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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2013

Novembre 2013

  • document a couple of player members, especially some 'bool' ones.

    Helixhorned r4184 28 nov, 13:18 Build 4184
    Mostra dettagli

    Important because in Lua, a value of zero yields true in a boolean context. BUILD_LUNATIC.

  • Generale

    multivoc.c: use a local variable instead of a file-scope one used locally.

    Helixhorned r4183 28 nov, 13:18 Build 4184
  • Generale

    a-c.c: Make vector extensions also be compiled with Clang.

    Helixhorned r4182 28 nov, 13:18 Build 4184 Fix
    Mostra dettagli

    I was checking for GCC >= 4.7, while Clangs pretends to be GCC 4.2. Use a feature test macro instead. The comment I made in r4161 regarding GCC vs. Clang code was wrong. Now, Clang generates slightly faster code for these cases (solid and masked 4-pixel wide vlines).

  • Generale

    In P_HandleSharedKeys(), clean up weapon index bound checking.

    Helixhorned r4181 28 nov, 13:18 Build 4184
    Mostra dettagli

    In particular, (int32_t)j != -1 is replaced by (uint32_t)j < MAX_WEAPONS to prevent a value >= MAX_WEAPONS to be assigned to p->wantweaponfire (it's used as a weapon index in P_CheckWeapon().

  • Generale

    Don't assign result of A_PlaySound() to p->scream_voice if the former is >127.

    Helixhorned r4180 28 nov, 13:18 Build 4184
    Mostra dettagli

    Because p->scream_voice is an int8_t. This is an unlikely situation (126 voices ought to be playing simultaneously while starting the "scream" sound), but still...

  • disable some player members, tweak decls of others.

    Helixhorned r4179 28 nov, 13:18 Build 4184 CON
    Mostra dettagli

    The ones disabled are because they were found to not be used in any mod I tested. Exposing members directly is rarely good API. - bool toggle_key_flag -> const uint8_t ... (because value 2 is used) - make scream_voice, cheat_phase read-only

  • slightly tweak the event/actor times printout when exiting.

    Helixhorned r4178 28 nov, 13:18 Build 4184
  • fix assignment to projectile sound/bsound/isound.

    Helixhorned r4177 28 nov, 13:17 Build 4184 FixCON
  • Generale

    In fullscreen_tint_gl() disable GL_FOG, preventing nasty flickering.

    Helixhorned r4176 22 nov, 11:26 Build 4176
    Mostra dettagli

    Which was especially noticeable in the Lunatic build. Also, use glPushAttrib/glPopAttrib there.

  • Generale

    Give rotatesprite 'orientation' bits enum names, too.

    Helixhorned r4175 22 nov, 11:26 Build 4176
  • Generale

    Use named enum constants for the HUD flags instead of literal numbers.

    Helixhorned r4174 22 nov, 11:26 Build 4176
  • bump the allowed range for 'r_pr_hudangadd' to [-1024 .. 1024].

    Helixhorned r4173 22 nov, 11:26 Build 4176
  • handle HUD model 'fov' DEF token.

    Helixhorned r4172 22 nov, 11:26 Build 4176 Engine
    Mostra dettagli

    This "simply" requires an appropriate factor in the projection matrix. Also, get rid of a special-case factor for >=1.6 aspects (making HUD models wider then, I think).

  • Generale

    A couple of trivial changes.

    Helixhorned r4171 22 nov, 11:26 Build 4176
  • implement horiz. tex panning for sprites (spriteext[].xpanning).

    Helixhorned r4170 22 nov, 11:26 Build 4176 EngineCON
    Mostra dettagli

    Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be assumed that this is only valid for wall-aligned sprites (currently, face sprites also pan). A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2 and only with the Lunatic build.

  • Generale

    a.m32: add [']+[F] menu function setting xvel=1 on all sel. wall/floor sprites.

    Helixhorned r4169 19 nov, 11:00 Build 4169 Engine
    Mostra dettagli

    For sanitizing underwater sections, see r4166. Also, don't print "Menu function executed successfully" when the function printed something itself.

  • Generale

    Amend r4142: make e.g. 'include a' (names shorter 4 chars) append ".m32".

    Helixhorned r4168 scritto il 18 nov 2013 Build 4169 Engine
    Mostra dettagli

    DONT_BUILD.

  • Generale

    sdlmusic.c: disable FORK_EXEC_MIDI.

    Helixhorned r4167 16 nov, 10:47 Build 4167
    Mostra dettagli

    Also, if it were to be reenabled again, use execv() instead of execvp(), i.e. don't look up $PATH for the executable.

  • make underwater blocking floor sprites w/ xvel 1 NOT act like sprite bridge.

    Helixhorned r4166 16 nov, 10:47 Build 4167 Engine
    Mostra dettagli

    Likewise for blocking wall sprites. This makes it possible to construct underwater sections containing complex spritework without losing the "underwater-ness" when over such sprites, in a backward-compatible way. Actually, the check is for bit 1 being set, but all other bits should be considered reserved.

  • Generale

    lunatic/util/foreachmap.lua: don't expand .xxx after ']'.

    Helixhorned r4165 16 nov, 10:47 Build 4167 Engine
    Mostra dettagli

    Add an example searching for all maps containing blocking floor-aligned sprites in underwater sectors.

  • show a message when setting the initial position with SCROLL LOCK.

    Helixhorned r4164 16 nov, 10:47 Build 4167 Engine
  • fix Ctrl-F/Ctrl-G as "key FIFO" keys, used in Mapster32.

    Helixhorned r4163 16 nov, 10:47 Build 4167 FixEngine
    Mostra dettagli

    By detecting them in the SDL_KEYDOWN events. This list is getting a bit ridiculous...

  • Generale

    a-c.c: use GCC vector extensions only on 64-bit targets.

    Helixhorned r4162 16 nov, 10:47 Build 4167
    Mostra dettagli

    Compiling a 32-bit NOASM build resulted in code containing a MOVAPS instruction that accessed a memory location not aligned to 16 bytes (MinGW, GCC 4.8).

  • Generale

    a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords.

    Helixhorned r4161 16 nov, 10:47 Build 4167 Engine
    Mostra dettagli

    The functions mvlineasm1, mvlineasm4 and tvlineasm2 can now be set to clamp the vertical texture coordinate (vplc), preventing the unsightly stray lines on the bottom of non-y-flipped sprites. (The first part of this effort, r3483, handled their top). However, this is only enabled for the mvlineasm ones: the vectorized variants suffered almost no slowdown (even though a PADDUSD SSE instruction would be a nice thing to have), while it was pretty significant for the sequential translucent ones. Summarizing, this leaves two cases where stray lines may appear in the non-ASM build (the saturation is NYI for a.nasm): - at the bottom of y-flipped sprites - at the bottom of translucent sprites (can be toggled by #define) Another observation is that recent GCC generates much faster code for this stuff than Clang from SVN.

  • Generale

    a-c.c: in {v,mv}lineasm4, use vector types for vplc/vinc with GCC >=4.7.

    Helixhorned r4160 16 nov, 10:47 Build 4167 Engine
    Mostra dettagli

    For a full 1680x1050 screen drawing a solid/masked wall, the FPS increases from 118 to 133 and from 114 to 116 (respectively) for me. Guarded by the macro USE_VECTOR_EXT in the source.

  • add two names forgotten for dynsymlist.

    Mostra dettagli

    Let's BUILD_LUNATIC to see whether it still works...

  • Generale

    In C_SetCfgName, don't use unsafe string functions with unknown-length input.

  • implement 'setcfgname'.

    Helixhorned r4143 8 nov, 10:08 Build 4145 CON
    Mostra dettagli

    Factor out a block of code into C_SetCfgName() and use that from lunacon.lua.

  • on 'starttrack' with null music, issue a 'soft' error.

    Helixhorned r4142 8 nov, 10:08 Build 4145 CON
    Mostra dettagli

    That is, one that doesn't break the control flow.

  • fix ported A_FurthestVisiblePoint().

    Helixhorned r4141 8 nov, 10:08 Build 4145 Fix
  • implement NORESET flag for gamevars.

    Helixhorned r4140 8 nov, 10:08 Build 4145 CON
  • OSD

    on non-Windows, make textmode=0 the default, just like in Windows.

    Helixhorned r4139 4 nov, 14:56 Build 4139 Fix
    Mostra dettagli

    This fixes some init and update anomalies: before, - init would always be the graphical mode (0), but writing merely "osdtextmode" would switch it - osdtextmode would not get saved to the cfg

  • OSD

    retire OSD_GetFmt(), OSD_GetFmtPtr() and OSD_GetTextPtr() functions.

    Mostra dettagli

    These were too much "looking into the implementation of a module" for my taste, hence OSD_GetShadePal() earlier.

  • OSD

    make plain display (osdtextmode=1) colorized, too.

  • OSD

    factor out getting sh/pal using format+text buffers into OSD_GetShadePal().

  • Generale

    textfont.c: make TAB character display blank.

    Helixhorned r4135 4 nov, 14:56 Build 4139 Fix
    Mostra dettagli

    This renders tweaks like r4122 unnecessary. Also, note a "bug" with the program generating that C code.

  • add 'lua' OSD command, permitting to execute arbitrary code.

    Mostra dettagli

    That is, everything that would be possible via scripting.

  • Generale

    For demos, make savehead.savename[] carry the SVN revision number.

    Mostra dettagli

    Also, shorten "FAILED STARTING DEMO RECORDING." message so that it fits on the screen. DONT_BUILD.

  • Generale

    In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".

    Helixhorned r4132 4 nov, 10:21 Build 4139 Engine
  • Generale

    Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package.

    Mostra dettagli

    While we're rearranging files, ensure all SVN mime-types are set correctly.

  • Generale

    Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.

    Mostra dettagli

    I updated the help windows to prefer these variants because they are superior to the -xSquished versions. Also, factor out the command-line processing code for the above, plus con/def modules and clipmaps.

  • Generale

    RegCloseKey when we are done with RegOpenKeyEx.

  • Generale

    Update SDL2 to 2.0.1.