June 2018
-
General
Fix building with winlayer
-
General
Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project
-
General
Don't allow GL modes if GL Major Version is less than 2.
Show details
Additionally, fix build issues for RENDERTYPE=WIN introduced in r6827.
-
General
sdlayer.cpp: don't alter desktop composition using win_setvideomode() if we're creating an SDL window for rendering GL
-
General
When OpenGL is available, prefer using the new glsurface to blit the classic renderer's 8-bit buffer to the screen.
-
General
tilepacker.cpp: instead of maintaining the heap on each insertion, maxheap_buildHeap() on tilepacker_pack()
-
General
anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
-
General
astub.cpp: fix issue where globalpal was not declared if polymost.h was not included
-
General
palette.cpp: don't call uploadbasepalette() if USE_OPENGL is not defined
-
General
Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
-
General
Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
-
General
Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()
-
General
Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
-
General
Rework SE26 movement to function more like SE14 than SE24
-
General
Fix issues with running the game fullscreen on Windows 10 with high DPI setups
-
General
Fix SFLAG_WAKEUPBADGUYS
May 2018
-
General
engine.cpp: fix issue introduced in r6905 where voxels with fractional scaling would not be handled correctly in Polymost
-
General
tiles.cpp: fix texcache.cpp:CLEAR_GL_ERRORS() hang on some drivers when trying to create GL textures for tiles when we have no GL context.
Show details
This could occur when returning to 2D mode from 3D mode in Mapster32 as videoSet2DMode() does not affect the result of videoGetRenderMode() despite destroying the GL context.
-
General
engine.cpp: fix issue with voxmodel_t voxels not having their scale set properly due to defs being processed before PolymostProcessVoxels()
-
General
engine.cpp: fix classicDrawVoxel() positioning bugs by:
Show details
+avoid adding the pivot's z offset again after it was already added in classicDrawSprite() +offset the voxel object by half of the voxel object's z size
-
General
-
Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
-
Factor out the parsing of gamearray names.
-
Remix resizearray in the following ways:
Show details
Make only one allocation instead of two. Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN. Clear the expanded part of grown arrays using correct counts for non-int32 sizes. Support resizing an array to 0 to free it.
-
Implement the copy command for GAMEARRAY_BOOLEAN.
-
Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.
-
General
Fix the vertical position of the level stats when using the original mini-HUD.
Show details
Patch from Fox.
-
General
Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
Show details
Affects fogpal, nofloorpalrange, setuptilerange, dummytilerange, undefinetilerange, definemodelframe, definevoxeltiles, texhitscanrange, nofullbrightrange, and light.
-
General
Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.
-
make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map
-
General
actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path
-
Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.
Show details
This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.
-
Slight cosmetic cleanup
-
Implement graceful playback failure
-
General
Fix MIDI playback on non-Windows platforms
-
General
polymost_drawpoly(): fix issue where mirrors wouldn't update the depth buffer
-
General
G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.
-
General
engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.
-
General
polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.
-
General
Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.
-
General
Dynamic tilepacking for indexed colour textures
-
General
ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
-
General
polymost_resetVertexPointers(): remove erroneous glBindBuffer call
-
General
-
General
Revert r6870
-
General
Ignore cache size setting in .cfg if the value is less than the hard-coded default
-
General
Very light sound cleanup
-
General
Add quick save and quick load to the keyboard configuration menu
-
General
Bump the default cache size to 96 MiB.
-
General
Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.
Show details
This fixes the absent sound issues in WWII GI.