EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2010 19 build · 29 commit

Build 1694

13 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    don't link build utils to all the libs needed for the actual engine itself

    TerminX r1694 scritto il 12 ago 2010 Engine

Build 1693

12 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*

    Helixhorned r1693 12 ago, 14:06 Fix

Build 1692

12 ago 2010 · 2 commit · 1 autore SVN
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  • Generale

    Fixes compilation for now. Now if my executable would start...

    Helixhorned r1692 12 ago, 06:38 Fix
  • Generale

    A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.

    Helixhorned r1691 scritto il 11 ago 2010 FixCON

Build 1689

7 ago 2010 · 6 commit · 1 autore SVN
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  • Generale

    Remove detection of sprites outside of sectors at map load and fix green sprites in Mapster32 with Polymer

    TerminX r1689 7 ago, 16:15 FixEngine
  • Generale

    Possibly fix another weird crash

    TerminX r1688 7 ago, 16:14 Fix
  • Generale

    This is not my day. >:

    TerminX r1687 7 ago, 16:06
  • Generale

    I am an idiot

    TerminX r1686 7 ago, 15:59
  • Generale

    Another 64-bit crash fix

    TerminX r1685 7 ago, 15:52 Fix
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Build 1683

3 ago 2010 · 1 commit · 1 autore SVN
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  • added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines

    Helixhorned r1683 3 ago, 15:21 EngineCON

Build 1682

3 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls

    Helixhorned r1682 3 ago, 10:45 Engine

Build 1681

3 ago 2010 · 2 commit · 1 autore SVN
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  • Generale

    Implement 'away1' and 'away2' maphacks in Polymer.

    Plagman r1681 3 ago, 08:19 Engine
  • Generale

    Respect the 'notmd' maphack when deciding to draw models in Polymer.

    Plagman r1680 3 ago, 08:06 Engine

Luglio 2010 9 build · 12 commit

Build 1676

26 lug 2010 · 1 commit · 1 autore SVN
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    Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.

    TerminX r1676 26 lug, 15:36 FixEngine

Build 1674

24 lug 2010 · 1 commit · 1 autore SVN
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    Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.

    Plagman r1674 24 lug, 19:16 Fix

Build 1670

5 lug 2010 · 4 commit · 2 autori SVN
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  • Generale

    Fix build.

    Plagman r1670 5 lug, 12:33 Fix
  • Generale

    Lose the quitflag check until we know while it gets out of sync between clients and server. This cause the new networking code to be somewhat usable again.

    Plagman r1669 5 lug, 01:59
  • Generale

    Fix multiplayer.

    Plagman r1668 5 lug, 01:10 Fix
  • Generale

    Sound fixes... again. Also fixes SPINNINGNUKEICON visible in the upper left corner in widescreen.

    TerminX r1667 scritto il 4 lug 2010 Fix

Build 1665

3 lug 2010 · 1 commit · 1 autore SVN
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    Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed

    TerminX r1665 3 lug, 01:53 FixEngineCON
    Mostra dettagli

    Add brightness/gamma/contrast cvars to Mapster32 Fix bug with WEAPON_SEMIAUTO flag for custom weapons Fix VM error with starttrack when specifying an invalid music track Fix detection of 0x1a EOF characters in CON files Fix a couple of additional sound issues Fix crash in pushmove() Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn Fix crash when clicking "cancel" in Mapster32 startup window Add Makefile detection to build with -march=pentium3 -mtune=generic on i686

Build 1664

1 lug 2010 · 1 commit · 1 autore SVN
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  • Generale

    Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.

    Plagman r1664 1 lug, 18:26

Giugno 2010 6 build · 7 commit

Build 1663

27 giu 2010 · 1 commit · 1 autore SVN
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  • Generale

    SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32

    Helixhorned r1663 27 giu, 03:08 FixEngine