EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Giugno 2010 6 build · 7 commit

Build 1662

26 giu 2010 · 1 commit · 1 autore SVN
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  • Generale

    Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.

    TerminX r1662 26 giu, 01:51 FixEngine

Build 1660

22 giu 2010 · 1 commit · 1 autore SVN
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  • Generale

    This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.

    TerminX r1660 22 giu, 21:20 FixEngine

Build 1659

22 giu 2010 · 2 commit · 1 autore SVN
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  • Generale

    Oops, forgot a file from ENet 1.3.0

    TerminX r1659 22 giu, 14:59 Fix
  • Generale

    rotatesprite and multivoc have a rape baby

    TerminX r1658 22 giu, 14:50
    Mostra dettagli

    No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.

Maggio 2010 17 build · 31 commit

Build 1656

28 mag 2010 · 1 commit · 1 autore SVN
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  • Generale

    Fix a couple of stupid typos and remove some dead code from Mapster32

    TerminX r1656 28 mag, 22:03 FixEngine

Build 1653

25 mag 2010 · 2 commit · 1 autore SVN
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  • Generale

    TerminX r1653 25 mag, 04:00
  • Generale

    Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes

    TerminX r1652 25 mag, 03:56 FixEngine

Build 1650

22 mag 2010 · 2 commit · 1 autore SVN
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  • Generale

    forgot a file

    Helixhorned r1650 22 mag, 16:42
  • Generale

    More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics.

    Helixhorned r1649 22 mag, 16:41 EngineCON

Build 1647

20 mag 2010 · 1 commit · 1 autore SVN
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  • Generale

    fix some breakage with the "load last game" screen that pops up when you die

    TerminX r1647 20 mag, 22:53 Fix

Build 1646

19 mag 2010 · 1 commit · 1 autore SVN
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  • Generale

    fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace

    TerminX r1646 19 mag, 23:05 Fix

Build 1645

19 mag 2010 · 1 commit · 1 autore SVN
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  • Generale

    minor changes from my tree that I'm committing to test automated synthesis builds

    TerminX r1645 19 mag, 03:02

Build 1644

19 mag 2010 · 2 commit · 2 autori SVN
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  • Generale

    Mapster32 maintenance pack #1

    Helixhorned r1644 scritto il 17 mag 2010 FixEngineCON
    Mostra dettagli

    The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability. Actual changes/fixes: - fixed "walking" in 2d mode - fixed DELETE key in OSD in SDL build - main loop in general (timeout for event wait after 200 ms so that highlights blink) - access to some pr_override* variables in m32script (suggested by Roma Loom) - API cleanup (added statics and consts here and there)

  • Generale

    Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in

    TerminX r1643 scritto il 17 mag 2010

Build 1638

11 mag 2010 · 1 commit · 1 autore SVN
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  • Generale

    fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it

    TerminX r1638 11 mag, 17:53 Fix

Build 1637

10 mag 2010 · 2 commit · 2 autori SVN
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  • Generale

    Fixes some problems with mapster zooming; reset keystatus[] after playtesting.

    Helixhorned r1637 10 mag, 14:23 FixEngine
  • Generale

    Fix classic mode (typo broke it).

    Plagman r1636 scritto il 9 mag 2010 Fix