EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 1 active

Showing 1,769 builds

Export CSV
Display options
Commit details:
Active filters: Repository: SVN Clear all

August 2019 71 builds · 191 commits

Build 8034

16 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    Ignore cstat 32768 sprites in map view

    TerminX r8034 16 Aug, 05:05 Engine
  • General

    Tweak weapon autoswitch menu option text

    TerminX r8033 16 Aug, 05:05
  • General

    Don't spawn TRANSPORTERSTAR if FURY

    TerminX r8032 16 Aug, 05:05

Build 8031

16 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    Add r_swapcomplete cvar to control what happens after SDL_GL_SwapWindow()

    TerminX r8031 16 Aug, 02:11
    Show details

    0: do nothing 1: glFinish() 2: busy loop until currentVBlankInterval 3: glFlush()

Build 8030

15 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    Add console/log output for when the player is killed by various internal things, to aid in debugging

    TerminX r8030 15 Aug, 21:58
  • General

    Use a vec3_t instead of separate vars to hold temporary position data in G_HandleMirror()

    TerminX r8029 15 Aug, 21:58
  • General

    if out the in_mousebias and in_mousedeadzone cvars

    TerminX r8028 15 Aug, 21:58

Build 8022

15 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    Add option to disable the game side framerate limiter back into the menu

    TerminX r8022 15 Aug, 09:57
  • General

    Add toggle for always run back to the menu

    TerminX r8021 15 Aug, 09:57
  • General

    Fix borderless windowed fullscreen mode

    TerminX r8020 15 Aug, 09:57 Fix

Build 8016

14 Aug 2019 · 7 commits · 2 authors SVN
Open build
  • General

    Don't clobber E1L8 for user maps

    Hendricks266 r8016 14 Aug, 21:39
  • General

    Return to the main menu after completing a user map

    Hendricks266 r8015 14 Aug, 21:39
  • Fix Y/N options with three lines

    Hendricks266 r8014 14 Aug, 21:39 Fix
  • Fix the Sound and Music Volume options in a way that works for Duke too, using indentation

    Hendricks266 r8013 14 Aug, 21:39 Fix
  • Disable the gamepad axes and buttons menus if opening them would cause an abort due to having no items

    Hendricks266 r8012 14 Aug, 21:39
Show the other 2 commits in this build

Build 8009

14 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    timer.cpp: improve cross-platform & cross-compiler issues relating to precision & period.

    pogokeen r8009 14 Aug, 14:42
    Show details

    Handle timerlastsample such that we don't throw away time & run slow in certain cases. Ensure when calculating n, we do the double division first before multiplying for sake of floating point precision.

Build 8007

14 Aug 2019 · 2 commits · 1 author SVN
Open build
  • General

    Update md3_vox_calcmat_common to solve a sporadic voxel flickering issue

    Hendricks266 r8007 14 Aug, 09:11 Engine
    Show details

    Patch by Nuke.YKT.

  • General

    Fix use of wrong macros for game controller buttons in game-side input.cpp

    Hendricks266 r8006 14 Aug, 09:11 Fix

Build 8003

14 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    This should be enough for SDL controller hotplug support but I haven't tested it

    TerminX r8003 14 Aug, 07:26
  • General

    This timing stuff actually works

    TerminX r8002 14 Aug, 07:26 Fix
    Show details

    It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

  • General

    Call A_GetZLimits() for sprites in the map at load time

    TerminX r8001 14 Aug, 07:26 Engine