EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Ottobre 2013

  • Generale

    In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms.

    Helixhorned r4125 28 ott, 14:26 Build 4125 Fix
    Mostra dettagli

    This was caused by mismatched for types mapstate_t's animateptr[] and the global one (int32_t vs. int32_t *). Bump BYTEVERSION.

  • when failing to load file, don't append '.m32' if already there.

    Helixhorned r4124 28 ott, 14:26 Build 4125 EngineCON
    Mostra dettagli

    So that there are no error messages like "M32 file `a.m32.m32' not found." Also, in build.c's 'save as' code, add a bound check that would probably always pass in practice, but looks a bit safer and may fail in very cornerly cases.

  • save r_usetileshades and r_pr_artmapping with mapster32.cfg.

    Helixhorned r4123 28 ott, 14:26 Build 4125 Engine
  • when printing error line, replace tabs with spaces.

    Helixhorned r4122 28 ott, 14:26 Build 4125 CON
  • take initial map file name from ExtPreInit()->G_CheckCommandLine().

    Helixhorned r4121 28 ott, 14:26 Build 4125 Engine
    Mostra dettagli

    Instead of directly in build.c:app_main(). Previously, it was possible that an argument to an option, e.g. "WGR2" with "-game_dir WGR2", would get interpreted as the initial map to load. This in turn would attempt to execute WGR2.cfg as sequence of OSD commands -- where that file is an EDuke32 config file instead! Now: maps are passed without any options, e.g. "mapster32 [opts...] debug.map". The map file name is not added to the "additional parameters" for map testing.

  • Generale

    SDL2/non-Windows: Before showing "simple message box", replace tabs with spaces.

    Helixhorned r4120 27 ott, 14:12 Build 4120
    Mostra dettagli

    Because the one implemented on top of X shows a special mark for tabs instead of whitespace. Also, in wm_msgbox(), use vsnprintf.

  • very primitive gamevar handling logic for {save,load}mapstate.

    Helixhorned r4119 27 ott, 14:12 Build 4120 CON
  • in {save,load}mapstate, warn that saving/restoring gamevars is NYI.

    Helixhorned r4118 27 ott, 14:12 Build 4120 CON
  • SDL

    Add SDL scancode -> ASCII value translation for the "key FIFO" for ESCAPE.

    Helixhorned r4117 27 ott, 14:12 Build 4120 Fix
    Mostra dettagli

    This fixes ESC in certain situations such as the editor map selection menu.

  • SDL

    factor out 2x repeated code into keyascfifo_{isfull,insert}.

    Helixhorned r4116 27 ott, 14:12 Build 4120
  • Generale

    At end of G_RestoreMapState(), update g_player[].ps->i from STAT_PLAYER sprites.

    Helixhorned r4114 scritto il 25 ott 2013 Build 4120 FixEngine
    Mostra dettagli

    This fixes a potential crash caused by violating the expected invariant sprite[g_player[player_index].ps->i].yvel == player_index otherwise.

  • Generale

    Lunatic doc: add Lua source code highlighting using GNU Source-highlight.

    Helixhorned r4113 scritto il 24 ott 2013 Build 4120
    Mostra dettagli

    DONT_BUILD.

  • implement NODEFAULT flag (1024) as session variables.

    Helixhorned r4112 scritto il 20 ott 2013 Build 4120 CON
    Mostra dettagli

    This is in contrast to C-CON, where the implications are not clearly obvious. See this discussion/monologue: http://forums.duke4.net/topic/955-eduke32-scripting/page__view__findpost__p__159613 Currently not implemented for session gamevars: - per-player, will be made a global one instead - per-actor, will be made a plain per-actor one instead DONT_BUILD.

  • add necessary identifier-is-not-gamevar check.

    Helixhorned r4111 scritto il 20 ott 2013 Build 4120 CON
  • Generale

    Set the SDL window icon when changing video mode

    TerminX r4110 19 ott, 15:35 Build 4110
  • CON

    Add LOGO_FLAGS bits 4096-32768 to disable E1-E4 bonus scenes, respectively.

    Helixhorned r4109 scritto il 17 ott 2013 Build 4110 CON
    Mostra dettagli

    Each scene is disabled in its entirety, there's no way to disable only a particular part. DONT_BUILD.

  • fix quote and pause keys.

    Helixhorned r4108 16 ott, 12:43 Build 4108 Fix
    Mostra dettagli

    - Add SDL scancode -> our key code map for SDL_SCANCODE_APOSTROPHE - Remove duplicate map for SDL_SCANCODE_PAUSE

  • make it possible to build with LuaJIT 2.1, add -Lopts=profile there.

    Helixhorned r4107 16 ott, 12:43 Build 4108
  • Generale

    build.lua: add read_basepal().

    Helixhorned r4106 16 ott, 12:43 Build 4108
  • Generale

    foreachmap.lua: remove the need for a space for certain '.' accesses.

    Helixhorned r4105 16 ott, 12:43 Build 4108
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    That is, now it's not necessary to write e.g. "io. write" -- .xxx is translated to <what>[i].xxx only if it's a matching member name.

  • Generale

    build.lua: add "artfile" class, allowing to open and get pics from an ART file.

    Helixhorned r4104 16 ott, 12:42 Build 4108
  • Wii

    Fix wiibuild.bat so that revision numbers have the "r" prefix like they are supposed to.

    Hendricks266 r4103 13 ott, 02:16 Build 4103 Fix
  • Wii

    Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)

    Hendricks266 r4102 13 ott, 02:08 Build 4103 Fix
    Mostra dettagli

    DONT_BUILD.

  • Generale

    r4087, attempt #2: Fix "warning: iteration 1461 invokes undefined behavior [-Waggressive-loop-optimizations]" in initkpeg().

    Hendricks266 r4101 12 ott, 23:17 Build 4101 Fix
  • Generale

    Change the default SDL version to SDL2 and the default Windows RENDERTYPE to SDL.

    Hendricks266 r4100 12 ott, 23:17 Build 4101
  • Add SDL2 headers and libraries to the repo for quick-and-easy building and static linking. (SDL2 uses the zlib license so we are in the clear.)

    Hendricks266 r4099 12 ott, 23:17 Build 4101
  • Generale

    Fix OpenGL texture cache "leak" and slightly tweak hash string construction.

    Helixhorned r4096 11 ott, 15:20 Build 4096 FixEngine
    Mostra dettagli

    The leak happened because a struct was hashed that had uninitialized bytes in padding inserted by the compiler. The hash string in now constructed as concatenation of three CRC32s as 8-byte hex strings, i.e. the individual CRC32s are padded with leading zeros. Note to users: because of the hash change, it's sensible to delete the 'textures' and 'textures.cache' files.

  • Generale

    Fix mouse grabbing in SDL debugging builds.

    Helixhorned r4095 11 ott, 15:20 Build 4096 Fix
  • fix ANM playback.

    Helixhorned r4094 11 ott, 15:20 Build 4096 FixEngine
    Mostra dettagli

    References: - r3742 - r4038 (fixing savegame screenshots, but introducing the now fixed bug)

  • Generale

    Revert "Move CONTROL_ProcessBinds() to CONTROL_GetInput()." [r3981]

    Helixhorned r4093 11 ott, 06:43 Build 4093 FixEngine
    Mostra dettagli

    That change confounded character-based input with e.g. HUD control under certain circumstances, see http://forums.duke4.net/topic/6845-eduke32-savegame-annoyances/ Also, BUILD_LUNATIC ... just for the hit.sect -> hit.sector change.

  • add forgotten g_argv to dynsymlist_m32.

    Helixhorned r4092 11 ott, 06:43 Build 4093
  • Generale

    Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.

    Hendricks266 r4091 8 ott, 03:00 Build 4091 FixEngine
  • Generale

    Fix the vsync menu option so that it actually works.

    Hendricks266 r4090 8 ott, 03:00 Build 4091 Fix
    Mostra dettagli

    Variables at global scope which share a name tend to actually be the same variable. Not good when you pass such a variable to function that immediately returns if the passed parameter (the variable) equals said variable (itself).

  • Generale

    Merge a patch and suggestions from NY00123 improving SDL2 support. This fixes the flickering in OpenGL in SDL2 on Windows. It also provides a proper list of resolutions.

    Hendricks266 r4089 8 ott, 02:59 Build 4089 FixEngine
  • Generale

    Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.)

    Hendricks266 r4088 7 ott, 03:06 Build 4088 FixEngine
  • Generale

    Fix "warning: iteration 1461 invokes undefined behavior [-Waggressive-loop-optimizations]" in initkpeg() by promoting the variables in question to int64_t.

    Hendricks266 r4087 7 ott, 03:05 Build 4088 Fix
    Mostra dettagli

    NOTE TO TEAM MEMBERS: Please review this, as I am not sure what is actually intended here.

  • Generale

    Windows startup window tweaks:

    Mostra dettagli

    - Don't print osd.szCSDVersion when it is empty, preventing an extra space between the OS name and version number. (An example of what this field holds is "Service Pack 1".) - Under SDL, allow the "console" edit field to repaint after "OK" is clicked. Important when a long def file is loading.

  • Generale

    Allow wm_msgbox() to use SDL_ShowSimpleMessageBox() under SDL2.

    Mostra dettagli

    Unfortunately, SDL2 does not (yet?) provide a Yes/No box for wm_ynbox().

  • Generale

    Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.

    Hendricks266 r4084 7 ott, 03:05 Build 4088 Engine
  • Generale

    Fix the RETURN and KP_ENTER keys under SDL2.

    Hendricks266 r4083 7 ott, 03:04 Build 4083 Fix
  • Generale

    Fix the Classic renderer under SDL2.

    Hendricks266 r4082 7 ott, 03:04 Build 4083 FixEngine
  • Generale

    Fix USE_OPENGL=0 build.

    Hendricks266 r4081 7 ott, 03:03 Build 4083 Fix
  • Generale

    Merge a patch from NY00123 that draws the screen to a temporary surface under the selected bit depth then blits it to a surface at the system desktop bit depth, under SDL. This allows 8-bit classic to run in fullscreen under certain *nix configurations and Windows 8.

  • Generale

    Fix the long-standing trivial warnings in net.c.

    Hendricks266 r4079 7 ott, 03:03 Build 4083 Fix
    Mostra dettagli

    Cognitively, so much time has passed that these unused variables would offer little help indicating the roadmap for networking. In any case, I have taken care only to comment rather than remove anything that is more than just a throwaway loop counter. If this commit inconveniences anyone in any way, please contact me personally and I will make it right.

  • Generale

    Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.

  • Generale

    Update prebuilt ebacktrace1 dlls. This allows r3625 to take effect. Rejoice as the 32-bit dll built by i686-MinGW-w64 works, resulting in a 1.0 MB file instead of MinGW32's 5 MB dll.

  • Generale

    Fix ebacktrace1 under MinGW's GCC 4.8 and binutils 2.23.2.

    Hendricks266 r4076 7 ott, 03:02 Build 4083 Fix
    Mostra dettagli

    We keep needing more and more hacks as libbfd keeps becoming dependent on additional libraries we don't need...

  • Generale

    Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2.

    Hendricks266 r4075 6 ott, 00:50 Build 4075 Fix
  • Generale

    Improve SDL2 support as much as I can, for now. The game compiles, links, and starts, but all three renderers either don't display correctly or crash.

    Hendricks266 r4074 6 ott, 00:49 Build 4074 Fix
    Mostra dettagli

    To build with SDL2: make RENDERTYPE=SDL SDL_TARGET=2

  • Generale

    Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.

    Hendricks266 r4073 6 ott, 00:49 Build 4074 Fix