Build 2808
SVN-
General
Add description for 'remap' to mapster32.cfg, add 'setstartpos' to a.m32.
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The latter is commented out, since it has to be *compiled* with script_expertmode enabled.
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hook up non-power-of-two ysize wall/mask drawing in asm builds, too.
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add {,m,t}vlineasm1nonpow2, currently unreferenced from high-level drawing.
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fix drawing of walls and maskwalls with non-pow2 y size tiles.
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Related to that, it looks like out-of-bounds accesses when drawing such walls/ maskwalls or *sprites* are fixed, too. Sprites still show a stray lines on some occasions, but Valgrind doesn't complain then.