EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2011 24 builds · 26 commits

Build 1890

18 May 2011 · 1 commit · 1 author SVN
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  • General

    * Auto-grayout for plain old sectors toggled with Ctrl-A. When it is in effect, _all_ sectors which fall outside the [min ceiling z, max floor z] bounds of all active extended sectors are deactivated.

    Helixhorned r1890 18 May, 15:44 FixEngine
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    * make it possible to duplicate from extended sectors; all extensions are cleared from them * lazy hightile loading in tile selector can now be disabled in mapster32.cfg * fixes USE_OPENGL=0 build

Build 1889

17 May 2011 · 1 commit · 1 author SVN
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  • General

    Translucent slope texture mapping; make overhead view always display grayed-out walls instead of only non-TRORed ones

    Helixhorned r1889 17 May, 14:48 Engine

Build 1887

15 May 2011 · 1 commit · 1 author SVN
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    ~-_-~-_-~ lift the curtain for... ~-_-~-_-~

    Helixhorned r1887 15 May, 16:16
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    True Room over Room (also known as PROR) (or YAX) ~-_-~-_-~ ~~~~~~~~~~~~~~~~~~~~~~~ ~-_-~-_-~

Build 1886

15 May 2011 · 1 commit · 1 author SVN
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  • General

    * Include file cleanup by dragging most declarations into editor.h

    Helixhorned r1886 15 May, 15:37 Engine
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    * more useful auto-red wall feature: if no structure-changing operations have been applied after highlighting and duplicating, now also paste 'visual' fields of outer walls (this is one example of the use of a system that temporarily keeps track of nextwalls for former red lines) * multi-pkies now have individual parallaxyscale

Build 1883

12 May 2011 · 2 commits · 1 author SVN
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  • General

    sure enough, I forgot a file

    Helixhorned r1883 12 May, 16:35
  • General

    -- engine:

    Helixhorned r1882 12 May, 16:31 FixEngine
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    * support for free mixing of multi- and single-tile parallaxed skies in classic * make visibility independent of yxaspect and viewingrange in OpenGL modes -- editor: * when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any) * pasting on walls and auto-aligning them now carries over a few more fields -- fixes: * visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro) * memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes * decorative sprites in the mirror showing non-flipped * make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector

Build 1881

11 May 2011 · 2 commits · 1 author SVN
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  • General

    Only invoke pkg-config for non-Windows platforms.

    Plagman r1881 11 May, 15:15
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    Fix two warnings I introduced a while back.

    Plagman r1880 11 May, 15:14 Fix

Build 1879

11 May 2011 · 1 commit · 1 author SVN
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  • General

    Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis

    Plagman r1879 11 May, 14:58 Fix
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    results.

Build 1877

7 May 2011 · 1 commit · 1 author SVN
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  • General

    A crapload of random stuff.

    Helixhorned r1877 7 May, 11:23 FixEngineCON
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    * Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery). * Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage... * The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed). * Make shades clamp instead of overflowing in the editor Fixes: * crash when carrying out certain operations on walls with xrepeat 0 * the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing

April 2011 16 builds · 18 commits

Build 1874

28 Apr 2011 · 1 commit · 1 author SVN
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  • General

    Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.

    Helixhorned r1874 28 Apr, 14:28 FixEngine

Build 1873

27 Apr 2011 · 1 commit · 1 author SVN
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  • General

    Fix the bug where Mapster32 tile selection would display the detail map of a

    Plagman r1873 27 Apr, 07:30 FixEngine
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    tile.

Build 1870

22 Apr 2011 · 2 commits · 1 author SVN
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  • General

    ahem...

    Helixhorned r1870 22 Apr, 15:51
  • General

    Insert two divide-by-zero checks that seem to fix the overhead map crash, but only with NOASM=1. Fix a couple of Mapster32 bugs and prettify some code there. Fix EDuke32 bug where the demo system overwrote boardname[] while using the file picker, making navigation between directories impossible.

    Helixhorned r1869 22 Apr, 15:48 FixEngine