December 2019
-
Move palswap generation to common.cpp
-
General
Add check against MAXVOXELS in qloadkvx
-
General
Expose nextvoxid variable
Show details
This allows game and defs to not overwrite each other's voxels.
-
General
Don't predicate the construction of distrecip on voxoff[0][0]
Show details
It's possible to load voxels after a call to dosetaspect.
-
Add call to palettePostLoadLookups
-
Add call to enginePreInit
-
General
Add vfs.h include to common.h for BUILDVFS_FIND_REC
-
Add DAMETH_INDEXED token and replace PTH_INDEXED with it where applicable
-
Add tilefromtexture subtoken "ifmatch", with subtokens "crc32" and "size"
-
Minor ifcrc cleanup
-
Move MV_Lock() and MV_Unlock back to multivoc.h
-
Function definitions in class definitions are implicitly inline
-
Remove chdir for artLoadFiles now that the engine has g_modDir
-
General
KenBuild, SW: Change console key default from NumLock to `
-
Enable mouse by default
-
General
SW, KenBuild: Add warning on startup that the software is not ready for public use
-
General
SW, KenBuild: Fix print error in the first line of editor log files
-
Call the port EKenBuild at runtime
-
General
SW, KenBuild: Fix build of editors after AnalyzeSprites change
-
General
Fix rotatesprite widescreen pinning in 5:4
-
Remove unconditional inclusion of winbits.h from game.cpp
-
Add USE_SSE2 option for 32-bit x86 and default it to off
Show details
This option might not exist forever, but for now entropy is preserved.
-
Re-add DemandFeed
Show details
Backported from PCExhumed.
-
Add MV_PlayRAW
Show details
Backported from NBlood.
-
Add MV_GetFrequency
Show details
Backported from PCExhumed.
-
General
Bump MAXPSKYTILES to 16
Show details
Backported from NBlood.
-
General
Pass -1 to ExtShowSectorData and ExtShowWallData as a sentinel instead of 0
Show details
Backported from NBlood.
-
General
Avoid shadowed variable in dorotatesprite
Show details
Backported from PCExhumed.
-
General
Move MAXVOXMIPS and voxoff from engine.cpp to build.h
Show details
Backported from NBlood.
-
General
Factor out int to float conversion in getshadefactor
Show details
Backported from PCExhumed.
-
General
Add sectorhighlight variable
Show details
Backported from NBlood.
-
General
Improve accuracy of sepldist when one dimension is zero
Show details
Backported from Rednukem.
-
General
Add polymostcenterhoriz variable
Show details
Backported from NBlood.
-
General
Expose defaultspritecstat variable
Show details
Backported from NBlood.
-
General
Expose hitscangoal variable
Show details
Backported from NBlood.
-
General
Expose tileUpdatePicSiz function
Show details
Backported from NBlood.
-
General
Expose klistaddentry function
Show details
Backported from NBlood.
-
General
Fix the interpretation of old-format PALETTE.DAT
Show details
Backported from PCExhumed.
-
General
Use kopen4loadfrommod when opening ART files
Show details
Backported from NBlood.
-
General
Make use of blackcol variable when drawing the OSD background
Show details
Backported from PCExhumed.
-
General
Expose blackcol variable, containing the palette index closest to #000000
Show details
Backported from PCExhumed.
-
General
Remove arbitrary check on numshades == 32
Show details
Backported from PCExhumed.
-
Change location of keySetState calls
Show details
Backported from NBlood.
-
General
Move kopen4loadfrommod to the engine
Show details
Backported from NBlood.
-
Add keyGetScan and keyFlushScans
Show details
Backported from NBlood.
-
General
Add a z coordinate parameter to Analyze/AnimateSprites
Show details
Backported from NBlood.
-
Change callbackval from uint32_t to intptr_t
Show details
Backported from NBlood.
-
General
Remove file accidentally added in r8424
-
General
Fix Mapster32 undo/redo corruption issue
-
General
Don't build SW and the Kenbuild test game by default in VS