EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters

Showing 8,866 commits

Export CSV
Display options
Commit details:

September 2019

August 2019

  • General

    clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).

    pogokeen r8064 29 Aug, 23:05 Build 8064 Fix
    Show details

    Provide compareHighPrecision() for any code that needs higher precision comparisons.

  • General

    Support fullscreening to the correct display in multiple monitor configurations

    TerminX r8063 29 Aug, 13:06 Build 8063
  • General

    Fix critical TROR map corruption bug in the editor

    TerminX r8062 29 Aug, 12:01 Build 8062 Fix
    Show details

    Patch from Nuke.YKT.

  • General

    More gamefunc_Toggle_Crouch improvements

    TerminX r8061 29 Aug, 12:00 Build 8062
  • General

    Fix SDL borderless windowed mode for real this time

    TerminX r8060 29 Aug, 12:00 Build 8062 Fix
    Show details

    Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

  • General

    Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair

    TerminX r8059 29 Aug, 12:00 Build 8062
    Show details

    Now bound to C by default.

  • General

    Use a sound's volume offset parameter as the max distance if the explosion flag is set

    TerminX r8058 29 Aug, 12:00 Build 8062
  • General

    Rework crouch toggle

    TerminX r8057 28 Aug, 22:15 Build 8057
    Show details

    This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.

  • General

    clockticks header fix

    TerminX r8056 28 Aug, 22:15 Build 8057 Fix
  • General

    Set actor .bpos after A_GetZLimits() in A_Spawn()

    TerminX r8055 28 Aug, 22:14 Build 8055
  • General

    Only use --high-entropy-va on x86_64

    TerminX r8054 28 Aug, 18:21 Build 8054
  • General

    Fix MSVC build

    TerminX r8053 28 Aug, 18:21 Build 8054 Fix
  • General

    Fix synthesis

    TerminX r8052 27 Aug, 21:40 Build 8052 Fix
  • General

    kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597

    pogokeen r8051 27 Aug, 06:40 Build 8051 Fix
  • General

    Change some clocks to support sub-tick precision using a new class, ClockTicks.

    pogokeen r8050 27 Aug, 06:39 Build 8051 Fix
    Show details

    Using that higher precision, interpolate at a higher granularity. Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts. Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions). Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

  • General

    Fix W_GCC_9 in Common.mak

    TerminX r8049 written 26 Aug 2019 Build 8051 Fix
  • General

    Ultra minor clipping stuff

    TerminX r8048 written 26 Aug 2019 Build 8051
  • General

    Don't consider CLIPCURBHEIGHT for ceiling clipping

    TerminX r8047 written 26 Aug 2019 Build 8051
  • General

    This should be MAXSECTORS

    TerminX r8046 written 26 Aug 2019 Build 8051
  • General

    Remove EDUKE32_PREDICT_ macro usage in clip.cpp so the game doesn't stall if a weird clipping malfunction occurs

    TerminX r8045 written 26 Aug 2019 Build 8051
  • General

    Make building Fury easier with FURY=1

    Hendricks266 r8044 written 20 Aug 2019 Build 8051
  • General

    Fix mouse buttons 4 and 5 on Linux with SDL2, at least for 2.0.9 and up

    Hendricks266 r8043 20 Aug, 20:18 Build 8043 Fix
  • General

    VS project fixes from Striker.

    Hendricks266 r8042 20 Aug, 20:02 Build 8042 Fix
  • General

    Fix "bind showkeys" crash

    Hendricks266 r8041 20 Aug, 20:02 Build 8042 Fix
  • General

    Yeahhhhhh, this wasn't a great idea

    TerminX r8040 18 Aug, 19:06 Build 8040
  • General

    I don't know why I read this diff backwards.

    Hendricks266 r8039 17 Aug, 15:38 Build 8039
  • General

    Remove fav priority weapon switch setting from menu, still available as a cvar

    Hendricks266 r8038 17 Aug, 15:33 Build 8038
  • General

    Re-enable mouse dead zone and mouse bias in input code, follow-up to r8028

    Hendricks266 r8037 17 Aug, 15:33 Build 8038
  • General

    I impress myself sometimes

    TerminX r8036 16 Aug, 08:57 Build 8036
  • General

    Reduce stencil buffer size

    TerminX r8035 16 Aug, 08:57 Build 8036 Fix
    Show details

    Revert if it causes issues in anything.

  • General

    Ignore cstat 32768 sprites in map view

    TerminX r8034 16 Aug, 05:05 Build 8034 Engine
  • General

    Tweak weapon autoswitch menu option text

    TerminX r8033 16 Aug, 05:05 Build 8034
  • General

    Don't spawn TRANSPORTERSTAR if FURY

    TerminX r8032 16 Aug, 05:05 Build 8034
  • General

    Add r_swapcomplete cvar to control what happens after SDL_GL_SwapWindow()

    TerminX r8031 16 Aug, 02:11 Build 8031
    Show details

    0: do nothing 1: glFinish() 2: busy loop until currentVBlankInterval 3: glFlush()

  • General

    Add console/log output for when the player is killed by various internal things, to aid in debugging

    TerminX r8030 15 Aug, 21:58 Build 8030
  • General

    Use a vec3_t instead of separate vars to hold temporary position data in G_HandleMirror()

    TerminX r8029 15 Aug, 21:58 Build 8030
  • General

    if out the in_mousebias and in_mousedeadzone cvars

    TerminX r8028 15 Aug, 21:58 Build 8030
  • Add warning message when the user has the in-game VSync option enabled

    Hendricks266 r8027 15 Aug, 21:54 Build 8027
  • General

    Revert r8024

    Hendricks266 r8026 15 Aug, 17:30 Build 8026 Fix
  • Separate everything in AdvanceTrigger into a new TextSubmit except Space so it doesn't submit text fields such as savegames

    Hendricks266 r8025 15 Aug, 17:20 Build 8025
  • General

    Rename Silent protagonist to Protagonist speech

    Hendricks266 r8024 15 Aug, 17:20 Build 8025