April 2019
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Fix -fpermissive function pointer type errors
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#ifdef'd out supportdir and user_profiles_disabled stuff for now.
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Patch from Striker.
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Hacks to input code just to get it to compile.
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Patch from Striker.
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Added dummy M32RunScript/G_Polymer_UnInit/app_crashhandler/osdcmd_restartvid calls.
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Patch from Striker.
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Made a slight stylistic change to GetSyncInfoFromPacket declaration to match actual function.
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Patch from Striker.
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Added 1.f to floating point volume parameter of FX_Play(3D) calls, will need a proper implementation at some point.
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Patch from Striker.
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General
Dummy functions for mmulti.h for now until OldMP's mmulti is ported
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Patch from Striker.
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Put a temporary shim in to get the length of an anm file to pass to ANIM_LoadAnim.
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Patch from Striker.
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General
Move structs out of animlib.cpp and into animlib.h.
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Patch from Striker.
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Get the log file working and avoid crashing due to not doing so
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Patch from Striker.
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Get grpscan.cpp compiling by fixing declaration and initialization of grpfiles/foundgrps
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Patch from Striker.
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Fix overflow in password member of "GAME_SET gs" struct.
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Patch from Striker.
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Add includes of config.h where needed
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Patch from Striker.
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Replace old crc32 functions with Bcrc32, mirroring how it's used in Duke's grpscan.cpp.
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Patch from Striker.
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Update calls to functions that have been renamed.
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Patch from Striker.
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Comment bad free calls to pointers that are never heap allocated.
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Patch from Striker.
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Replace void* with decltype(o) in TRAVERSE define.
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Patch from Striker.
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Make the function GetSyncInfoFromPacket in sync.cpp match the declaration in net.cpp. Fixed signed-ness of lumplockbyte to stop unresolved externals.
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Patch from Striker.
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Remove very bad externs.
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Patch from Striker.
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Deal with how C++ does not implicitly convert enums to or from ints
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Typedef Voc3D_Flags and Voc_Flags to int, and turn typedef'd enums into normal enums. Patch from Striker.
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Add casts to void pointers where needed
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Patch from Striker.
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Fix questionable function pointer typecasts
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Patch from Striker.
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Fix types of min/max statements
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Patch from Striker.
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Add TrackerCast where needed for printf.
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Patch from Striker.
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Fix const correctness issues.
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Patch from Striker.
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General
Add VoidSW VS project files.
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Patch from Striker.
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General
Patch from NY00123: Fix the black editor cursor in Polymost bug
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Patch from NY00123: Fix for transparency in the tile selection view, in Polymost
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Patch from NY00123: Fix sprite insertions in the 2D-3D editor window
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Patch from Nuke.YKT: Allocate voxel VBOs on video mode change
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Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost
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Includes "Fix screen tilt regression on mirror rendering"
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Patch from Nuke.YKT to fix a TROR in Polymost issue
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Report by oasiz: It only occurs when you try to sandwich surfaces and kind of punch through. It seems similar to the kind of behavior that the pre-TROR fixes did (where you had to stand on the TROR sector for things to work). This seems to work if the weird wall is punching IN on your sector but not OUT to another.
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General
Tiny performance cleanup in G_ShowView
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Fix dumbass problem with r7463 that screwed up projectiles
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Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water
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More player clipping fixes
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Update VS projects to the VS2019 platform toolset
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We probably don't want to be bailing out here when handling a clipshape
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Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON
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Retire the original naive updatesector() and updatesectorz() in favor of the breadth-first versions
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Fix player bumping their head on the ceiling during a jump... again...
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Add updatesectorbreadthz(), change pushmove() to use updatesectorbreadth(), and modify updatesectorbreadth() to include the early inside_p() return regular updatesector() has
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This seems to work a little better to allow the player to jump into places they expect to be able to jump into
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Use updatesectorbreadth() in clipmove()
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Minor cleanup for updatesectorbreadth()
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const correctness for parameters passed to the updatesector family of functions
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Use bitmap manipulation functions for "bitptr"
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Minor cleanup of breadth-first search functions
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Add simple bitmap manipulation functions
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engine.cpp: lintersect(): use klabs() instead of abs()