September 2019
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Steam wrapper fixes
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Linux voidwrap build fixes
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Drop .0 extension from libvoidwrap_steam.so
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Filenames with ABI versioning information are generally used for actual shared libraries that get installed system-wide and potentially upgraded independently from the binaries that utilize them, but this is local stuff that only ever sits in a directory with the binary that needs it.
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Statically link voidwrap with the CRT to drop the dependency on VCRUNTIME140.dll and friends
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This should help with some of the player movement fuckery
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This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.
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Fix bugged height check in cliptestsector()
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This fixes the shrinker in E1L4
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I wonder what it breaks! :D
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Silence dogshit -Wcast-function-type warning
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EDUKE32_STANDALONE EVENT_CAPIR
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Add menu option to reset achievement data for EDUKE32_STANDALONE builds
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Add communityApiEnabled() and communityApiGetPlatformName()
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Add Voidwrap_Steam_ResetStats() to reset achievements
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Add missing EDUKE32_STANDALONE ifdef
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Remove getzsofslope_player() and use yax_getzsofslope() and getcorrectzsofslope() to determine the player's .truecz and .truefz values
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Add yax_getzsofslope(), based on getzsofslope_player()
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Fix polymost_dorotatesprite() clipping
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Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles
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Fix bug with SFLAG_NOWATERSECTOR in EDUKE32_STANDALONE (Fury) builds
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Fix issue where baselayer.h was accidentally included within an extern C block in mouse.h
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Just formatting...
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Expose control over the list of statnums that hitradius will damage to CON
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Fix a couple remaining issues with crouch toggle
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Take slope heights into account in A_RadiusDamage()
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This theoretically helps with cases in which the player is squished by geometry
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Eliminate another goofy holdover from the old version of A_RadiusDamage()
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Add missing abs() call to z check before EVENT_JUMP
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polymost.cpp: fix buffer overflow issue in uploadpalswap() & correct the code to initialize an extra row of black pixels
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cheev
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Avoid a truncation warning in compat.h
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Add Voidwrap, by Striker and NY00123. Heavily reorganized by me.
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Separate -Wl,--dynamicbase into its own variable so it can be disabled independently.
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For some reason it breaks my GDB.
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Fix warning in clip.cpp
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Make sjson its own object
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Fix dumbass problem with A_RadiusDamage()
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EDUKE32_STANDALONE stuff
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Fix qradarang calculation
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Fix relative aligned floor/ceiling texture wiggling
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Patch from Nuke.YKT.
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Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D
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More A_RadiusDamage() work
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Add borderless windowed mode options to menu
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EDUKE32_STANDALONE crap
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Fix USE_OPENGL=0 builds
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Fix obscure animlib bug
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Change A_DamageWall() parameter from pointer to reference because we don't write to it
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Fast A_RadiusDamage()
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VS project updates
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Bump BMAXPAGESIZE to 16384
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x86 stuff will only ever return 4096, but 64-bit ARM supports 16K.
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Fix npot sky rendering in Polymost
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Patch from Nuke.YKT.
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At some point these two lines got removed from CON_IFCANSHOOTTARGET
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Flat parallax skies in Polymost
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Patch from Nuke.YKT.