EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2009 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Active filters: Year: 2009 Clear all

December 2009

  • General

    This fixes a small problem with the mapster32 polymer selection code.

    Plagman r1575 31 Dec, 02:00 Build 1575 FixEngine
  • General

    further multiplayer improvements

    TerminX r1574 30 Dec, 15:07 Build 1574
  • General

    Cleaning out tree in case I can't work on anything for a while... more multiplay fixes

    TerminX r1573 written 17 Dec 2009 Build 1573 Fix
  • General

    more multiplayer crap

    TerminX r1572 14 Dec, 21:53 Build 1572
  • General

    more multiplay fixes + server password support + client ping time display

    TerminX r1571 14 Dec, 12:14 Build 1571 Fix
  • General

    more multiplayer fixes

    TerminX r1570 14 Dec, 01:54 Build 1571 Fix
  • General

    This fixes a renderer crash with external view + lights.

    Plagman r1569 written 13 Dec 2009 Build 1571 FixEngine
  • General

    A bunch of multiplayer improvements

    TerminX r1567 13 Dec, 21:23 Build 1568
  • General

    Fix wall and sector updating over the wire so that it doesn't crash.

    Plagman r1566 written 12 Dec 2009 Build 1566 FixEngine
  • General

    Fix the San Andreas texture fix in some cases.

    Plagman r1565 written 12 Dec 2009 Build 1566 Fix
  • General

    Fix the build with POLYMER=0 or USE_OPENGL=0.

    Plagman r1564 written 12 Dec 2009 Build 1566 FixEngine
  • General

    Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.

    Plagman r1563 written 12 Dec 2009 Build 1566 Engine
  • General

    Change the BUILD Makefiles to properly link the tools against nedmalloc.

    Plagman r1562 written 12 Dec 2009 Build 1566
  • General

    oops

    TerminX r1561 written 12 Dec 2009 Build 1566 Fix
  • General

    multiplayer fixes

    TerminX r1560 written 12 Dec 2009 Build 1566 Fix
  • General

    Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.

    Plagman r1559 written 8 Dec 2009 Build 1566 FixEngine
  • General

    Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.

    Plagman r1558 written 7 Dec 2009 Build 1566
  • General

    Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.

    Plagman r1557 written 7 Dec 2009 Build 1566 Fix
  • General

    Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

    Plagman r1556 6 Dec, 23:17 Build 1556 FixEngine
  • General

    Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.

    Plagman r1555 6 Dec, 23:04 Build 1556 FixEngine
  • General

    Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.

    Plagman r1554 6 Dec, 23:01 Build 1556 FixEngine
  • General

    Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.

    Plagman r1553 written 5 Dec 2009 Build 1556
  • General

    Ball-busting true client-server multiplayer prototype/alpha/whatever

    TerminX r1552 written 5 Dec 2009 Build 1556
  • General

    Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.

    Plagman r1551 written 2 Dec 2009 Build 1551 FixEngine
  • General

    Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.

    Plagman r1550 written 2 Dec 2009 Build 1551 FixEngine
  • General

    Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.

    Plagman r1549 written 2 Dec 2009 Build 1551 Engine
  • General

    Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.

    Plagman r1548 written 2 Dec 2009 Build 1551 Fix
  • General

    Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.

    Plagman r1547 written 2 Dec 2009 Build 1551
  • General

    Fixes a compressed texture cache bug where the background menu tile would sometime get replaced with another tile.

    Plagman r1546 written 2 Dec 2009 Build 1551 Fix
  • General

    some CON compilation fixes

    TerminX r1545 written 19 Nov 2009 Build 1551 FixCON
  • General

    Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember

    TerminX r1544 written 17 Nov 2009 Build 1551 Fix
  • General

    fix glaring oversight in new multiplayer random ID generation scheme

    TerminX r1543 written 15 Nov 2009 Build 1551 Fix
  • General

    fixes wall drawing (bug introduced in r1540)

    Helixhorned r1542 written 15 Nov 2009 Build 1551 FixEngine
  • General

    lower memory use for tilefromtexture by way of lzf compression, untested

    TerminX r1541 written 15 Nov 2009 Build 1551

November 2009

  • General

    A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use

    TerminX r1540 13 Nov, 18:30 Build 1540 FixEngine
  • General

    Fix 64 bit problems after viewing a security cam.

    qbix79 r1539 written 4 Nov 2009 Build 1540 Fix
  • General

    more demo control + sound access for m32script

    Helixhorned r1538 written 1 Nov 2009 Build 1540 CON
  • General

    Change multiplayer random ID generation scheme and remove some dead code

    TerminX r1537 written 29 Oct 2009 Build 1540
  • General

    crude demo fast-forward/rewind; more m32script goodness

    Helixhorned r1536 written 25 Oct 2009 Build 1540 CON
  • General

    clean up "renderer setup" menu a bit so we can put polymer shit in it later

    TerminX r1534 written 17 Oct 2009 Build 1540 Engine

October 2009

  • General

    Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.

    Plagman r1533 17 Oct, 08:27 Build 1533 FixEngine
  • General

    Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level

    TerminX r1532 written 16 Oct 2009 Build 1533 Fix
  • General

    Don't do interpolations if they're already being done. This would cause problems when using showview inside EVENT_DISPLAYROOMS.

    Plagman r1531 15 Oct, 18:02 Build 1531 CON
  • General

    relocated some key events

    Helixhorned r1530 written 11 Oct 2009 Build 1531
  • General

    small fix

    Helixhorned r1529 written 11 Oct 2009 Build 1531 Fix
  • General

    m32script conveniece

    Helixhorned r1528 written 11 Oct 2009 Build 1531 CON
  • General

    Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024

    TerminX r1527 written 7 Oct 2009 Build 1531 FixEngine
  • General

    Fix specpower and specfactor definitions for diffuse maps.

    Plagman r1526 4 Oct, 17:41 Build 1526 Fix
  • General

    better version of the 16x16 icon from hendricks266

    TerminX r1525 4 Oct, 04:58 Build 1526
  • General

    Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.

    Plagman r1524 written 3 Oct 2009 Build 1524 Fix