October 2017
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Eliminate the force-disabling of glprojectionhacks during showview.
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Please notify me if this change negatively affects your code.
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compat.h: Use C++17, C++11, or C11 static_assert if available.
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compat.h: Only use C++ attribute versions of fallthrough if C++11 or greater.
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build.h: Error out if Visual Studio is older than 2013.
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We keep getting support requests about this. See previous commit.
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compat.h: Add EDUKE32_MSVC_CXX_PREREQ().
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It is necessary for testing C++11 functionality because Visual Studio never defines __cplusplus to be 201112L.
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compat.h: Add detection of C++17.
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Some more standalone stuff.
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If you open the Help menu with the F1 key, make Help the selected item on the main menu, if applicable.
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Factor out code into Menu_AboutToStartDisplaying and Menu_ChangingTo.
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Use SMALLFNTCURSOR for a text caret in the absence of a SPINNINGNUKEICON tile.
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Factor out SPINNINGNUKEICON drawing
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Avoid an unused variable warning with EDUKE32_STANDALONE.
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Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette
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This should fix the scrambled log output when the game crashes while executing a CON script somewhere
September 2017
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Don't play EXITMENUSOUND when trying to close a root menu outside of an active game.
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Amend r6452.
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Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.
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Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly. Patch from Striker.
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Fix display of the fragbar in widescreen.
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Patch from Striker.
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Fix the fragbar not respecting GAMETYPE_FRAGBAR.
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Patch from Striker.
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Fix randomseed in multiplayer.
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Merged from private network branch. Patch by [IFOC]75, prepared by Striker.
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Add player[].connected.
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Patch from Striker.
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Address an oversight in r6212.
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Cleanups in eduke32.vcxproj.
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Thanks to [IFOC]75.
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SDL 2.0.6
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Address a typo in r6435 affecting SDL 1.2 builds.
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Fix crash in startup window when no game data is found.
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Update fallthrough__ definitions.
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Update credits.
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Pass the parameters of the warp and skill cheats to EVENT_ACTIVATECHEAT through userdef[].m_* and read them back afterward.
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Amend r6439
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Make setinput work better in EVENT_PROCESSINPUT
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NETCODE_DISABLE implementation tweaks. I think this is better.
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uint64_t based FPS limiter
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useless change
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Force enabling NVIDIA threaded optimizations. Probably only works on Linux, but the extra putenv() call doesn't hurt anyone anywhere else.
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Switch palookup memory allocation to Xalligned_alloc and fix what looks like a botched preprocessor condition
August 2017
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Add a few 2560 x XXXX modes to the default video modes added to the various lists
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Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
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Ignore video modes with resolutions less than 640x480 or with aspect ratios taller than around 4:3 when populating the mode lists used in the startup window and menus. Sorry to the two guys still using nasty 5:4 1280x1024 monitors in 2017; you'll have to set your resolution using the console now.
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Tweak Polymost z-fighting avoidance code
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Expose "show2dsector" to CON
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Use tokenmap_t struct to define all CON keywords
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Improvements to wiibuild.sh. DONT_BUILD.
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Try the previous commit in a different way so that `make CC=gcc CXX=g++ COBJC="clang -x -objective-x" COBJCXX="clang++ -x objective-c++"` does not require the non-obvious CLANG=0. DONT_BUILD.
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Invoke clang as the default compiler on macOS. DONT_BUILD.
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Call I_ClearAllInput before Anim_Play when executing startcutscene.
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Add "stopallmusic" command.
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Partial build fix for Lunatic.
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Fix building the tools on Mac.
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More no-shell stuff that I didn't want to rebase past the lowercase stuff.