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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Luglio 2019 34 build · 122 commit

Build 7792

13 lug 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix translucent masked wall sorting issue in Polymost

    TerminX r7792 13 lug, 14:26 FixEngine
  • Generale

    Voxel fix

    TerminX r7791 13 lug, 14:26 FixEngine
  • Generale

    Rename "autosaves" to "checkpoints" in menu

    TerminX r7790 13 lug, 14:26

Build 7786

12 lug 2019 · 6 commit · 2 autori SVN
Apri la build
  • Generale

    Fix sequential GNUmakefile build

    Hendricks266 r7786 12 lug, 17:12 Fix
  • Generale

    Support separate .glsl shaders in Windows MSVC builds

    pogokeen r7785 12 lug, 01:44
  • Generale

    osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state

    pogokeen r7784 12 lug, 01:44 FixEngine
  • Generale

    Support clamping in polymost1Frag.glsl and use it for sprites

    pogokeen r7783 12 lug, 01:44 Engine
  • Generale

    Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.

    pogokeen r7782 12 lug, 01:44 Engine
    Mostra dettagli

    Additionally, git ignore the shader's generated headers folder.

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Build 7780

8 lug 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix volume slider bug introduced in r7773

    TerminX r7780 8 lug, 22:42 Fix
  • Generale

    QOL change: print save filename to console for manual savegames, too, not just ones generated through the script

    TerminX r7779 8 lug, 22:42
  • Generale

    Voxel fixes from Nuke.YKT

    TerminX r7778 8 lug, 22:42 FixEngine
  • Generale

    Don't attempt to animate sprites drawn as voxels by picnum

    TerminX r7777 8 lug, 22:42 Engine

Build 7776

7 lug 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    This is just syntax and formatting

    TerminX r7776 7 lug, 17:41
    Mostra dettagli

    No functional changes.

  • Generale

    Rename stupid structure member I probably named when I was high

    TerminX r7775 7 lug, 17:41
  • Generale

    Stop trying to make CTRL-ALT-DEL happen

    TerminX r7774 7 lug, 17:41
    Mostra dettagli

    It's not going to happen.

  • Generale

    Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations

    TerminX r7773 7 lug, 17:41 Fix
    Mostra dettagli

    This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.

  • Generale

    Untie EVENT_ALTFIRE from the conditions required to trigger EVENT_FIRE

    TerminX r7772 7 lug, 17:41 CON

Build 7771

6 lug 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in

    TerminX r7771 6 lug, 12:04 CON
  • Generale

    Make shadows on voxels in Polymost look like they do in classic

    TerminX r7770 6 lug, 12:04 Engine
  • Generale

    Even more minor fix to previous commit

    TerminX r7769 6 lug, 12:04 Fix

Build 7767

6 lug 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle

    TerminX r7767 6 lug, 10:54 FixEngine
  • Generale

    Fix audio position updating in automap mode

    TerminX r7766 6 lug, 10:54 Fix

Build 7765

6 lug 2019 · 11 commit · 1 autore SVN
Apri la build
  • Generale

    Prevent addlogvar from accepting constants, which causes a crash

    TerminX r7765 6 lug, 09:30 Fix
  • Generale

    Make cache1d try a little harder to find a suitable block before bailing with "CACHE SPACE ALL LOCKED UP!"

    TerminX r7764 6 lug, 09:30
  • Generale

    Make cacheAgeEntries() do a more consistent amount of work per frame

    TerminX r7763 6 lug, 09:30
  • Generale

    Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire

    TerminX r7762 6 lug, 09:30
    Mostra dettagli

    Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed.

  • Generale

    Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected

    TerminX r7761 6 lug, 09:30
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Build 7754

5 lug 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Improve depth fighting by pushing out the near plane and improve near plane clipping by depth clamping.

    pogokeen r7754 5 lug, 14:17
    Mostra dettagli

    Suggest reducing SCISDIST when there's time to debug SCISDIST issues.

  • Generale

    If GL_ARB_clip_control & GL_ARB_depth_clamp are available, reflect that in glinfo

    pogokeen r7753 5 lug, 14:17
  • Generale

    Update GLAD to 0.1.30 and add GL_ARB_clip_control, GL_ARB_depth_clamp, and GL_ARB_shader_texture_lod extensions

    pogokeen r7752 5 lug, 14:17

Giugno 2019 8 build · 94 commit

Build 7748

25 giu 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix 32-bit Polymost issues by enabling SSE instructions and setting GCC to use SSE floating point math exclusively.

    pogokeen r7748 25 giu, 19:36 FixEngine
    Mostra dettagli

    Additionally, enable SSE2 to better match 64-bit builds and use -malign-double for the potential performance benefit.

Build 7743

25 giu 2019 · 86 commit · 3 autori SVN
Apri la build
  • Generale

    Fix building with GCC 8

    TerminX r7743 25 giu, 12:25 Fix
  • Generale

    Reintroduce mouse selection patch from Nuke.YKT

    TerminX r7742 25 giu, 11:59
  • Generale

    Revert "Patch from Nuke.YKT to improve mouse selection in the editor in Polymost"

    TerminX r7741 25 giu, 11:53 FixEngine
    Mostra dettagli

    Looks like commits made to public SVN after this commit in my local tree resulted in a merge error

  • Generale

    Patch from Nuke.YKT to improve mouse selection in the editor in Polymost

    TerminX r7740 25 giu, 11:50 Engine
  • Generale

    actors.cpp: Change demo camera path following behaviour to search for locators based on a hitag channel to avoid locator lotag contention.

    pogokeen r7739 25 giu, 11:35
    Mostra dettagli

    Now, destination and subject locators should be assigned one hitag channel. Destination locators will be visited starting from lotag 0 and counting upward. Subject locators can have any lotag within the same hitag channel, and may also be a destination if the lotag is not separated from the destination locator ids. Destination locators must now specify their subject locator in their owner field by lotag.

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Maggio 2019 3 build · 34 commit

Build 7657

18 mag 2019 · 30 commit · 1 autore SVN
Apri la build
  • Generale

    CON_USE_COMPUTED_GOTO eval macro micro-optimization

    TerminX r7657 18 mag, 20:54
    Mostra dettagli

    This is almost as fast as ditching the bounds check here entirely.

  • Generale

    Neat Polymost y-shearing patch from Nuke.YKT

    TerminX r7656 18 mag, 20:54 Engine
  • Generale

    Fix old issue with VM_CONDITIONAL macro

    TerminX r7655 18 mag, 20:54 Fix
  • Generale

    Rename Gv_GetArrayCountFromFile() to Gv_GetArrayCountForAllocSize()

    TerminX r7654 18 mag, 20:54
  • Generale

    Rename Gv_SetVarX() to Gv_SetVar() (overloaded)

    TerminX r7653 18 mag, 20:54
Mostra gli altri 25 commit di questa build