EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2021 1 build · 2 commit

Build 9321

4 apr 2021 · 2 commit · 1 autore GIT
Apri la build
  • Generale

    Fix undefined behavior/potential OOB access in ST_21_FLOOR_DOOR. g_AnimateGoal does not take a sector number, it takes an animation index, and caps at 1024, not 4096.

    Jordon Moss 7225643 4 apr, 16:30 FixEngine
  • Generale

    Added seed_krand(int32_t* seed), a function for performing RNG that reads from and writes to a custom seed pointer.

    Jordon Moss 68a1148 4 apr, 16:25

Marzo 2021 2 build · 5 commit

Build 9319

18 mar 2021 · 2 commit · 2 autori GIT
Apri la build
  • Generale

    Move S_DefineSound, S_DefineMusic, and S_DefineAudioIfSupported out of game.cpp and into sounds.cpp, and made CON_DEFINESOUND use S_DefineSound, reducing code duplication.

    Jordon Moss c38987b scritto il 2 feb 2021
  • Fix default SE26 speed if no GPSPEED tile is present.

    Dino Bollinger 2d6473e scritto il 17 mar 2021 Fix

Build 9317

4 mar 2021 · 3 commit · 1 autore GIT
Apri la build
  • Process empty skill name definitions as if they were " ".

    NY00123 fe2bcb7 4 mar, 00:04 Fix
    Mostra dettagli

    Fixes assertion failure with Suburbs TC.

  • Comment out writes of unused values to k while preparing the skill menu

    NY00123 d85d0e0 4 mar, 00:03
  • Fix buffer overflows with parsing out of range strings in CON files

    NY00123 b177c05 scritto il 3 mar 2021 FixCON

Febbraio 2021 2 build · 5 commit

Gennaio 2021 5 build · 12 commit

Build 9309

30 gen 2021 · 1 commit · 1 autore GIT
Apri la build
  • SW

    Fix Lo Wang's Rap from being skipped at endgame

    Jonathon Fowler d2ee87a scritto il 31 gen 2021 Fix
    Mostra dettagli

    The song should play once before returning to the menu, so the 'loop' parameter needs to be honoured within PlaySong() too.

    Risolve
    #35

Build 9305

20 gen 2021 · 5 commit · 1 autore GIT
Apri la build
  • Generale

    Ensure that cvars adjusting sound settings re-initialize what they need to

    Hendricks266 dd8c088 20 gen, 20:37
  • Generale

    Don't set the r_useindexedcolortextures cvar to 0 when enabling filtering

    Hendricks266 9ee394f 20 gen, 19:49
    Mostra dettagli

    The cfg file should reflect the user's preferences even if the features don't take effect. The cvars' descriptions document the incompatibility that is happening.

  • Generale

    Clarify the descriptions of conflicting renderer cvars

    Hendricks266 7178226 20 gen, 19:41 Engine
    Mostra dettagli

    - r_texfilter - r_anisotropy - r_useindexedcolortextures

  • Generale

    Re-enable the r_texfilter cvar

    Hendricks266 0f77f5d 20 gen, 19:11
  • Generale

    Apparently aarch64 sometimes needs -latomic too, contrary to my own testing

    Hendricks266 525828c 20 gen, 19:07

Dicembre 2020 8 build · 21 commit

Build 9297

21 dic 2020 · 1 commit · 1 autore GIT
Apri la build
  • Generale

    Remove xxh_x86dispatch

    Hendricks266 2bb6cbc 21 dic, 08:59
    Mostra dettagli

    It is an optional part of xxHash we are not using that breaks the build everywhere but x86*.

Build 9295

18 dic 2020 · 3 commit · 1 autore GIT
Apri la build
  • fix "C1083: Cannot open compiler generated file" error with polymost1Frag.glsl.cpp and polymost1Vert.glsl.cpp

    TerminX 334bbea scritto il 17 dic 2020 Fix
    Mostra dettagli

    I'm not entirely happy with this due to the addition of the extra filter in the IDE to hold the generated files, but it's better than having to hit build twice in order to get a successful compilation.

  • switch a few things over to xxh3

    TerminX 6b752a5 scritto il 8 nov 2020 Engine
  • update xxHash

    TerminX 3ef484c scritto il 7 nov 2020 Engine

Build 9292

17 dic 2020 · 6 commit · 2 autori GIT
Apri la build
  • Removed unnecessary vid_* CVars, as they are available through the engine

    Filip Homolka 1e060a1 scritto il 12 dic 2020 Engine
  • Generale

    BUILD & Duke3D: lower the clamp value for "vid_brightness" from 0 to -10, allowing for negative brightness config to be saved

    Filip Homolka a8446df scritto il 12 dic 2020
  • SW

    Save console variable settings to voidsw_cvars.cfg

    Hendricks266 3917664 17 dic, 20:56
  • Generale

    Duke3D, SW, NAM: Add detection of GOG Galaxy install paths

    Hendricks266 cb02aa6 17 dic, 19:49
  • NAM

    Add GOG path detection

    Hendricks266 f7da5bf 17 dic, 19:47
Mostra l’altro commit di questa build

Build 9284

12 dic 2020 · 5 commit · 1 autore GIT
Apri la build
  • Generale

    Avoid error with some toolchains where klabs(int16_t) turns into abs(double)

    Hendricks266 fbb1330 scritto il 10 dic 2020
  • Add GRP scanning support for Penthouse Paradise

    Hendricks266 3ad3d65 12 dic, 16:51
    Mostra dettagli

    ZOOM Platform ships it with their DLC Pack.

  • Generale

    Add detection of ZOOM Platform paths for Duke3D (Win/Mac) and SW (Win)

    Hendricks266 84e622d 12 dic, 16:26
  • SW

    Add GRP scanning for the actual original tdragon.zip

    Hendricks266 cbc1bd4 12 dic, 16:10
  • Generale

    Fix mismatch of initprintf and initputs signatures in compat_tools object

    Hendricks266 1103059 12 dic, 15:57 Fix

Novembre 2020 1 build · 1 commit

Build 9276

28 nov 2020 · 1 commit · 1 autore GIT
Apri la build
  • Replace std::string with a char* wrapper

    Dino Bollinger 42c62c5 28 nov, 11:31 Fix
    Mostra dettagli

    This avoids a bug which causes linking to fail for MinGW32 builds.

    Coautore
    Evan Ramos

Settembre 2020 1 build · 4 commit

Build 9257

7 set 2020 · 4 commit · 2 autori GIT
Apri la build
  • Generale

    sdlayer.cpp: remove an '#ifndef __ANDROID__' block with only commented code in it.

    Helixhorned 93f62bb 7 set, 18:25
  • Generale

    sdlayer.cpp: don't print SDL_SetWindowGammaRamp() error if the function was not called.

    Helixhorned 64ea64d 7 set, 17:53
    Mostra dettagli

    We may have gotten an error message like: videoSetGamma(): Failed loading udev_device_get_action: (...)/libSDL2-2.0.so.0: undefined symbol: _udev_device_get_action But: 1. The "error" in question did actually happen earlier in SDL, but is harmless because SDL first tries to load a symbol using 'dlsym(RTLD_DEFAULT, ...)' and failing that (as it happens in my case), from an explicitly loaded libudev (which succeeds). 2. The message misleads a user into thinking that it may have something to do with gamma adjustment having no effect. (As is the case for me.)

  • update zpl.h for build and runtime fixes on 32-bit ARM.

    Helixhorned c18af2a 7 set, 17:44 Fix
    Mostra dettagli
  • Generale

    Disable microprofile on ARM64 Windows

    Daniel Gurney 7306a1e scritto il 6 set 2020