EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri

Visualizzati 8.866 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Marzo 2015

  • Generale

    In G_PlaybackDemo(), update totalclocklock when G_DrawRooms() is not called and therefore does not update it. This fixes ART animations displaying in the main menu.

    Hendricks266 r5049 scritto il 7 mar 2015 Build 5050 Fix
  • Generale

    Reset totalclock to zero for each MAIN_LOOP_RESTART.

    Hendricks266 r5048 scritto il 7 mar 2015 Build 5050
  • CON

    Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.

    Hendricks266 r5047 scritto il 7 mar 2015 Build 5050 CON
    Mostra dettagli

    EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case. EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used. WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized.

  • CON

    Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.

    Hendricks266 r5046 scritto il 7 mar 2015 Build 5050 CON
    Mostra dettagli

    From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.

  • CON

    Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them.

    Hendricks266 r5045 scritto il 7 mar 2015 Build 5050 CON
  • Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively.

    Hendricks266 r5044 scritto il 7 mar 2015 Build 5050 CON
  • Add read-only userdef members "usevoxels", "usehightile", and "usemodels".

    Hendricks266 r5043 scritto il 7 mar 2015 Build 5050 CON
  • Generale

    Restore the shade of a tiled MENUTILE to 8, rather than 16.

    Hendricks266 r5042 scritto il 7 mar 2015 Build 5050
  • Generale

    Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready.

    Hendricks266 r5041 scritto il 7 mar 2015 Build 5050
  • Generale

    Fix a compiler warning with USE_OPENGL=0.

    Hendricks266 r5040 scritto il 7 mar 2015 Build 5050 Fix
  • CON

    Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".

    Hendricks266 r5039 3 mar, 18:15 Build 5039 CON
  • Generale

    Amend previous commit. DONT_BUILD.

    Hendricks266 r5038 scritto il 2 mar 2015 Build 5039
  • BSD

    Build system fixes/improvements. DONT_BUILD.

    Hendricks266 r5037 scritto il 1 mar 2015 Build 5039 Fix
  • add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.

    Helixhorned r5036 scritto il 1 mar 2015 Build 5039 CON
    Mostra dettagli

    DONT_BUILD.

  • Generale

    engine.c: style-cleanup getzrange(). DONT_BUILD.

    Helixhorned r5035 scritto il 1 mar 2015 Build 5039 Engine

Febbraio 2015

  • Fix assorted issues in MENU_NETOPTIONS.

    Hendricks266 r5034 22 feb, 14:15 Build 5034 Fix
  • CON

    Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.

    Hendricks266 r5033 22 feb, 14:15 Build 5034 CON
    Mostra dettagli

    enum { EF_HIDEFROMSP = 1<<0, EF_HIDEFROMMP = 1<<1, };

  • CON

    Extend undefinevolume so that it also undefines all levels in the specified volume.

    Hendricks266 r5032 22 feb, 14:14 Build 5032 CON
  • CON

    Rename "cutscene" command to "startcutscene".

    Hendricks266 r5031 22 feb, 14:14 Build 5032 CON
  • update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.

    Helixhorned r5029 22 feb, 11:31 Build 5030
    Mostra dettagli

    BUILD_LUNATIC.

  • Generale

    Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD.

    Helixhorned r5028 22 feb, 11:31 Build 5030 Fix
  • update files from LuaJIT. DONT_BUILD.

    Helixhorned r5027 22 feb, 11:31 Build 5030
  • fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.

    Helixhorned r5026 22 feb, 11:31 Build 5030 Fix
  • Generale

    menus.c: fix two unused-variable warnings.

    Helixhorned r5025 22 feb, 04:43 Build 5025 Fix
  • Generale

    Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().

    Helixhorned r5024 22 feb, 04:43 Build 5025 Engine
    Mostra dettagli

    The latter means that running perpendicular thin sector is handled better if there are e.g. TROR sectors in the same x/y space.

  • Generale

    Remove a couple of Android-specific menu items I accidentally left enabled on PC.

    TerminX r5023 21 feb, 15:15 Build 5023
  • Generale

    gamedef.c: tweak g_keywdate[] entries.

    Helixhorned r5022 20 feb, 14:10 Build 5022
  • Generale

    actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.

    Helixhorned r5021 20 feb, 14:10 Build 5022 Engine
    Mostra dettagli

    That is, resurrect the stayput condition for LIZMAN and non-flying LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.

  • Generale

    Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().

    Helixhorned r5020 scritto il 19 feb 2015 Build 5022 FixEngineCON
    Mostra dettagli

    This fixes engine-side sprite animation in the following scenario: CON code wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from EVENT_DISPLAYROOMS). DONT_BUILD.

  • in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.

    Helixhorned r5019 19 feb, 09:41 Build 5019 FixEngineCON
    Mostra dettagli

    This fixes the level 5 corruption encountered when issuing that iteration. (Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.) It is also mandatory anyhow since the last sprite may be contained in the map.

  • style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.

    Helixhorned r5018 19 feb, 09:41 Build 5019 Engine
    Mostra dettagli

    DONT_BUILD.

  • Generale

    Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.

    Helixhorned r5017 19 feb, 09:41 Build 5019 FixEngine
    Mostra dettagli

    - In drawvox(), make view-relative x and y high-precision on desktops. To a large extent (but not completely), this fixes "stray" fake floor shadow sprites for voxels. - In the mouse picking code for voxels, fix a possible integer overflow. A new engine.c-private function mulscale_triple30() is added. DONT_BUILD.

  • Generale

    Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.

    Helixhorned r5016 18 feb, 12:46 Build 5016 CON
    Mostra dettagli

    Also, note a place that is the real cause for "what makes the player slide off enemies", as far as I can see.

  • Generale

    gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.

    Helixhorned r5015 18 feb, 12:46 Build 5016
    Mostra dettagli

    - VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from A_GetZLimits() and A_Fall(). - Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(), A_FurthestVisiblePoint(). DONT_BUILD.

  • Generale

    Revert "gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies."

    Helixhorned r5014 18 feb, 12:46 Build 5016 Fix
    Mostra dettagli

    This reverts r4975. DONT_BUILD.

  • Generale

    MSVC build fix.

    TerminX r5013 17 feb, 17:47 Build 5013 Fix
  • Generale

    Fix Mapster32 mouse cursor in GL

    TerminX r5012 17 feb, 17:47 Build 5013 FixEngine
  • Generale

    Fix Polymer when switching from Polymost

    TerminX r5011 17 feb, 17:47 Build 5013 FixEngine
  • Generale

    Nocompress and nodownsize for skyboxes

    TerminX r5010 17 feb, 17:47 Build 5013 Engine
  • Generale

    Fix swapbufreverse(), adding precondition of count >= 4.

    Helixhorned r5009 17 feb, 08:23 Build 5009 Fix
    Mostra dettagli

    Also, in premap.c:G_CacheMapData(), comment out what was supposedly intended as a debugging message ("percentage ...").

  • add 'cutscene' and 'ifcutscene' as NYI commands. DONT_BUILD.

    Helixhorned r5008 17 feb, 08:23 Build 5009 CON
  • Generale

    Amend previous commit. DONT_BUILD.

    Hendricks266 r5007 scritto il 14 feb 2015 Build 5009
  • Generale

    Fix an assertion failure with NETCODE=0. DONT_BUILD.

    Hendricks266 r5006 scritto il 14 feb 2015 Build 5009 Fix
  • Update Xcode project and build system. DONT_BUILD.

    Hendricks266 r5005 scritto il 13 feb 2015 Build 5009
  • Generale

    Fix build without DROIDMENU.

    Hendricks266 r5004 10 feb, 23:08 Build 5004 Fix
  • Generale

    Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR.

    Hendricks266 r5003 10 feb, 23:08 Build 5004 CON
  • Generale

    Oops! :)

    TerminX r5002 10 feb, 22:01 Build 5004 Fix
  • Generale

    Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong.

    TerminX r5001 10 feb, 21:23 Build 5001 FixEngine
  • Generale

    More Android work. DONT_BUILD.

    TerminX r5000 10 feb, 21:22 Build 5001
  • Generale

    Smooth out the loading bar so that all percentage increments are displayed for at least a couple of frames each, and remove the "loaded x/x textures" message on Android.

    TerminX r4999 10 feb, 21:22 Build 5001