EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2019

  • General

    This adds back in the engine's old automapping feature

    TerminX r7873 31 Jul, 23:50 Build 7873 Engine
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    This was removed a long time ago because Duke3D and Shadow Warrior don't use it.

  • General

    Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput()

    TerminX r7872 31 Jul, 23:50 Build 7873
  • General

    Fix silly branching logic in engineLoadBoard()

    TerminX r7871 31 Jul, 23:50 Build 7873 Fix
  • General

    Don't blow away wall cstat bit 14 for use as a temp flag in the editor

    TerminX r7870 31 Jul, 23:50 Build 7873 Engine
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    Patch from Nuke.YKT.

  • General

    Work around an issue with far plane clipping with voxels without mipmaps in software mode

    TerminX r7869 31 Jul, 23:50 Build 7873 Engine
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    Patch from Nuke.YKT.

  • General

    Emulate slope overflow in Polymost in order to match the rest of the engine's slope algorithms

    TerminX r7868 31 Jul, 23:50 Build 7873 FixEngine
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    Patch from Nuke.YKT.

  • General

    Hopefully work around more Polymost polygon leakages

    TerminX r7867 31 Jul, 23:50 Build 7873 Engine
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    Patch from Nuke.YKT.

  • General

    Cache the distrecip[] table

    TerminX r7866 31 Jul, 23:50 Build 7873
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    Patch from Nuke.YKT.

  • General

    "Another dumb polymost optimization. Probably worth few fps in heavy scenes"

    TerminX r7865 31 Jul, 23:50 Build 7873 Engine
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    Patch from Nuke.YKT

  • General

    Make ksgn() return int instead of int32_t

    TerminX r7864 31 Jul, 23:50 Build 7873
  • General

    if 0 out our klabs() function and just define it as abs()

    TerminX r7863 31 Jul, 23:50 Build 7873
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    The compiler generates much better code for this now.

  • General

    Untabify a couple of headers

    TerminX r7862 31 Jul, 23:50 Build 7873
  • General

    I'm not aware of any particular issues this change fixes, but I definitely don't intend this hack to ever affect anything while the player is on the ground

    TerminX r7861 31 Jul, 23:50 Build 7873 Fix
  • General

    Apply "reset object trackers on savegame load" patch

    TerminX r7860 31 Jul, 23:50 Build 7860
  • General

    Wahhh, I'm MSVC and I cry about applying unary negation to a boolean

    TerminX r7859 31 Jul, 23:49 Build 7860
  • General

    Fix issue rendering TROR when the camera's z coordinate is right on the portal

    TerminX r7858 31 Jul, 23:49 Build 7860 FixEngine
  • General

    Another clipping fix

    TerminX r7857 31 Jul, 23:49 Build 7860 Fix
  • General

    Add sc_Space to I_AdvanceTrigger() and I_AdvanceTriggerClear()

    TerminX r7856 31 Jul, 23:49 Build 7860
  • General

    Switch fadepal() and fadepaltile() over to using I_CheckAllInput()/I_ClearAllInput() instead of checking for the spacebar exclusively

    TerminX r7855 31 Jul, 23:49 Build 7860
  • General

    polymost_scansector(): avoid using a culling method not designed for voxels when handling 1-sided wall aligned sprites that have voxel replacements

    pogokeen r7854 31 Jul, 17:08 Build 7854 Engine
  • General

    Fix mixing offscreenrendering (render targets) and mirrors. Don't allow recursing beyond 1 level of mirroring through multiple levels of render targets.

    pogokeen r7853 31 Jul, 17:08 Build 7854 Fix
  • General

    Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,

    pogokeen r7852 31 Jul, 17:08 Build 7854 FixEngineCON
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    and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

  • General

    tilepacker.cpp: enclose macro substituted values in parenthesis

    pogokeen r7851 31 Jul, 17:07 Build 7854
  • General

    ext loading

    Hendricks266 r7850 30 Jul, 20:39 Build 7850
  • General

    Fix bad tilepacker preprocessor definition

    TerminX r7849 26 Jul, 16:11 Build 7849 Fix
  • General

    Fix for emerging from TROR water

    TerminX r7848 26 Jul, 16:11 Build 7849 Fix
  • General

    Revise r7838 again

    TerminX r7847 26 Jul, 14:54 Build 7847
  • General

    Patch from Nuke.YKT to work around precision-based inaccuracy problems in Polymost TROR

    TerminX r7846 26 Jul, 14:54 Build 7847 Engine
  • General

    Add MERGE_NODES macro for Polymost... this will be used in the following commit

    TerminX r7845 26 Jul, 14:54 Build 7847 Engine
  • General

    Patch from Nuke.YKT to clip bunches to screen boundaries in Polymost

    TerminX r7844 26 Jul, 14:54 Build 7847 Engine
  • General

    Patch from Nuke.YKT to fix sloped floor and ceiling textures wiggling around in Polymost

    TerminX r7843 26 Jul, 14:54 Build 7847 FixEngine
  • General

    Revise r7838: one less dumbass typo

    TerminX r7842 24 Jul, 11:06 Build 7842 Fix
  • General

    Make it easier to jump into vents

    TerminX r7841 24 Jul, 11:06 Build 7842
  • General

    Remember to delete .esv.ext file when deleting .esv file itself

    TerminX r7840 24 Jul, 11:06 Build 7842
  • General

    Automatic source file dependency generation for GNUmakefile

    TerminX r7839 24 Jul, 08:00 Build 7839
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    This automatically saves the dependencies used for a given object file during the first compilation, then uses the generated data for each subsequent compile to determine if the object needs to be rebuilt. Why? Because if I see one more warning about the C++ One Definition Rule, I'm going to fucking snap.

  • General

    Revise r7835: instead of not testing wall sprites, we'll just ignore the side blockers

    TerminX r7838 24 Jul, 05:56 Build 7838 Engine
  • General

    Move RCtrl keybind for gamefunc_Fire to slot 1 instead of 2

    TerminX r7837 24 Jul, 05:56 Build 7838
  • General

    Fix issue with the autorun key when resetting controls to defaults, and give gamefunc_Last_Used_Weapon a default key binding of X

    TerminX r7836 24 Jul, 05:56 Build 7838 Fix
  • General

    Don't check clip objects for sprites in the keepaway() loop in clipmove()

    TerminX r7835 24 Jul, 03:56 Build 7835 Engine
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    This prevents some hilarious issues with deadly wall decorations. The "side blocker" clip lines that already exist for these sprites should already prevent the kinds of clipping issues this loop is intended to address, anyway.

  • General

    OK, this is just a bit too restrictive

    TerminX r7834 24 Jul, 03:56 Build 7835
  • General

    Fix clipping issue with jumping

    TerminX r7833 23 Jul, 22:23 Build 7833 Fix
  • General

    Fix additional clipmove() issue

    TerminX r7832 23 Jul, 22:23 Build 7833 FixEngine
  • General

    Clean up raytrace() and rename it to cliptrace()

    TerminX r7831 23 Jul, 18:38 Build 7831
  • General

    Allow reading vec3_whatever_t as vec2 directly

    TerminX r7830 23 Jul, 18:38 Build 7831
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    It's a union in a struct in a union in a struct. Oh god, what have I done.

  • General

    Additional clipmove() reworks

    TerminX r7829 23 Jul, 18:38 Build 7831 FixEngine
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    This fixes a LOT of clipping errors but needs thorough testing.

  • General

    Switch a few iterators in clipmove() from int to native_t

    TerminX r7828 23 Jul, 18:37 Build 7831 Engine
  • General

    clipmove() patch from Nuke.YKT:

    TerminX r7827 23 Jul, 18:37 Build 7831 Engine
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    "In some edge cases posx/y might be 'inside' of neighbor sector. I've added double check for this case"

  • General

    Add divscale64()

    TerminX r7826 23 Jul, 18:37 Build 7831
  • General

    Minor pushmove() cleanup

    TerminX r7825 23 Jul, 18:37 Build 7831
  • General

    Replace check_floor_curb() with cliptestsector()

    TerminX r7824 23 Jul, 18:37 Build 7831