October 2018
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Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification.
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Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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Remove a few useless forward declarations and const-ify a couple of function parameters. Yawn.
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Remove redundant return statements
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Convert a couple of strings with escaped characters to raw string literals
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engine.cpp: fix crash when calling `setrendermode 3` where PolymostProcessVoxels would be called before Polymost is initialized.
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PolymostProcessVoxels would call videoNextPage during processing which would attempt to render the OSD and lead to a segfault due to Polymost not being properly initialized.
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Remove redundant statements. This commit doesn't actually do anything.
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P_UpdateScreenPal() seems to belong here instead
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Increase size of text buffer used for editor 3d mode info display--it was possible to overflow it
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Prevent g_sounds[] buffer overflow when attempting to define a sound with an index higher than MAXSOUNDS-1. This reduces the number of sound definitions available by 1 as the last slot is now reserved for the error condition.
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Remove redundant assignment and null ptr check
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Fix usage of pointer to stack allocated array outside of the scope the array was declared in
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Fix huge bug in CON_COPY
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Clarify assignment in ternary condition as not a bug
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Replace error condition in rejectQueue_remove() with an assertion, because the NULL pointer it would return if something was fucked up would be unconditionally dereferenced in kdtree_add().
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Static analyzer says this condition is never true
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Revert r7017. I misread the code mismeasured the result.
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Clean up error handling in shitty G_GetVersionFromWebsite() function
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Add missing ifdef guards to namesdyn.h
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Revert part of r7031 and fix the issue a different way
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Fix memory leaks in editor sound list
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Add missing ifdef guards to soundsdyn.h
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polymost.cpp: temporarily disable experimental r_enablepolymost2 cvar
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polymost.h: fix order of parameters to match polymost.cpp
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polymost.cpp: fix lockup bug that would occur with polymost_waitForSubBuffer() when glClientWaitSync consistently returned GL_WAIT_FAILED on certain hardware/drivers.
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Additionally, fix conditional check for r_persistentStreamBuffer requirements in polymost_glinit().
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Remove dead code branch from RECON (logic oversight) and get rid of a useless fallthrough__
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Fix off-by-one error in currently not very useful dedicated server text console input
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Useless yet innocuous sdlayer fixes
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Use a local variable in SDL_GL_ATTRIBUTES macro instead of relying on it being declared in the function calling the macro
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Fix MV_GetNextWAVBlock() to no longer check if the unsigned BlockLength value is less than 0.
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Correct some fuckery in inflineintersect()
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Further revise a couple of null pointer checks in Polymost
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OSD strtoken maintenance
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Remove nonexistent file lzwnew.h from VS project
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Variable scope reductions
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Fix some weirdness in osdcmd_setactorvar() and remove an unused counter var from osdcmd_map()
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Parentheses around ternary conditions so CppCheck will stfu
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Tweak gamevar struct shortcut error handling
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Remove unused g_skipKeywordCheck
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Fix off-by-one error in CON_DEFINESOUND and null pointer arithmetic in CON_CASE and CON_DEFAULT (!)
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Variable scope reduction. This commit is boring as fuck.
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Fix more possible null pointer dereferences in mdsprite
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Mostly useless const-ifying and minor variable scope reduction in cache1d
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Fix filename string bounds check in kzipopen()
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Fix leaked sockets when failing to check for updates
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Pass vec2_ts to get_screen_coords() by reference instead of by value
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Prevent OOB array access when EVENT_INVENTORYLEFT or EVENT_INVENTORYRIGHT returns a bad value
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Hoist strlen() outside loop in kzopen()
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Hoist strlen() outside loop in osdfunc_listsymbols()