EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2014 14 builds · 31 commits

Build 4477

22 May 2014 · 1 commit · 1 author SVN
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  • General

    actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.

    Helixhorned r4477 22 May, 01:56 FixEngine
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    This only affects zombie actors in a sector with a parallaxed ceiling. If they have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon changing the statnum. Previously, A_CheckSpriteFlags() received a value that could only be 0 or 1 for the sprite index (typo).

Build 4476

18 May 2014 · 4 commits · 1 author SVN
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Build 4472

17 May 2014 · 4 commits · 1 author SVN
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  • General

    Replace some constants with preprocessor macros.

    Hendricks266 r4472 17 May, 05:36
  • General

    Fix two Polymer crashes related to corrupted maps.

    Hendricks266 r4471 17 May, 05:36 FixEngine
  • General

    Fix ebacktrace on 64-bit. New DLLs all around.

    Hendricks266 r4470 17 May, 05:35 Fix
  • General

    Add support for an SDL2-based wm_ynbox based on SDL2's testmessage.

    Hendricks266 r4469 17 May, 05:35

Build 4466

10 May 2014 · 1 commit · 1 author SVN
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  • General

    Revert window fullscreen stuff until we have aspect-correct upscaling

    Plagman r4466 10 May, 14:20 Fix
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    pass.

Build 4463

3 May 2014 · 1 commit · 1 author SVN
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  • General

    Add some useful preprocessor definition to the checked-in MSVC project

    Plagman r4463 3 May, 18:25

Build 4462

3 May 2014 · 2 commits · 1 author SVN
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  • don't read some variables from mapster32.cfg redundant since r4344.

    Helixhorned r4462 3 May, 08:39 Engine
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    Mostly, these are rendering-related variables. We keep *writing* them to mapster32.cfg so that older Mapster32 versions can be used side-by-side for now.

  • General

    src/config.c: fix what is apparently a copy-paste typo in readconfig().

    Helixhorned r4461 3 May, 08:39 Fix

Build 4459

1 May 2014 · 2 commits · 1 author SVN
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  • make r_usetileshades 2 the default.

    Helixhorned r4459 1 May, 09:55 Engine
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    This mode does not take a sector's visibility values into account for uniform darkening of a texture. It is more faithful to classic with respect to fog/visibility *distances*, but may be less so as far as the "tint" of the texture due to visibility attenuation is concerned.

  • General

    engine.c: instead of fogpal post-tweaks (last 2 commits), normalize by numshades-1.

    Helixhorned r4458 1 May, 09:55 Engine
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    That is, for every for palette (now, even ones created by the user) the last shade is the (or rather, a color close to the) full fog color by construction. In loadpalette(), reject a PALETTE.DAT with only one shade level.

April 2014 17 builds · 47 commits

Build 4457

29 Apr 2014 · 1 commit · 1 author SVN
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  • General

    engine.c: extend the last workaround to all four fogpals generated at startup.

    Helixhorned r4457 29 Apr, 13:07 FixEngine

Build 4456

29 Apr 2014 · 1 commit · 1 author SVN
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  • General

    engine.c: after creating gray fog palookup, make its greatest shade map to same color.

    Helixhorned r4456 29 Apr, 12:34 Engine
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    Concretely, for all 1 <= i <= 255, make graypalookup[31][i] := graypalookup[31][0]. Also document 'fogpal' in the Lunatic doc.

Build 4452

19 Apr 2014 · 5 commits · 1 author SVN
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  • General

    Fix r_usenewshading 3 visibility/fog for shades >= Numshades-1 (usually 31).

    Helixhorned r4452 19 Apr, 15:42 Fix
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    BUILD_LUNATIC.

  • General

    Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too.

    Helixhorned r4451 19 Apr, 15:42 Engine
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    Also, - add a static assertion to engine.c - gameexec.c: compile out an unused function in Lunatic builds

  • General

    In G_SavePlayer(), save timers at beginning and restore when finished.

    Helixhorned r4450 19 Apr, 15:42
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    This makes the game not process as many ticks as have elapsed during the saving afterwards.

  • General

    Keep displaying difficulty menu for as long as the *voice* plays.

    Helixhorned r4449 19 Apr, 15:42 CON
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    Previously, the check was for the hard-coded sound number. This made it impossible to change difficulty selection sounds via EVENT_SOUND.

  • CON

    add getactor[]/sprite[] member 'movflags'.

    Helixhorned r4448 19 Apr, 15:42 EngineCON
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    This is exactly the same as the actor[].movflags member in the Lunatic build: http://lunatic.eduke32.com/lunatic.html#actor

Build 4447

18 Apr 2014 · 2 commits · 2 authors SVN
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  • General

    Fix crash with GTK+SDL2 on startup and use windowed fullscreen instead of

    Plagman r4447 18 Apr, 19:51 Fix
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    exclusive fullscreen.

  • General

    sdlayer.c: fix grabmouse_low() with DEBUGGINGAIDS!=0 builds. DONT_BUILD.

    Helixhorned r4446 18 Apr, 06:20 Fix

Build 4445

17 Apr 2014 · 7 commits · 1 author SVN
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  • General

    User-configurable security monitor refresh delay (r_camrefreshdelay)

    TerminX r4445 17 Apr, 13:00
  • General

    This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet.

    TerminX r4444 17 Apr, 13:00
  • General

    Update to ENet git commit 518144338dd2d55192446e5ef37bc2eb97fe9bc8

    TerminX r4443 17 Apr, 12:59
  • General

    Move DO_FREE_AND_NULL macro to compat.h

    TerminX r4442 17 Apr, 12:58
  • General

    Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes.

    TerminX r4441 17 Apr, 12:58
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Build 4438

13 Apr 2014 · 3 commits · 2 authors SVN
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  • General

    shadexfog.lua: in "Save lookups DAT file" entry, allow to save additional lookups.

    Helixhorned r4438 13 Apr, 07:26
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    BUILD_LUNATIC.

  • (better) document sector[].visibility, sprite[].clipdist, player[].weapon.

    Helixhorned r4437 13 Apr, 07:26 Engine
  • General

    More Android. DONT_BUILD.

    TerminX r4436 written 12 Apr 2014

Build 4433

12 Apr 2014 · 3 commits · 1 author SVN
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  • General

    Partial Android support cleanup. I actually have no idea if this even compiles ;)

    TerminX r4433 12 Apr, 01:45
  • General

    Clean up sdlayer a bit

    TerminX r4432 12 Apr, 01:45
  • General

    Clamp macros for floats

    TerminX r4431 12 Apr, 01:45