Build 3666
SVN-
General
In upward moving enemy code of VM_Move(), consider TROR boundaries.
Show details
This fixes liztroops not passing TROR layers when on the jetpack, as well as other enemies capable of moving upward, and also COMMANDER and DRONE (for which the code is special-cased).
-
General
build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh
Show details
Also, sync MAXBUNCHES to new limit in lunatic/defs_common.lua.
-
fix test.elua after map-int VX and one rename, add one microbenchmark.
-
General
Mostly engine and some gameexec.c stylistic changes.
-
in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.
Show details
... like was done with clipmove() previously. Also, do some code clean up. There are no changes of functionality.