EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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June 2018 12 builds · 28 commits

Build 6917

12 Jun 2018 · 1 commit · 1 author SVN
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  • General

    anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip

    pogokeen r6917 12 Jun, 13:28

Build 6916

11 Jun 2018 · 2 commits · 1 author SVN
Open build
  • General

    astub.cpp: fix issue where globalpal was not declared if polymost.h was not included

    pogokeen r6916 11 Jun, 19:13 FixEngine
  • General

    palette.cpp: don't call uploadbasepalette() if USE_OPENGL is not defined

    pogokeen r6915 11 Jun, 19:13

Build 6914

9 Jun 2018 · 5 commits · 1 author SVN
Open build
  • General

    Fix conveyor belt speed in IM, but not Duke because it breaks gameplay

    TerminX r6914 9 Jun, 13:36 Fix
  • General

    Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN

    TerminX r6913 9 Jun, 13:36
  • General

    Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()

    TerminX r6912 9 Jun, 13:36
  • General

    Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE

    TerminX r6911 9 Jun, 13:36 Engine
  • General

    Rework SE26 movement to function more like SE14 than SE24

    TerminX r6910 9 Jun, 13:36

Build 6909

5 Jun 2018 · 2 commits · 1 author SVN
Open build
  • General

    Fix issues with running the game fullscreen on Windows 10 with high DPI setups

    TerminX r6909 5 Jun, 14:59 Fix
  • General

    Fix SFLAG_WAKEUPBADGUYS

    TerminX r6908 5 Jun, 14:59 Fix

May 2018 21 builds · 42 commits

Build 6907

30 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    engine.cpp: fix issue introduced in r6905 where voxels with fractional scaling would not be handled correctly in Polymost

    pogokeen r6907 30 May, 05:01 FixEngine

Build 6906

26 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    tiles.cpp: fix texcache.cpp:CLEAR_GL_ERRORS() hang on some drivers when trying to create GL textures for tiles when we have no GL context.

    pogokeen r6906 26 May, 15:11 FixEngine
    Show details

    This could occur when returning to 2D mode from 3D mode in Mapster32 as videoSet2DMode() does not affect the result of videoGetRenderMode() despite destroying the GL context.

Build 6905

23 May 2018 · 2 commits · 1 author SVN
Open build
  • General

    engine.cpp: fix issue with voxmodel_t voxels not having their scale set properly due to defs being processed before PolymostProcessVoxels()

    pogokeen r6905 23 May, 08:04 FixEngine
  • General

    engine.cpp: fix classicDrawVoxel() positioning bugs by:

    pogokeen r6904 23 May, 08:04 FixEngine
    Show details

    +avoid adding the pivot's z offset again after it was already added in classicDrawSprite() +offset the voxel object by half of the voxel object's z size

Build 6902

22 May 2018 · 6 commits · 1 author SVN
Open build
  • CON

    Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.

    Hendricks266 r6902 22 May, 22:58 CON
  • CON

    Factor out the parsing of gamearray names.

    Hendricks266 r6901 22 May, 22:58 CON
  • CON

    Remix resizearray in the following ways:

    Hendricks266 r6900 22 May, 22:58 CON
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    Make only one allocation instead of two. Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN. Clear the expanded part of grown arrays using correct counts for non-int32 sizes. Support resizing an array to 0 to free it.

  • CON

    Implement the copy command for GAMEARRAY_BOOLEAN.

    Hendricks266 r6899 22 May, 22:58 CON
  • CON

    Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.

    Hendricks266 r6898 22 May, 22:58 FixCON
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Build 6896

22 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.

    Hendricks266 r6896 22 May, 22:43
    Show details

    Affects fogpal, nofloorpalrange, setuptilerange, dummytilerange, undefinetilerange, definemodelframe, definevoxeltiles, texhitscanrange, nofullbrightrange, and light.

Build 6895

22 May 2018 · 2 commits · 1 author SVN
Open build
  • General

    Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.

    TerminX r6895 22 May, 12:03 CON
  • CON

    make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map

    TerminX r6894 22 May, 12:03 FixEngineCON

Build 6893

22 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path

    pogokeen r6893 22 May, 03:01

Build 6892

21 May 2018 · 1 commit · 1 author SVN
Open build
  • CON

    Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.

    Hendricks266 r6892 21 May, 22:59 FixEngineCON
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    This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

Build 6888

17 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    polymost_drawpoly(): fix issue where mirrors wouldn't update the depth buffer

    pogokeen r6888 17 May, 15:33 Fix

Build 6887

16 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.

    pogokeen r6887 16 May, 17:35

Build 6886

15 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.

    pogokeen r6886 15 May, 09:45 FixEngine

Build 6885

8 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.

    pogokeen r6885 8 May, 15:47 FixEngine

Build 6884

8 May 2018 · 4 commits · 1 author SVN
Open build
  • General

    Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.

    pogokeen r6884 8 May, 10:32
  • General

    Dynamic tilepacking for indexed colour textures

    pogokeen r6883 8 May, 10:32
  • General

    ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis

    pogokeen r6882 8 May, 10:32
  • General

    polymost_resetVertexPointers(): remove erroneous glBindBuffer call

    pogokeen r6881 8 May, 10:32