EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2011 30 build · 35 commit

Build 1763

15 gen 2011 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add "Bstrstr" to compat header

    TerminX r1763 15 gen, 18:51
  • Generale

    Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL

    TerminX r1762 15 gen, 18:50 Engine
  • Generale

    Switch back to using GL_COMPRESSED_RGB_ARB and GL_COMPRESSED_RGBA_ARB instead of explicitly asking for DXT1 and DXT5 (maybe fix white boxes on ATI?), change check for Radeon X1xxx cards to work on mobile cards with different GL_RENDERER strings

    TerminX r1761 15 gen, 18:45 Fix

Build 1760

15 gen 2011 · 1 commit · 1 autore SVN
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  • Generale

    Too much stuff for one commit.

    Helixhorned r1760 15 gen, 16:23 FixEngine
    Mostra dettagli

    engine: * sector-like sprite clipping now works with x- xor y-flipped actual sprites mapster32: * corruption checker has been hooked up to loading/saving routines to inform/warn the user * also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall! * faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings) * more logical maphack light handling, the logic is still a bit dodgy though * some menu and misc. function fixup * redundancy elimination... API: * added consts various for 'char *filename' parameters * loadboard() now accepts bit 4 for flags (formerly 'fromwhere')

Build 1759

14 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.

    Plagman r1759 14 gen, 11:50 Fix

Build 1757

11 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Perform the highpal lookup after the diffuse modulation and detail to hit more range in the highpalookup map. This shuffles a fair bit of lighting model around, so I wouldn't be surprised if I broke something.

    Plagman r1757 11 gen, 18:31

Build 1754

9 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Make mapster32 know r_downsize parameter. For best caching performance, this and glusetexcache should be the same as for the game. Highpalookup script can now generate maps equivalent to the current PHRP tint defs.

    Helixhorned r1754 9 gen, 10:53 Engine

Build 1753

6 gen 2011 · 1 commit · 1 autore SVN
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  • Generale

    Move the highpalookup python helper scripts somewhere that makes sense and

    Plagman r1753 6 gen, 17:50
    Mostra dettagli

    that's packaged by synthesis source snapshots (zebioman request).

Build 1752

3 gen 2011 · 2 commit · 2 autori SVN
Apri la build
  • Generale

    Fix build.

    Plagman r1752 3 gen, 15:50 Fix
  • Generale

    A bunch of mutually unrelated updates.

    Helixhorned r1751 3 gen, 14:04 FixEngine
    Mostra dettagli

    First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required. Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now. Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now.

Build 1750

1 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Make deferred polymer model processing not crash; make tile name search case-insensitive.

    Helixhorned r1750 1 gen, 10:35 FixEngine

Dicembre 2010 16 build · 19 commit

Build 1749

30 dic 2010 · 1 commit · 1 autore SVN
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  • Generale

    (ATM broken) support for PNG highpal files; their dimensions must be the same as the TGA ones.

    Helixhorned r1749 30 dic, 17:35 Fix

Build 1748

30 dic 2010 · 1 commit · 1 autore SVN
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  • Generale

    Highpalookup support is more or less ready, also checked in sample script to

    Plagman r1748 30 dic, 00:13
    Mostra dettagli

    generate the highpalookup maps offline (only with a few incomplete pals right now). New DEF token: highpalookup [pal] [filename] New cvar: r_pr_highpalookups

Build 1747

29 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.

    Plagman r1747 29 dic, 12:46 FixEngine

Build 1746

29 dic 2010 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix release builds.

    Plagman r1746 29 dic, 01:17 Fix
  • Generale

    Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.

    Plagman r1745 scritto il 28 dic 2010 Engine

Build 1744

24 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary.

    Helixhorned r1744 24 dic, 07:44 FixEngine

Build 1742

19 dic 2010 · 3 commit · 3 autori SVN
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  • Generale

    Fix the build for everything else; it looks like the macro definition for

    Plagman r1742 19 dic, 19:34 Fix
    Mostra dettagli

    ATTRIBUTE was just missing from helixhorned's change.

  • Generale

    fix r1740 msvc build breakage

    TerminX r1741 19 dic, 15:00 Fix
  • Generale

    Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.

    Helixhorned r1740 19 dic, 14:47

Build 1739

19 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Strip out most duplicated Makefile stuff into Makefile.common -- this should make configuration and maintenance much less troublesome. Attention to everyone who builds their own Edukes: you may have to re-set some paths like the one to the DirectX SDK.

    Helixhorned r1739 19 dic, 14:29