EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters

Showing 8,866 commits

Export CSV
Display options
Commit details:

January 2019

  • General

    Fix issue where a useless error would be printed to the log and bad memory reads could occur when compiling a CON script with an invalid structure member passed as gamevar structure access shortcut shorthand

    TerminX r7323 30 Jan, 01:36 Build 7324 FixCON
  • General

    screentext alignment patch from Fox

    TerminX r7322 30 Jan, 01:36 Build 7324
  • General

    rotatesprite hack from Fox

    TerminX r7321 29 Jan, 16:19 Build 7321
  • General

    CON access to raw q16 values for player horiz and ang etc

    TerminX r7320 29 Jan, 16:13 Build 7320 CON
  • General

    Work around weird issue with Bgetsysmemsize() that occurs on exactly one system we've tested

    TerminX r7319 29 Jan, 16:13 Build 7320
  • General

    Revert "SDL 2.0.9"

    TerminX r7318 23 Jan, 15:00 Build 7318 Fix
  • General

    Fix issue with definegamefuncname and undefinegamefunc

    TerminX r7317 22 Jan, 16:21 Build 7317 Fix
  • General

    Add error message for SDL_SetGammaRamp() failures in videoSetGamma()

    TerminX r7316 22 Jan, 14:51 Build 7316
  • General

    Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.

    TerminX r7315 22 Jan, 14:51 Build 7316
  • General

    Fix missing/invalid palswaps and shades in automap with Polymost

    Hendricks266 r7314 22 Jan, 09:56 Build 7314 FixEngine
    Show details

    Patch from Nuke.YKT.

  • CON

    Add EVENT_DISPLAYROOMSCAMERATILE

    Hendricks266 r7313 22 Jan, 09:56 Build 7314 CON
  • Make the gamma slider move in increments of 0.05 instead of 0.1

    Hendricks266 r7312 22 Jan, 09:56 Build 7314
  • add wall point delete hotkey. Press shift+delete or the d key in 2d mode to delete a wall point without dragging it.

    TerminX r7311 13 Jan, 15:26 Build 7311 Engine
  • General

    Add mutex to protect against S_Callback() being called from more than one thread at the same time

    TerminX r7310 13 Jan, 15:26 Build 7311
  • General

    I honestly can't remember why I wrote this like this, but it's problematic so I'm changing it.

    TerminX r7309 11 Jan, 16:22 Build 7309
  • General

    Make the time period between averaging the min and max values shown with r_showfps 2+ user configurable with r_showfpsperiod

    TerminX r7308 11 Jan, 16:22 Build 7309
  • General

    Create new MV_CleanupVoice() function to handle most of what was in MV_StopVoice() plus the MV_CallBackFunc() functionality

    TerminX r7307 11 Jan, 16:22 Build 7309
  • General

    Slightly revise multivoc locking logic

    TerminX r7306 11 Jan, 16:22 Build 7309
  • General

    Fix an infinite loop in S_StopEnvSound() that could occur if the audio thread happened to finish playing a voice in between checking if g_sounds[].voices[].id > FX_Ok and calling FX_StopSound(), exacerbated by improper std::atomic usage

    TerminX r7305 11 Jan, 16:21 Build 7309 Fix
  • General

    Slightly revise framerate limiter and r_showfps 2 display

    TerminX r7304 11 Jan, 16:21 Build 7309
  • General

    Change the hotkeys for adjusting the camera horiz in Mapster32 3d mode from ctrl + a / z to alt + a / z to avoid conflicts with the undo hotkey

    TerminX r7303 11 Jan, 16:21 Build 7309 Engine
  • General

    Fix buffer overrun

    TerminX r7302 11 Jan, 16:21 Build 7309 Fix
  • General

    Enable undo/redo in Mapster32 3d mode. Not incredibly well tested.

    TerminX r7301 11 Jan, 16:21 Build 7309 Engine
  • General

    Add 75, 100, and 240 as options for the FPS limiter

    TerminX r7300 11 Jan, 16:21 Build 7309

December 2018

  • General

    Re-add something I didn't intend to remove with r7297

    TerminX r7299 23 Dec, 15:23 Build 7299
  • General

    Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset

    TerminX r7298 23 Dec, 15:23 Build 7299 Fix
  • General

    Re-enable -fno-strict-aliasing because apparently many versions of GCC across many platforms are still producing warning spew without it

    TerminX r7297 20 Dec, 17:12 Build 7297
  • General

    MSVC build fix

    TerminX r7296 16 Dec, 15:28 Build 7296 Fix
  • General

    Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.

    TerminX r7295 written 15 Dec 2018 Build 7296 Fix
  • General

    Fix loading screen tile

    TerminX r7294 written 15 Dec 2018 Build 7296 Fix
  • General

    Fix issue where the option to enable or disable Polymer wasn't being saved properly

    TerminX r7293 15 Dec, 13:35 Build 7293 FixEngine
  • General

    Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA

    TerminX r7292 15 Dec, 13:34 Build 7292 Fix
  • General

    macOS build fix. DONT_BUILD.

    TerminX r7291 15 Dec, 12:17 Build 7292 Fix
  • General

    Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."

    TerminX r7290 14 Dec, 17:40 Build 7290 FixEngine
    Show details

    This reverts r6886.

  • General

    Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled

    TerminX r7289 14 Dec, 17:40 Build 7290 FixEngine
  • General

    This should fix the too many sprites spawned issue in single player

    TerminX r7288 14 Dec, 17:40 Build 7290 FixEngine
  • General

    Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".

    TerminX r7287 14 Dec, 17:40 Build 7290
  • General

    Fix net.cpp line endings

    TerminX r7286 14 Dec, 17:40 Build 7290 Fix
  • General

    Change audiolib mixing functions to just use a return value instead of setting a global to indicate the new mixing buffer position

    TerminX r7285 14 Dec, 17:40 Build 7290
  • General

    Slight cleanup to MV_GetVorbisCommentLoops(). The biggest change here is swapping calls to atol to our Batol macro, which is actually backed by strtol instead of atol.

    TerminX r7284 14 Dec, 17:39 Build 7284
  • General

    Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.

    TerminX r7283 14 Dec, 17:39 Build 7284
  • General

    Reduce vorbis read block size from 32k to MV_MIXBUFFERSIZE. Despite requiring more calls into libvorbis, this should be faster on slower CPUs in cases where more copies of the same .ogg sound are attempting to be played at once than are allowed, e.g large explosion scenes in Ion Maiden.

    TerminX r7282 14 Dec, 17:39 Build 7284
  • General

    I don't see a reason for these operations to be separated

    TerminX r7281 14 Dec, 17:39 Build 7284
  • General

    Fix function that some sadist formatted with 3 spaces

    TerminX r7280 14 Dec, 17:39 Build 7284 Fix
  • General

    This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.

    TerminX r7279 14 Dec, 17:39 Build 7284 Fix
  • General

    This makes the output from r_showfps 3, cl_showcoords 1, and what is printed after DNDEBUG all happily coexist. The display of g_moveActorsTime and g_moveWorldTime has also been moved from cl_showcoords to r_showfps.

    TerminX r7278 14 Dec, 17:39 Build 7284
  • General

    Fix CON commands leaving useless extra values in the bytecode. They were only valid outside of executable blocks so it was never noticed.

    TerminX r7277 14 Dec, 17:39 Build 7284 FixCON
  • General

    Fix CON compiler line number accounting problem introduced with the optimization that transforms CON_SETVARVAR -> CON_SETVAR if the second parameter is a constant

    TerminX r7276 14 Dec, 17:39 Build 7284 FixCON
  • General

    Change A_AddToDeleteQueue() to call A_DeleteSprite() on sprites it removes from the queue directly, as sprites with statnums other than STAT_ACTOR and STAT_MISC are not deleted automatically when their xrepeat is 0. This fixes using CON_INSERTSPRITEQ with sprites of statnums other than STAT_ACTOR and STAT_MISC.

    TerminX r7275 14 Dec, 17:39 Build 7284 FixEngine
  • General

    This is never going to work. When it was first programmed, it was done under the assumption that dividing an integer by a power of 2 was always the same as shifting it. It turns out that this isn't the case and I'm a dumbass. :D

    TerminX r7274 14 Dec, 17:38 Build 7284