EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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October 2012 26 builds · 67 commits

Build 3102

30 Oct 2012 · 1 commit · 1 author SVN
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  • General

    Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.

    TerminX r3102 30 Oct, 08:54

Build 3101

28 Oct 2012 · 6 commits · 1 author SVN
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  • General

    Add EVENT_CHANGEMENU and clean up menus.c a little more.

    Hendricks266 r3101 28 Oct, 21:29 CON
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    This event is useful in certain circumstances where you want to skip a menu/screen value and the design of the monster switch statement would require the M_ChangeMenu() call to be intercepted or the unwanted screen will flash for a split second.

  • General

    Two new player structure members: "autostep" and "autostep_sbw".

    Hendricks266 r3100 28 Oct, 21:29 Engine
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    These control the maximum difference in height between two sectors that the player will automatically traverse without needing to jump. The latter controls the special case when the player's sector's lotag is ST_1_ABOVE_WATER or p->spritebridge == 1. BYTEVERSION bumped.

  • General

    Remove unused variable "doretry" from S_PlaySound().

    Hendricks266 r3099 28 Oct, 21:28
  • General

    Revise grpfiles[] to include the censored South Korean GRP.

    Hendricks266 r3098 28 Oct, 21:28
  • General

    Fix harmless warnings in the Build tools.

    Hendricks266 r3097 28 Oct, 21:28 Fix
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Build 3094

24 Oct 2012 · 1 commit · 1 author SVN
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  • General

    Comment out the A_GetZLimits() call right before the Bassert() in A_MoveSprite(). This call is a problem because the assertion expects "dasectnum" and spr->sectnum to match, but A_GetZLimits() can itself call A_SetSprite() which results in another call to A_MoveSprite() and can potentially change the sectnum again.

    TerminX r3094 24 Oct, 06:21 Engine
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    This commit also adds the NOTELEPORT sprite flag, which of course prevents sprites from teleporting.

Build 3093

21 Oct 2012 · 1 commit · 1 author SVN
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  • only let emitshadow affect shadows, not lightmaps.

    Plagman r3093 21 Oct, 11:41 Engine
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    Lightmaps are already opt-in anyway.

Build 3092

20 Oct 2012 · 1 commit · 1 author SVN
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  • add support for negative lights

    Plagman r3092 20 Oct, 21:52 Engine
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    And hook them up to cstat 128 (half-submerged, 'c' in mapster).

Build 3091

20 Oct 2012 · 1 commit · 1 author SVN
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  • add a prlight flag to make shadow-less spotlights

    Plagman r3091 20 Oct, 20:41 Engine
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    And hook it up to SE cstat 64 ('1' in mapster32). This disables both lightmaps and shadow maps for the spotlight; please let me know if you have a usecase where you want lightmaps but no shadow maps for specific lights.

Build 3089

16 Oct 2012 · 1 commit · 1 author SVN
Open build
  • General

    Add some CON defines for friendly names to pass to definegamefuncname. Now, instead of "definegamefuncname 36 something" you would "definegamefuncname GAMEFUNC_TURNAROUND something". It's just a little something to make CON files more readable.

    TerminX r3089 16 Oct, 10:05 CON

Build 3088

15 Oct 2012 · 1 commit · 1 author SVN
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  • General

    Update xdelta3 to 3.0.4. I haven't actually tested these changes yet but they're directly from upstream.

    TerminX r3088 15 Oct, 09:13

Build 3087

14 Oct 2012 · 2 commits · 1 author SVN
Open build
  • General

    Oops! Fix MinGW build issue caused by ripping out nedmalloc

    TerminX r3087 14 Oct, 17:38 Fix
  • General

    Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7).

    TerminX r3086 14 Oct, 17:17

Build 3085

14 Oct 2012 · 1 commit · 1 author SVN
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  • General

    Move the Windows screen size based aspect ratio determination code down farther into the initialization and change the printed message to only appear when the calculation fails

    TerminX r3085 14 Oct, 15:22

Build 3084

14 Oct 2012 · 6 commits · 1 author SVN
Open build
  • General

    Minor menu cleanups, only half-finished (if that).

    TerminX r3084 14 Oct, 15:16
  • General

    A potential fix for MUSICANDSFX problems after loading a savegame. I was never able to reproduce the issue myself, but something like this seems like a good idea anyway. Thoughts?

    TerminX r3083 14 Oct, 15:13 Fix
  • General

    actors.h updates needed for the networking changes I committed a few minutes ago

    TerminX r3082 14 Oct, 15:11
  • General

    Clean up a couple of functions, namely P_IncurDamage()

    TerminX r3081 14 Oct, 15:10
  • General

    Remove some outdated/incorrect code that was causing some issues when multiple copies of a single sound were playing and just one of them needed to be stopped.

    TerminX r3080 14 Oct, 15:09 Fix
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Build 3078

14 Oct 2012 · 7 commits · 1 author SVN
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  • General

    Texel-granular hitscan() for wall-aligned sprites.

    Helixhorned r3078 14 Oct, 13:41 Engine
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    The attribute is set per tile from DEF: either texhitscanrange <begintile> <endtile> or tilefromtexture <tile> { ... texhitscan ... } (As a special case, the list may only contain "texhitscan", in which case the texture is not changed.) In passing, do some cleanup for "tilefromtexture" DEF parsing: the list tokens should now be accepted in any order, and errors don't appear in the middle of the list parsing.

  • General

    Factor out 2x identical code into G_WeaponHitCeilingOrFloor().

    Helixhorned r3077 14 Oct, 13:41
  • General

    Clean up G_MoveWeapons(), among other things getting rid of weird indentation.

    Helixhorned r3076 14 Oct, 13:41
  • General

    Clean up A_MoveSprite(), no functional changes.

    Helixhorned r3075 14 Oct, 13:41
  • General

    Rearrange G_MoveTransports() code a little to cut down on nested switches.

    Helixhorned r3074 14 Oct, 13:41
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Build 3070

14 Oct 2012 · 2 commits · 1 author SVN
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  • General

    Fix setting r_pr_maxlightpasses from .cfg at startup

    TerminX r3070 14 Oct, 07:51 Fix
  • General

    Add cvar "cl_runmode" to control ud.runkey_mode. This should fix the "allow walk while running" preference not saving.

    TerminX r3069 14 Oct, 07:43 Fix

Build 3068

13 Oct 2012 · 1 commit · 1 author SVN
Open build
  • General

    Prevent Windows "case mismatch" spam when loading files from disk with the Windows Explorer "hide extensions for known file types" option enabled. This simply changes the relevant Bstrcmp() calls to Bstrncmp() calls instead, using the length of the string returned by SHGetFileInfo() as the number of bytes to compare.

    TerminX r3068 13 Oct, 07:53

Build 3066

8 Oct 2012 · 2 commits · 1 author SVN
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  • General

    The other half of the previous commit.

    TerminX r3066 8 Oct, 00:07
  • General

    Fix issue with explosion sound cutoff in E1L2. This implements functionality to stop playback and free up the voice of a currently playing sound of the same ID when there are already MAXSOUNDINSTANCES (currently 8) of the same sound playing, determined by distance/volume and which sound is oldest.

    TerminX r3065 8 Oct, 00:07 Fix
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    Initial determination is based purely on distance/volume, and if two qualifying sounds have the same distance/volume the one which started playback first is the one that gets the axe. Feedback from other developers welcome.

Build 3064

7 Oct 2012 · 9 commits · 1 author SVN
Open build
  • expose updatesector*, add random walker as timing test for them.

    Helixhorned r3064 7 Oct, 08:26
  • various tweaks and API changes/additions.

    Helixhorned r3063 7 Oct, 08:26
  • save command input history.

    Helixhorned r3062 7 Oct, 08:26 Engine
  • General

    Clean up redundant/local function declarations in build.c.

    Helixhorned r3061 7 Oct, 08:26
  • various tweaks.

    Helixhorned r3060 7 Oct, 08:26
    Show details

    Going to extremes to avoid code duplication like the plague, but at least it's great to learn about the whole function environment business.

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