Build 1662
SVN-
Generale
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
Nickname SVN e nomi Git sono unificati per persona.
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
Oops, forgot a file from ENet 1.3.0
rotatesprite and multivoc have a rape baby
No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.
shading changes and fixes for a few crashes
Fix a couple of stupid typos and remove some dead code from Mapster32
check limits in more places when drawing walls in 2d mode.
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
forgot a file
More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics.
more polymer-override variable twiddling in m32script, fixes and beautifying.
fix some breakage with the "load last game" screen that pops up when you die
fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace
minor changes from my tree that I'm committing to test automated synthesis builds
Mapster32 maintenance pack #1
The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability. Actual changes/fixes: - fixed "walking" in 2d mode - fixed DELETE key in OSD in SDL build - main loop in general (timeout for event wait after 200 ms so that highlights blink) - access to some pr_override* variables in m32script (suggested by Roma Loom) - API cleanup (added statics and consts here and there)
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
win32 stuck input fix among other minor changes
This should fix the build on unix platforms.
update to latest enet cvs
fix shrunk player speed
fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it
Fixes some problems with mapster zooming; reset keystatus[] after playtesting.
Fix classic mode (typo broke it).
fix a few more reported issues
fix input when using vsync