EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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April 2012 13 builds · 40 commits

Build 2615

28 Apr 2012 · 2 commits · 1 author SVN
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  • General

    CON palfrom: sanity-check current player and maybe print error message.

    Helixhorned r2615 28 Apr, 14:56 CON
  • General

    Make two-way trains capable of carrying SE49 or SE50 sprites.

    Helixhorned r2614 28 Apr, 14:56 Engine

Build 2610

14 Apr 2012 · 1 commit · 1 author SVN
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  • General

    Fix a null pointer access in Polymer mouse picking.

    Helixhorned r2610 14 Apr, 06:04 FixEngine
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    Specifically, it was in the "determine searchwall when aiming at floor or ceiling" part. Now, if prsectors[]->ceil.plane (or ->floor.plane) is NULL, we set the searchwall to the sector's firstwall and return.

Build 2609

13 Apr 2012 · 3 commits · 1 author SVN
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  • General

    Cleanup in game.c/actors.c part2, only whitespace changes.

    Helixhorned r2609 13 Apr, 03:46
  • General

    Some cleanup in game.c/actors.c, part 1.

    Helixhorned r2608 13 Apr, 03:45
  • General

    actors.c: factor out various duplicated code in G_MoveEffectors.

    Helixhorned r2607 13 Apr, 03:45 Fix
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    - 4 instances -> HandleSE31 - 4 instances -> MaybeTrainKillPlayer - 2 instances -> MaybeTrainKillEnemies - move a couple of variables into inner blocks and add 'const' for easier reading In passing, fix a minor glitch where the squishing sound of an enemy that got run over by an SE 6 or 14 car would appear to originate from the SE instead of the enemy's last position.

Build 2606

10 Apr 2012 · 3 commits · 1 author SVN
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  • when drawing art sky, temporarily set texcoord s wrapping to clamping.

    Helixhorned r2606 10 Apr, 13:14 FixEngine
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    This properly fixes the unwanted vertical lines.

  • General

    Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again.

    Helixhorned r2605 10 Apr, 13:14 Engine
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    Of course, it's just for the heck of it, since this setting is not saved into MAP files. I kinda like the cylindrical projection...

  • General

    Fix flipping masked walls in Mapster/classic.

    Helixhorned r2604 10 Apr, 13:14 FixEngine
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    This has been there since searchbottomwall introduction in r1466.

Build 2603

9 Apr 2012 · 4 commits · 1 author SVN
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  • General

    Fix aspect correction in fullscreen mode.

    Helixhorned r2603 9 Apr, 12:22 Fix
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    Previously, we only set the viewingrange according to the physical screen's dimensions, but didn't correct yxaspect for a potential non-square pixel ratio.

  • General

    Add samples/aspect.map for calibrating aspect-related settings and testing.

    Helixhorned r2602 9 Apr, 12:22
  • General

    On Windows, auto-determine r_screenaspect on startup.

    Helixhorned r2601 9 Apr, 12:22
    Show details

    Consequently, it's not saved as a setting in either the game or editor config files. We do this by calling "GetSystemMetrics(SM_CXSCREEN)" (accordingly for y) and calculating the cvar by dividing common factors, since it has to be in the form WWHH. This may fail for _really_ strange screen dimensions, so a log message is printed at the very beginning.

  • General

    On Windows, don't allow map playtesting from Mapster when in fullscreen.

    Helixhorned r2600 9 Apr, 12:21 Engine
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    Because this doesn't even seem to work on XP, we're being spammed with DDERR_SURFACELOST messages...

Build 2599

8 Apr 2012 · 2 commits · 1 author SVN
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  • General

    Fix point deletion in Mapster32.

    Helixhorned r2599 8 Apr, 08:52 FixEngine
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    Previously, it was possible to leave a sector with less than three walls if a point got deleted transitively by a TROR link. Now, a proper check is done for all deletion candidates and a message stating which wall and sector is problematic is printed. Thanks for Diaz for pointing out the brokenness.

  • fix inconsistent format letter vs. vararg in fprintf.

    Helixhorned r2598 8 Apr, 08:52 Fix

Build 2597

8 Apr 2012 · 1 commit · 1 author SVN
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  • General

    Build tools:

    Hendricks266 r2597 8 Apr, 00:23 Fix
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    - clearbufbyte --> Bmemset - add libm to $(UTILLIBS) to fix building of mkpalette - add self-explanatory Makefile commands: dxutils, sdlutils, printdxutils, printsdlutils

Build 2595

7 Apr 2012 · 3 commits · 2 authors SVN
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  • General

    I don't know if that was the intent, but it's better than not building.

    Plagman r2595 7 Apr, 17:01
  • prototype of The Translator.

    Helixhorned r2594 7 Apr, 13:10
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    Currently syntax only. Parses the original scandcode 0x1d files, which is harder than you'd imagine given the relatively simple structure. Chokes on new-gen custom stuff.

  • General

    Fix CON parser accepting defines and numbers where writable var expected (4 cmds)

    Helixhorned r2593 7 Apr, 13:09 FixCON

Build 2592

5 Apr 2012 · 3 commits · 1 author SVN
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  • General

    A couple of less interesting changes.

    Helixhorned r2592 5 Apr, 12:49
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    - strip 'inline' from animateoffs() definition, remove declaration in build.h - one min/max -> clamp - one malloc/strlen/strcpy -> strdup

  • fix some commands breaking too early in case of a failed validation.

    Helixhorned r2591 5 Apr, 12:49 FixEngineCON
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    If one next instruction happened to be interpreted, madness would ensue, because the pointer wouldn't be aligned on the "opcode" part anymore. Also, with "seti", set current sprite index only after a successful validation.

  • General

    New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.

    Helixhorned r2590 5 Apr, 12:49 EngineCON
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    This get into the writable variable the "linking type" of the sprite with index <spritenum>. The result is a bit field of ORed values: 1: lotag has linking semantics 2: hitag 4: extra, 8: xvel, 16: yvel, 32: zvel, 64: owner (custom only) Custom setting about which sprites have what kind of linking can be programmed via EVENT_LINKTAGS: it receives a sprite index as the 'current sprite' and is supposed to return the bit field in RETURN. An example which lists sprites and their linking hi- and lotags is provided in the state 'listusedtags' in a.m32.

Build 2589

4 Apr 2012 · 9 commits · 1 author SVN
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  • General

    Fix "ignored application parameter" message for short options.

    Helixhorned r2589 4 Apr, 11:58 Fix
  • General

    Big clean up in defs.c and related content. The usual stuff...

    Helixhorned r2588 4 Apr, 11:58
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    - factor out many identical checks in a convenient function; some messages may read slightly differently now and tile ranges may be handled more strictly (error out if one of the limits is invalid) - factor out two instances of identical (up to one arg) code into tile_from_truecolpic - factor out setting picsiz[] and stuff into set_picsizanm - some checks - Make "undefmodelof" non-functional and warn. - in "animtilerange", if the tile difference is >= 64, error out since we can't store it in picanm[]

  • General

    Add dummy parsing of "nofloorpalrange" to defs.c.

    Helixhorned r2587 4 Apr, 11:57
  • General

    Move some debugging stuff out of compat.h into glbuild.h and common.h.

    Helixhorned r2586 4 Apr, 11:57
  • General

    Fix "Thanks (...) for giving us big heads" message at the end of Ep4.

    Helixhorned r2585 4 Apr, 11:57 Fix
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    This was more or less done by trial and error rather than understanding what exactly is going on there. In any case, the code for all the different ending scenes ought to be factored out instead of being duplicated with subtle differences every time.

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March 2012 42 builds · 177 commits

Build 2580

31 Mar 2012 · 2 commits · 1 author SVN
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  • remove Intel whitelist

    Plagman r2580 31 Mar, 21:32
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    Allow all drivers for now; if anything, we should start maintaining a blacklist now that most Intel chips have decent enough support to be able to run stuff satisfactorily.

  • General

    Fix OpenGL screenshots with unaligned widths such as 1366

    Plagman r2579 31 Mar, 21:24 FixEngine

Build 2577

31 Mar 2012 · 1 commit · 1 author SVN
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  • General

    Fix the MSVC build, common.c was only added to the GNU Makefile.

    Plagman r2577 31 Mar, 17:26 Fix

Build 2575

31 Mar 2012 · 3 commits · 1 author SVN
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  • General

    CON showview/showviewunbiased: silently clamp 'horiz' to HORIZ_MIN..HORIZ_MAX.

    Helixhorned r2575 31 Mar, 04:22 CON
  • General

    Allow the screen bounds difference in CON showview/-unbiased to be less than 2.

    Helixhorned r2574 31 Mar, 04:22 EngineCON
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    This requires one tweak in drawrooms' umost/dmost setup to prevent oob access. Specifically, a coordinate difference of 0 is allowed. In the classic renderer, this would mean a one-pixel (real screen coords) height or width. In Polymost, it would currently mean a one-pixel height and zero-pixel width, but this might be subject to change.

  • General

    New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias.

    Helixhorned r2573 31 Mar, 04:22 CON
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    The showview command transforms the 320-based screen bound coordinates to the real screen bounds like xreal = (x*xdim)/320, which shows a bias towards zero: for example, for a 1680 screen width, the maximum permissible value 319 is mapped to round_to_zero((319*1680)/320) == 1674. (The rounding is implicit in the integer division). This makes it impossible for a view to cover the whole screen with any other resolution than 320x200. The new command transforms the bounds like xreal = (x*(xdim-1))/319, which would map 319 to 1679 in the preceding example.

Build 2571

29 Mar 2012 · 5 commits · 1 author SVN
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  • General

    When requesting a non-fogged identity lookup from makepalookup(), alias to palookup[0].

    Helixhorned r2571 29 Mar, 14:17 Engine
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    (That is, the base shade table.) Before, we allocated each palookup buffer. For a vanilla setup, this means that we're now saving 224*32*256 ~= 1.8 megs, which might be interesting for low-memory gadgets.

  • General

    Don't fall back on allocache if malloc'ing a palookup buffer or transluc table fails.

    Helixhorned r2570 29 Mar, 14:17 FixEngine
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    First, it's unlikely in our day and age. Second, they're always free'd at the end, so allocache'ing them is incorrect.

  • General

    Make makepalookup() accept NULL for 'remapbuf', meaning "use identity mapping".

    Helixhorned r2569 29 Mar, 14:17 Engine
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    Also, - use this in game.c and astub.c palookup loading code - when makepalookup() is passed a 0 palnum, return early. This means that 'fogpal' will silently fail when attempting to change pal 0. - in 'makepalookup' DEF command, error out if passed a pal of 0.

  • General

    DEF command 'makepalookup', allowing indpt. specification of fog and color remapping.

    Helixhorned r2568 29 Mar, 14:16 Engine
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    The syntax is as follows: makepalookup { <token-list...> } where valid tokens are * pal <palnum>: the palette number, 1 .. 250 * red <num>, green, blue (or r, g, b): the fog color components on a 0 to 63 scale. Components that are not present are assumed to be 0. * remappal <palnum>: the palette number to take the index remapping from, i.e. 21 for blue -> red. When absent, defaults to 0. * remapself: when present, specifies that the remappal is the same as the 'pal'. This is to prevent textual redundancy when overwriting existing palookups. Examples (best tested with tile #251): 1) makepalookup { pal 200 red 30 remappal 23 } This creates palookup 200 with a fog of (30,0,0) and a blue-to-yellow remapping (assuming it has not been changed before) 2) makepalookup { pal 21 red 30 remapself } This 'fogifies' palookup 21 with a red fog. 3) makepalookup { pal 21 red 30 } This overwrites palookup 21 with a red fog, but clears the blue-to-red remapping. The fog aspect of this command affects the GL modes just like 'fogpal', but the remapping has no effect for hightiles. - Also, silently clamp 'fogpal' r,g,b values to the range 0 .. 63.

  • General

    In OpenGL modes, save savegame screenshots as they appear on the screen.

    Helixhorned r2567 29 Mar, 14:16 Engine
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    Instead of drawing the rooms and masks with the classic renderer once. The captured scene is transformed to use the base palette, so that the screenshot will also show up in classic. No aspect correction is done.

Build 2566

28 Mar 2012 · 14 commits · 1 author SVN
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  • General

    The obligatory portion of trivial stuff.

    Helixhorned r2566 28 Mar, 12:45
  • Fix a potential uninitialized mem read in debug msg when in void space.

    Helixhorned r2565 28 Mar, 12:45 FixEngine
  • General

    Clean up astub.c in a similar fashion to the preceding changes.

    Helixhorned r2564 28 Mar, 12:44
  • General

    Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().

    Helixhorned r2563 28 Mar, 12:44
  • General

    numgrpfiles --> NUMGRPFILES in Apple/GameListSource.game.m

    Helixhorned r2562 28 Mar, 12:44
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