EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2011 30 builds · 35 commits

Build 1753

6 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Move the highpalookup python helper scripts somewhere that makes sense and

    Plagman r1753 6 Jan, 17:50
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    that's packaged by synthesis source snapshots (zebioman request).

Build 1752

3 Jan 2011 · 2 commits · 2 authors SVN
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  • General

    Fix build.

    Plagman r1752 3 Jan, 15:50 Fix
  • General

    A bunch of mutually unrelated updates.

    Helixhorned r1751 3 Jan, 14:04 FixEngine
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    First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required. Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now. Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now.

Build 1750

1 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Make deferred polymer model processing not crash; make tile name search case-insensitive.

    Helixhorned r1750 1 Jan, 10:35 FixEngine

December 2010 16 builds · 19 commits

Build 1749

30 Dec 2010 · 1 commit · 1 author SVN
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  • General

    (ATM broken) support for PNG highpal files; their dimensions must be the same as the TGA ones.

    Helixhorned r1749 30 Dec, 17:35 Fix

Build 1748

30 Dec 2010 · 1 commit · 1 author SVN
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  • General

    Highpalookup support is more or less ready, also checked in sample script to

    Plagman r1748 30 Dec, 00:13
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    generate the highpalookup maps offline (only with a few incomplete pals right now). New DEF token: highpalookup [pal] [filename] New cvar: r_pr_highpalookups

Build 1747

29 Dec 2010 · 1 commit · 1 author SVN
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  • General

    Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.

    Plagman r1747 29 Dec, 12:46 FixEngine

Build 1746

29 Dec 2010 · 2 commits · 1 author SVN
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  • General

    Fix release builds.

    Plagman r1746 29 Dec, 01:17 Fix
  • General

    Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.

    Plagman r1745 written 28 Dec 2010 Engine

Build 1744

24 Dec 2010 · 1 commit · 1 author SVN
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  • General

    Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary.

    Helixhorned r1744 24 Dec, 07:44 FixEngine

Build 1742

19 Dec 2010 · 3 commits · 3 authors SVN
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  • General

    Fix the build for everything else; it looks like the macro definition for

    Plagman r1742 19 Dec, 19:34 Fix
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    ATTRIBUTE was just missing from helixhorned's change.

  • General

    fix r1740 msvc build breakage

    TerminX r1741 19 Dec, 15:00 Fix
  • General

    Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.

    Helixhorned r1740 19 Dec, 14:47

Build 1739

19 Dec 2010 · 1 commit · 1 author SVN
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  • General

    Strip out most duplicated Makefile stuff into Makefile.common -- this should make configuration and maintenance much less troublesome. Attention to everyone who builds their own Edukes: you may have to re-set some paths like the one to the DirectX SDK.

    Helixhorned r1739 19 Dec, 14:29

Build 1737

18 Dec 2010 · 1 commit · 1 author SVN
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  • General

    getcwd with NULL gives us memory allocated from the system, so don't try to use nedmalloc to free it.

    Plagman r1737 18 Dec, 18:04

Build 1736

17 Dec 2010 · 1 commit · 1 author SVN
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  • General

    Fixes former crash in drawline16 and swaps drawpixel with the unsafe variant there; fixes potential sector[-1] access in sliding Star Trek doors; make CC overridable in Makefiles so that other toolchains or static analyzers like scan-build/clang can be used; with its help, fix some issues, some more severe than others.

    Helixhorned r1736 17 Dec, 06:22 FixEngine

Build 1735

16 Dec 2010 · 1 commit · 1 author SVN
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  • General

    Fix a bug where having two or more lighting passes on a multi-surface mdsprite would leak some GL state and disable blending for all but the first surface.

    Plagman r1735 16 Dec, 19:56 Fix

Build 1734

7 Dec 2010 · 1 commit · 1 author SVN
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  • General

    This commit doesn't add anything interesting for anyone not interested in tracing down completely absurd bugs.

    Helixhorned r1734 7 Dec, 11:05 Fix

Build 1733

5 Dec 2010 · 1 commit · 1 author SVN
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  • General

    More sensible dragging in side view mode. When pasting walls in 3D mode, match the actual pixel width of the source wall.

    Helixhorned r1733 5 Dec, 09:39 Engine

November 2010 7 builds · 7 commits

Build 1730

27 Nov 2010 · 1 commit · 1 author SVN
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  • General

    A week worth of Mapster hacking: first, there is an experimental side view mode toggled with [F3]. Nav keys are {QWAZ}, MMB and RMB. Use with care because it is still in construction. The sector selection routines have been rewritten -- it is now possible to paste the selection into a room and a new inner loop will be added automatically (MickyC's idea). Adds m32script commands drawline16z and drawcircle16z.

    Helixhorned r1730 27 Nov, 14:12 EngineCON