into a signed byte

Build 2502

18 mar 2012 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Clear up after r2495. (Because I'm a pedantic asshole.)

    Helixhorned r2502 18 mar, 16:18 FixEngine
    Mostra dettagli

    - in Mapster, pre-form the default 10 clip map names before returning from G_CheckCommandLine() so it gets loaded even if we passed no cmdline args. - malloc + strlen + strcpy --> strdup - don't need to spank dead variables ;) - we may call calloc with zero size, which isn't bad by itself, but asserting for non-null afterwards is. Allocs of 0 are implementation-defined, and may well return a null pointer (C99 7.20.3).

  • Generale

    Assorted trivia.

    Helixhorned r2501 18 mar, 16:18
    Mostra dettagli

    Make some computer Duke opponent variables in player.c static.

  • Generale

    Input validation: guard makepalookup 'pal', 2dcol 'col'. Add one const.

    Helixhorned r2500 18 mar, 16:17
  • Generale

    Use vlineasm4 for the upright-oriented rotatesprite in C-replacements build.

    Helixhorned r2499 18 mar, 16:17
    Mostra dettagli

    Gives a couple more fps for scenes where much screen estate is covered by stuff, like when holding the devastator.

  • Generale

    Port tvlineasm2 to C and enable transmaskvline2 code also for all-C builds.

    Helixhorned r2498 18 mar, 16:17 Engine
    Mostra dettagli

    With the same setup as before, a screen-filling translucent wall (with nothing drawn behind it) renders at about 7 fps faster (from 60-something fps initially)

Mostra gli altri 2 commit di questa build

Build 2495

18 mar 2012 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    New "-clipmap" command-line switch to specify sector collision clip maps. This switch works in an additive fashion like -mx and -mh. _clipshape0.map through _clipshape9.map remain loaded by default.

    Hendricks266 r2495 18 mar, 01:50 Engine
    Mostra dettagli

    Also, a very minor change in the con/def module code. (int --> int32_t)

  • Generale

    osxbuild.sh: Potential fix for the $commonargs bash variable.

    Hendricks266 r2494 18 mar, 01:49 Fix
  • Add "unpackssi" and "Build Customization Suite" [Palette Importer/Extractor] (bsuite), both by JonoF. I have rewritten bsuite to use command-line arguments rather than a 16-bit real mode DOS UI. Both programs have had all warnings fixed and whitespace corrected.

    Hendricks266 r2493 18 mar, 01:48 Fix

Build 2492

17 mar 2012 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Remix undo/redo system, fixing potential access of freed memory.

    Helixhorned r2492 17 mar, 04:35 FixEngine
    Mostra dettagli

    A run of consecutive mapstates may share sector/wall/sprite blocks, but the code was deciding whether to free them solely on local properties. Now, save a reference count at the beginning of each such allocated block and free it only if it reaches zero.

  • Generale

    In undo/redo, always print the revision that got _restored_.

    Helixhorned r2491 17 mar, 04:35
  • Generale

    "Promote" oob sectnum/statnum sprites to corruption level 4.

    Helixhorned r2490 17 mar, 04:34 FixEngine
    Mostra dettagli

    Also, always print at least level 5 corruptions (that is, have no instances of completely silent corruptcheck).

  • sprite list consistency checker in corruptcheck.

    Helixhorned r2489 17 mar, 04:34 FixEngine
    Mostra dettagli

    This checks for about every possible type of sprite list corruption and reports back with a corruption level 5 if one of the 14 validations fail.

  • Generale

    Tweak Mapster32's sound index (F2).

    Helixhorned r2488 17 mar, 04:34 Engine
    Mostra dettagli

    - start scrolling from about half of the visible page - PGUP/DGDN moves the cursor by 1/4 of the page - code cleanup (we only need one displine[80], use clearkeys())

Build 2487

17 mar 2012 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    osxbuild.sh:

    Hendricks266 r2487 17 mar, 00:25
    Mostra dettagli

    - Make all arguments explicit toggles (except for onlyzip). - Disable PowerPC builds by default on Snow Leopard in addition to Lion. - Enable Darwin 9 compatibility for all builds whenever PowerPC is enabled.

Build 2484

14 mar 2012 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Make 'Numsprites' also accessible from CON (read-only) under the same name.

    Helixhorned r2484 14 mar, 15:32 CON
    Mostra dettagli

    Note the capitalization. I hope that this makes clashes with user variable names less likely.

  • Generale

    Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.

    Helixhorned r2483 14 mar, 15:31
  • Generale

    Fix (still not enabled) undo/redo code compilation.

    Helixhorned r2482 14 mar, 15:31 Fix
    Mostra dettagli

    Also include one comment about a currently failing assertion there.

  • Generale

    Include <assert.h> in compat.h.

    Helixhorned r2481 14 mar, 15:31
  • Generale

    When loading map w/ oob sectnum sprites, make them have sect. 0 if updatesector fails.

    Helixhorned r2480 14 mar, 15:30 Engine
    Mostra dettagli

    Previously, if the sprite turned really out to be in void space, either freelist inconsistency (before the list rewrite) or oob access (now) would happen. Also add an bound-checking assert() for insertsprite's sectnum argument (it's not a bound check!)

Mostra gli altri 3 commit di questa build

Build 2476

13 mar 2012 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    osxbuild.sh: new "tools" parameter builds the Build tools in addition to the full binaries

    Hendricks266 r2476 13 mar, 23:27
    Mostra dettagli

    Makefiles: new features to facilitate above: - buildtools: "make printutils" is a phony which simply lists all the tools - $(EXESUFFIX_OVERRIDE)

  • Fix warnings in enumdisplay.c only revealed with the previous Makefile edits.

    Hendricks266 r2475 13 mar, 23:27 Fix
  • More Makefile changes, including bringing Makefile.msvc up to date.

    Hendricks266 r2474 13 mar, 23:26
  • Generale

    Build tools: Whitespace cleanup and tab stop replacement.

    Hendricks266 r2473 13 mar, 23:25
  • Generale

    Fix all warnings in the Build tools for both GCC and Clang.

    Hendricks266 r2472 13 mar, 23:24 Fix

Build 2460

11 mar 2012 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Fix another typo in osxbuild.sh.

    Hendricks266 r2460 11 mar, 21:57 Fix
  • Generale

    Convenience Makefile variable for building with Clang: make CLANG=1

    Hendricks266 r2459 11 mar, 21:49
  • Generale

    More Build tools improvements:

    Hendricks266 r2458 11 mar, 21:48 Fix
    Mostra dettagli

    - JFBuild ports: arttool, givedepth, and mkpalette - All viable tools are now built when 'make utils' is invoked, not just some - Revert "initprintf" hack of previous commit and replace it with "compat_tools.c" - Move Bstrtolower from baselayer.c to compat.c - Makefiles: Add start and finish messages for the tools - Makefiles: To prevent "-Wimplicit" from being passed to the C++ compiler, create $(*CONLYFLAGS)

  • Generale

    Fix compiling the Build tools by:

    Hendricks266 r2457 11 mar, 21:47 Fix
    Mostra dettagli

    - Adding $(EXESUFFIX) where it belongs in the Makefile. - Eliminating a call to initprintf() from compat.c. This may not be ideal.

  • Generale

    Fix JonoF's email address.

    Hendricks266 r2456 11 mar, 21:47 Fix
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Build 2454

11 mar 2012 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Rename ud.clipping to ud.noclip internally for sanity.

    Helixhorned r2454 11 mar, 10:38 CON
    Mostra dettagli

    This might now be even more confusing for users reading both the source and CON code (where the access is necessarily still via '.clipping'), but at least reading the source now makes sense :P

  • Generale

    After executing actor or loadactor CON code, null the instruction pointer.

    Helixhorned r2453 11 mar, 10:38 FixCON
    Mostra dettagli

    This is so that in the event of a crash, no CON dump will be printed if no (actor or loadactor) CON code was actually executing at the time of the crash, confusing the users. Note: doesn't apply for event code.

  • Generale

    Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.

    Helixhorned r2452 11 mar, 10:38
  • Generale

    Remove non-SAMESIZE_ACTOR_T code and remaining #defines.

    Helixhorned r2451 11 mar, 10:37
    Mostra dettagli

    We've been running with same-sized actor_t for a while without problems now. In the unlikely event (famous last words) that an issue should pop up later, this revision should be consulted for the differences between the two versions.

  • Generale

    Remove YES and NO #defines from duke3d.h since they're giving warnings on OS X.

    Helixhorned r2450 11 mar, 10:37
Mostra gli altri 4 commit di questa build

Build 2445

10 mar 2012 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    OS X: another set of new universal x86/x86_64/PPC libraries provided by LSDNinja, this time compiled under Leopard 10.5

    Hendricks266 r2445 10 mar, 23:15
  • Generale

    - Makefiles: fix handling of "-Wstrict-overflow=1" to fix Leopard 10.5/Xcode 3.1.4 compatibility

    Hendricks266 r2444 10 mar, 23:11 Fix
    Mostra dettagli

    - osxbuild.sh: explicitly specify "ARCH='-arch x86_64'" for 64-bit builds

Build 2443

10 mar 2012 · 1 commit · 1 autore SVN
Apri la build
  • fix animations that loop to frame 0

    Plagman r2443 10 mar, 22:52 FixEngine
    Mostra dettagli

    With VBOs enabled, the virtual pointer to the geometry of frame 0 of a model is always NULL. This was confusing the polymer code responsible for deciding whether to enable smooth animations or not, which meant that any animation that would loop to frame 0 would do it as if animation interpolation was disabled, which looks very choppy.

Build 2442

10 mar 2012 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.

    Helixhorned r2442 10 mar, 13:22
  • Generale

    With dndebug, show the currently playing sounds.

    Helixhorned r2441 10 mar, 13:22 Engine
    Mostra dettagli

    The format is snd #<sound number> inst <instance of that sound>: voice <internal voice handle>, ow <owner's sprite ID/-1> (this is the interesting part)

  • Generale

    Rename P_ActivateSwitch()'s 3rd argument from 'switchtype' to 'switchissprite'.

    Helixhorned r2440 10 mar, 13:22
  • Generale

    Some sound source cleanup, no functional changes.

    Helixhorned r2439 10 mar, 13:21
    Mostra dettagli

    - make a couple variables static in sounds_mapster32.c - KHz --> Hz in initialization text

  • Generale

    Clean up cache1d.c.

    Helixhorned r2438 10 mar, 13:21
    Mostra dettagli

    - make some variables static - conditionally compile out some code with DEBUG_ALLOCACHE_AS_MALLOC - exit(1) on failure (instead of exit(0)) - some formatting

Build 2437

10 mar 2012 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Thoroughly revised osxbuild.sh, featuring:

    Hendricks266 r2437 10 mar, 01:45
    Mostra dettagli

    - Conditional disabling of the build for each architecture - Conditional enabling of debug building - Detection of the OS X version, disabling incompatible builds and establishing a minimum version - Fail-safe assembly of fat binaries and the archive (each item is checked first) - Lovely factored 'for' loops and parameter expansion

  • Generale

    Add file existence check for model skins.

    Hendricks266 r2436 10 mar, 01:44
  • Generale

    Add "echo" def parameter which prints a string to the console and log file.

    Hendricks266 r2435 10 mar, 01:44
    Mostra dettagli

    Syntax: echo "Your text here."

Build 2434

9 mar 2012 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    OS X: Since the posix_memalign function causes problems when running on 10.5, not just building, I am making this more "risky/daring" change because OS X guarantees 16 byte alignment so it should be safe.

    Hendricks266 r2434 scritto il 8 mar 2012
  • Generale

    OS X: new universal x86/x86_64/PPC libraries provided by LSDNinja

    Hendricks266 r2433 scritto il 8 mar 2012
  • Generale

    OS X: fix build under Leopard/Xcode 3.1.4

    Hendricks266 r2432 scritto il 8 mar 2012 Fix

Build 2431

8 mar 2012 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    OS X: whitespace-cleanup Objective-C files. Also does TAB-->space.

    Helixhorned r2431 8 mar, 11:16
  • Generale

    OS X: fix and enable startup windows; enable PPC build in osxbuild.sh.

    Helixhorned r2430 8 mar, 11:16 Fix
  • Generale

    OS X Objective-C files: NSApp -> nsapp as before for a PPC linkage fix

    Helixhorned r2429 8 mar, 11:16 Fix
    Mostra dettagli

    Note: I'm not really sure whether I'm initializing it in the right places.

  • remove now unused B_ATTRIBUTE_USED macro.

    Helixhorned r2428 8 mar, 11:15
  • fix mirror-related oob access analogous to r1872's fix for classic.

    Helixhorned r2427 8 mar, 11:15 FixEngine
    Mostra dettagli

    When drawing from inside the mirror, there may be no 'bunches' (BUILD lingo, not TROR ones) collected, but following code used the first one unconditionally.

Build 2426

7 mar 2012 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Add "OSX_STARTUPWINDOW" Makefile variable to toggle the OS X startup window. Off by default.

    Hendricks266 r2426 7 mar, 22:07
  • Generale

    Fix OSX-related typos in Makefile and osxbuild.sh.

    Hendricks266 r2425 7 mar, 22:06 Fix