EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2015 18 builds · 45 commits

Build 5293

11 Jul 2015 · 1 commit · 1 author SVN
Open build
  • further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"

    TerminX r5293 11 Jul, 16:07 Engine

Build 5292

11 Jul 2015 · 1 commit · 1 author SVN
Open build
  • fix two "variable may be used uninitialized" warnings.

    Helixhorned r5292 11 Jul, 10:06 FixEngine
    Show details

    I didn't produce a case when this could actually have happened, but reading the code, in the case of variable 'j' it seems possible with an empty map.

Build 5291

11 Jul 2015 · 1 commit · 1 author SVN
Open build
  • fix a possible oob read via drawspritelabel; sanitize 2d3d mode.

    Helixhorned r5291 11 Jul, 07:13 FixEngine
    Show details

    That is, in m32_is2d3dmode(), also check if 2d and 3d mode resultions are the same. Otherwise, oob writes (e.g. via tileinfo_doprint()) and other thinkable niceties may ensue.

Build 5290

10 Jul 2015 · 5 commits · 1 author SVN
Open build
  • 2d mode performance improvements

    TerminX r5290 10 Jul, 14:19 Engine
  • improve 2d mode sprite label display. I want to test this further, so this is marked as DONT_BUILD.

    TerminX r5289 10 Jul, 00:56 Engine
  • General

    Update VS project. DONT_BUILD.

    TerminX r5288 10 Jul, 00:56
  • General

    Disable FLAC in MSVC builds for now until I have time to build new libraries that are compatible with VS2015. DONT_BUILD.

    TerminX r5287 10 Jul, 00:56
  • fix 3d picture-in-picture when editing a map with TROR.

    TerminX r5286 10 Jul, 00:56 FixEngine

Build 5283

8 Jul 2015 · 1 commit · 1 author SVN
Open build
  • General

    Address complaints from the "Mapster32 problems and bugs" thread.

    TerminX r5283 8 Jul, 20:55 FixEngine

Build 5282

7 Jul 2015 · 15 commits · 1 author SVN
Open build
  • General

    Mapster32 changes:

    TerminX r5282 7 Jul, 20:34 FixEngine
    Show details

    -2d mode sprite colors are now automatically generated from the sprite's 8-bit tile. -Zooming in and out has been smoothed out. -The 2d mode crosshair cursor is now 1px thick instead of 2. -The left mouse button can now be used to select multiple wall points and sprites in 2d mode. -Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;) -'-L function in 3d mode works again. -Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites. -2d mode status bar has been made a few shades lighter.

  • General

    New experimental Mapster32 hybrid 2D/3D mode feature. Pressing F10 in 2D mode enables a picture-in-picture 3D view in the corner of the screen. When moving the mouse over the 3D view, the controls change to 3D mode controls and all 3D mode operations can be performed. The 3D view can be resized with shift + F10 and can be moved to different positions by holding CTRL and using the arrow keys.

    TerminX r5281 7 Jul, 20:34 Engine
    Show details

    This commit also implements a much more useful automatic grid sizing feature and smooths out zooming in and out of the map.

  • General

    Very minor OSD cleanups, no functional changes. I was planning on doing more with this but decided to do something else instead, so I want it out of my tree without losing it. DONT_BUILD.

    TerminX r5280 7 Jul, 20:34
  • General

    Makefile tweaks: remove BUILD_FINISHED because it frequently appeared in the wrong place when using make -j, and remove "executable" wording from linking phase. DONT_BUILD.

    TerminX r5279 7 Jul, 20:34 Fix
  • General

    Enable sector drawing and textured map in Mapster32 sideview mode with a sideview elevation of 512 (straight up and down).

    TerminX r5278 7 Jul, 20:34 Engine
Show the other 10 commits in this build

June 2015 4 builds · 9 commits

Build 5267

14 Jun 2015 · 2 commits · 1 author SVN
Open build
  • General

    Fix automap lines in Polymer mode

    Plagman r5267 14 Jun, 16:42 FixEngine
  • General

    add pr_nullrender variable to toggle drawing and updating GL buffers

    Plagman r5266 14 Jun, 16:42

Build 5265

7 Jun 2015 · 2 commits · 1 author SVN
Open build
  • fix an oob write in test_map().

    Helixhorned r5265 7 Jun, 02:55 FixEngine
  • General

    mdsprite.c: from updateanimation(), if m->[cn]frame >= numframes, clear to 0.

    Helixhorned r5264 7 Jun, 02:55 Engine
    Show details

    This prevents an oob access when rendering, the one observed was at polymer.c:4255.

Build 5263

6 Jun 2015 · 2 commits · 1 author SVN
Open build
  • General

    Fix an out-of-bounds read in getpskyidx().

    Helixhorned r5263 6 Jun, 08:04 Fix
  • General

    m32exec.c fix "multiple unsequenced modifications to 'insptr' [-Wunsequenced]".

    Helixhorned r5262 6 Jun, 08:04 Fix

Build 5261

3 Jun 2015 · 3 commits · 1 author SVN
Open build
  • General

    Fix clipshapes, accidentally broken in my vec2_t rotatepoint commit.

    TerminX r5261 3 Jun, 17:04 Fix
  • General

    Fix crash when playing back an .ogg with comment metadata that doesn't contain "=".

    TerminX r5260 3 Jun, 17:03 Fix
  • General

    Android and MSVC build fixes. DONT_BUILD.

    TerminX r5259 written 30 May 2015 Fix

May 2015 15 builds · 97 commits

Build 5258

27 May 2015 · 11 commits · 1 author SVN
Open build
  • General

    Define the formerly nonsensical combination of orientation bits 256 and 512 to mean "automatically zoom the tile so that the 320x200 coordinate system is vert-minus widescreen instead of horiz-plus".

    Hendricks266 r5258 27 May, 01:48
  • General

    Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing]

    Hendricks266 r5257 27 May, 01:48 Fix
  • Add "multipsky" token.

    Hendricks266 r5256 27 May, 01:47
  • General

    Convert multi-psky handling to use dynamically-allocated arrays.

    Hendricks266 r5255 27 May, 01:47
  • General

    Re-expose kpzbufsiz and set it to zero in uninitengine, preventing potential crashes from successive re-initializations of the engine.

    Hendricks266 r5254 27 May, 01:47 FixEngine
Show the other 6 commits in this build

Build 5246

25 May 2015 · 9 commits · 2 authors SVN
Open build
  • General

    r5238 build fix

    TerminX r5246 25 May, 17:48 Fix
  • General

    Minor internal CON changes.

    TerminX r5245 25 May, 17:48 CON
  • General

    Minor VPX playback optimization. DONT_BUILD.

    TerminX r5244 25 May, 17:48
  • General

    Add line numbers to a couple of .def parsing warning messages. At some point these should probably all be cleaned up, similar to how they're handled with CON parsing. DONT_BUILD.

    TerminX r5243 25 May, 17:48 CON
  • General

    Misc Android. DONT_BUILD.

    TerminX r5242 25 May, 17:48
Show the other 4 commits in this build

Build 5237

25 May 2015 · 7 commits · 1 author SVN
Open build
  • fix negative alpha for 'rotatespritea'. BUILD_LUNATIC.

    Helixhorned r5237 25 May, 05:57 FixCON
    Show details

    Conceptually, this amends r4428.

  • from 'definevolumename', make g_numVolumes be determined as in C-CON.

    Helixhorned r5236 25 May, 05:57 CON
  • CON

    check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then.

    Helixhorned r5235 25 May, 05:57 CON
    Show details

    Background: AMC TC initializes per-player variables from this event.

  • General

    Free alloc'd anims in h_dukeanim. Adds a function hash_loop().

    Helixhorned r5234 25 May, 05:57
  • suffix gamearray file names with '.gar'.

    Helixhorned r5233 25 May, 05:57 CON
Show the other 2 commits in this build

Build 5230

22 May 2015 · 1 commit · 1 author SVN
Open build
  • fix rendering of middle part of 1-way masked wall.

    Helixhorned r5230 22 May, 05:43 FixEngine
    Show details

    It does not depend on the "swap bottom wall parts" bit being set. The fix is by matching up the related code with Polymost.

Build 5229

19 May 2015 · 19 commits · 1 author SVN
Open build
  • General

    Re-expose clipmoveboxtracenum.

    Hendricks266 r5229 19 May, 15:11
  • SW

    Fix warning: array subscript is above array bounds [-Warray-bounds]

    Hendricks266 r5228 19 May, 15:10 Fix
  • SW

    Fix warning: variable may be used uninitialized in this function [-Wmaybe-uninitialized]

    Hendricks266 r5227 19 May, 15:10 Fix
  • SW

    Fix warning: type does not match original declaration [enabled by default]

    Hendricks266 r5226 19 May, 15:10 Fix
  • SW

    Replace calls to Error() with buildprintf().

    Hendricks266 r5225 19 May, 15:09
Show the other 14 commits in this build

Build 5210

19 May 2015 · 14 commits · 1 author SVN
Open build
  • General

    Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.

    Hendricks266 r5210 19 May, 15:04 Engine
  • SW

    Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.

    Hendricks266 r5209 19 May, 15:04 Engine
  • SW

    Modify the border-drawing code to work with our widescreen code.

    Hendricks266 r5208 19 May, 15:03
  • SW

    automapping (deleted), visibility --> g_visibility, numpalookups --> numshades

    Hendricks266 r5207 19 May, 15:03
  • SW

    Update some API calls.

    Hendricks266 r5206 19 May, 15:03
Show the other 9 commits in this build

Build 5196

19 May 2015 · 2 commits · 1 author SVN
Open build
  • General

    Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.

    Hendricks266 r5196 19 May, 14:54
  • iOS

    Set up and enable building with USE_OPENGL. DONT_BUILD.

    Hendricks266 r5195 written 16 May 2015

Build 5194

16 May 2015 · 2 commits · 1 author SVN
Open build
  • implement NODEFAULT per-actor gamevars in the C-CON fashion.

    Helixhorned r5194 16 May, 07:27 CON
    Show details

    For glocal gamevars, the LunaCON semantics (session gamevar) are kept. For per-actor ones, this now prevents resetting a gamevar's value to default on spawn or loadactor. BUILD_LUNATIC.

  • General

    config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime().

    Helixhorned r5193 16 May, 07:27 Fix

Build 5192

16 May 2015 · 4 commits · 2 authors SVN
Open build
  • allow writing -1 to player[].newowner.

    Helixhorned r5192 16 May, 04:56 CON
    Show details

    For the other player members, where formerly negative values were allowed to be written, only -1 is now.

  • fix g_tile[].proj memory leaks, halve number of projectile_t allocations.

    Helixhorned r5191 16 May, 04:56 Fix
  • General

    When checking for SE7 water teleportation, regard sign of z velocity.

    Helixhorned r5190 16 May, 04:56 Fix
    Show details

    This fixes RPGs fired upwards at a steep angle teleporting immediately to underwater when wading in water (reported via PM by Turok 64 Jr).

  • General

    Merge glbuild_android into glbuild. DONT_BUILD.

    Hendricks266 r5189 16 May, 02:12