EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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June 2015 4 builds · 9 commits

Build 5265

7 Jun 2015 · 2 commits · 1 author SVN
Open build
  • fix an oob write in test_map().

    Helixhorned r5265 7 Jun, 02:55 FixEngine
  • General

    mdsprite.c: from updateanimation(), if m->[cn]frame >= numframes, clear to 0.

    Helixhorned r5264 7 Jun, 02:55 Engine
    Show details

    This prevents an oob access when rendering, the one observed was at polymer.c:4255.

Build 5263

6 Jun 2015 · 2 commits · 1 author SVN
Open build
  • General

    Fix an out-of-bounds read in getpskyidx().

    Helixhorned r5263 6 Jun, 08:04 Fix
  • General

    m32exec.c fix "multiple unsequenced modifications to 'insptr' [-Wunsequenced]".

    Helixhorned r5262 6 Jun, 08:04 Fix

Build 5261

3 Jun 2015 · 3 commits · 1 author SVN
Open build
  • General

    Fix clipshapes, accidentally broken in my vec2_t rotatepoint commit.

    TerminX r5261 3 Jun, 17:04 Fix
  • General

    Fix crash when playing back an .ogg with comment metadata that doesn't contain "=".

    TerminX r5260 3 Jun, 17:03 Fix
  • General

    Android and MSVC build fixes. DONT_BUILD.

    TerminX r5259 written 30 May 2015 Fix

May 2015 15 builds · 97 commits

Build 5258

27 May 2015 · 11 commits · 1 author SVN
Open build
  • General

    Define the formerly nonsensical combination of orientation bits 256 and 512 to mean "automatically zoom the tile so that the 320x200 coordinate system is vert-minus widescreen instead of horiz-plus".

    Hendricks266 r5258 27 May, 01:48
  • General

    Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing]

    Hendricks266 r5257 27 May, 01:48 Fix
  • Add "multipsky" token.

    Hendricks266 r5256 27 May, 01:47
  • General

    Convert multi-psky handling to use dynamically-allocated arrays.

    Hendricks266 r5255 27 May, 01:47
  • General

    Re-expose kpzbufsiz and set it to zero in uninitengine, preventing potential crashes from successive re-initializations of the engine.

    Hendricks266 r5254 27 May, 01:47 FixEngine
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Build 5246

25 May 2015 · 9 commits · 2 authors SVN
Open build
  • General

    r5238 build fix

    TerminX r5246 25 May, 17:48 Fix
  • General

    Minor internal CON changes.

    TerminX r5245 25 May, 17:48 CON
  • General

    Minor VPX playback optimization. DONT_BUILD.

    TerminX r5244 25 May, 17:48
  • General

    Add line numbers to a couple of .def parsing warning messages. At some point these should probably all be cleaned up, similar to how they're handled with CON parsing. DONT_BUILD.

    TerminX r5243 25 May, 17:48 CON
  • General

    Misc Android. DONT_BUILD.

    TerminX r5242 25 May, 17:48
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Build 5237

25 May 2015 · 7 commits · 1 author SVN
Open build
  • fix negative alpha for 'rotatespritea'. BUILD_LUNATIC.

    Helixhorned r5237 25 May, 05:57 FixCON
    Show details

    Conceptually, this amends r4428.

  • from 'definevolumename', make g_numVolumes be determined as in C-CON.

    Helixhorned r5236 25 May, 05:57 CON
  • CON

    check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then.

    Helixhorned r5235 25 May, 05:57 CON
    Show details

    Background: AMC TC initializes per-player variables from this event.

  • General

    Free alloc'd anims in h_dukeanim. Adds a function hash_loop().

    Helixhorned r5234 25 May, 05:57
  • suffix gamearray file names with '.gar'.

    Helixhorned r5233 25 May, 05:57 CON
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Build 5230

22 May 2015 · 1 commit · 1 author SVN
Open build
  • fix rendering of middle part of 1-way masked wall.

    Helixhorned r5230 22 May, 05:43 FixEngine
    Show details

    It does not depend on the "swap bottom wall parts" bit being set. The fix is by matching up the related code with Polymost.

Build 5229

19 May 2015 · 19 commits · 1 author SVN
Open build
  • General

    Re-expose clipmoveboxtracenum.

    Hendricks266 r5229 19 May, 15:11
  • SW

    Fix warning: array subscript is above array bounds [-Warray-bounds]

    Hendricks266 r5228 19 May, 15:10 Fix
  • SW

    Fix warning: variable may be used uninitialized in this function [-Wmaybe-uninitialized]

    Hendricks266 r5227 19 May, 15:10 Fix
  • SW

    Fix warning: type does not match original declaration [enabled by default]

    Hendricks266 r5226 19 May, 15:10 Fix
  • SW

    Replace calls to Error() with buildprintf().

    Hendricks266 r5225 19 May, 15:09
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Build 5210

19 May 2015 · 14 commits · 1 author SVN
Open build
  • General

    Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.

    Hendricks266 r5210 19 May, 15:04 Engine
  • SW

    Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.

    Hendricks266 r5209 19 May, 15:04 Engine
  • SW

    Modify the border-drawing code to work with our widescreen code.

    Hendricks266 r5208 19 May, 15:03
  • SW

    automapping (deleted), visibility --> g_visibility, numpalookups --> numshades

    Hendricks266 r5207 19 May, 15:03
  • SW

    Update some API calls.

    Hendricks266 r5206 19 May, 15:03
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Build 5196

19 May 2015 · 2 commits · 1 author SVN
Open build
  • General

    Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.

    Hendricks266 r5196 19 May, 14:54
  • iOS

    Set up and enable building with USE_OPENGL. DONT_BUILD.

    Hendricks266 r5195 written 16 May 2015

Build 5194

16 May 2015 · 2 commits · 1 author SVN
Open build
  • implement NODEFAULT per-actor gamevars in the C-CON fashion.

    Helixhorned r5194 16 May, 07:27 CON
    Show details

    For glocal gamevars, the LunaCON semantics (session gamevar) are kept. For per-actor ones, this now prevents resetting a gamevar's value to default on spawn or loadactor. BUILD_LUNATIC.

  • General

    config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime().

    Helixhorned r5193 16 May, 07:27 Fix

Build 5192

16 May 2015 · 4 commits · 2 authors SVN
Open build
  • allow writing -1 to player[].newowner.

    Helixhorned r5192 16 May, 04:56 CON
    Show details

    For the other player members, where formerly negative values were allowed to be written, only -1 is now.

  • fix g_tile[].proj memory leaks, halve number of projectile_t allocations.

    Helixhorned r5191 16 May, 04:56 Fix
  • General

    When checking for SE7 water teleportation, regard sign of z velocity.

    Helixhorned r5190 16 May, 04:56 Fix
    Show details

    This fixes RPGs fired upwards at a steep angle teleporting immediately to underwater when wading in water (reported via PM by Turok 64 Jr).

  • General

    Merge glbuild_android into glbuild. DONT_BUILD.

    Hendricks266 r5189 16 May, 02:12

Build 5188

14 May 2015 · 3 commits · 1 author SVN
Open build
  • account for the projectile changes in r5080. BUILD_LUNATIC.

    Helixhorned r5188 14 May, 05:18
    Show details

    The (undocumented) Lua-side API stays almost the same.

  • allow ':' immediately after 'case' (legacy; warns), writing to ud.god.

    Helixhorned r5187 14 May, 05:18 CON
    Show details

    Also, on one "gamevar `xxx' is not per-*" diagnostic, print the location of the gamevar definition.

  • fix build and user_defs definition mismatch.

    Helixhorned r5186 14 May, 05:18 Fix
    Show details

    Left: projectile changes.

Build 5185

13 May 2015 · 3 commits · 1 author SVN
Open build
  • General

    Add more expansion GRPs to the detection list.

    Hendricks266 r5185 13 May, 01:57
  • General

    Add autodetection support for Duke 3D as part of the Steam release of the 3D Realms Anthology.

    Hendricks266 r5184 13 May, 01:57
  • General

    OS X: Fix startup window banner. DONT_BUILD.

    Hendricks266 r5183 written 12 May 2015 Fix

Build 5182

10 May 2015 · 1 commit · 1 author SVN
Open build
  • honor r_usenewaspect, especially it being off.

    Helixhorned r5182 10 May, 03:55 EngineCON
    Show details

    For this, add a setaspect_new() setup/restore pair in M32_DrawRoomsAndMasks() like for G_DrawRooms(). With this, changing viewingrange/aspect via m32script (in a.m32: [7] -- [9] on the upper row) can only be done in r_usenewaspect 0, though.

Build 5180

3 May 2015 · 3 commits · 1 author SVN
Open build
  • Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.

    Hendricks266 r5180 3 May, 00:05
    Show details

    artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.

  • General

    Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.

    Hendricks266 r5179 3 May, 00:05 Engine
  • Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.

    Hendricks266 r5178 3 May, 00:05

Build 5177

3 May 2015 · 17 commits · 1 author SVN
Open build
  • General

    Restructure and expand some ART loading functionality in the engine.

    Hendricks266 r5177 3 May, 00:04 Engine
  • Factor out dummytile creation code into E_CreateDummyTile and account for the case when a dummytile may be overwriting a faketile from tilefromtexture.

    Hendricks266 r5176 3 May, 00:04
  • General

    Separate kpzload into two separate functions, kpzbufload (which now lives in cache1d, regardless of WITHKPLIB) and kpzdecode.

    Hendricks266 r5175 3 May, 00:04
  • General

    Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.

    Hendricks266 r5174 3 May, 00:03
    Show details

    I have commented out the versions of these functions that perform bitmasks and shifts and replaced them with versions that cast to and from integral types, pending performance and compatibility research across platforms.

  • General

    Replace the bswap function used in kplib with B_SWAP32, and merge the 32-bit MSVC and GCC assembly into compat.h.

    Hendricks266 r5173 3 May, 00:03
    Show details

    TODO: Review the value of the continued use of special cases of these swap functions, including the OS-based variants for BSD and OS X, and this assembly.

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April 2015 10 builds · 42 commits

Build 5159

18 Apr 2015 · 5 commits · 1 author SVN
Open build
  • General

    Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.

    Helixhorned r5159 18 Apr, 14:59
    Show details

    Move projectile_t to player.h.

  • General

    polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.

    Helixhorned r5158 18 Apr, 14:59 FixEngine
  • General

    polymost.c: split three overlong lines into three each.

    Helixhorned r5157 18 Apr, 14:59 FixEngine
    Show details

    This was formerly "fix multi-tile ceiling skies.", but TX beat me to it and Git automatically figured out how to merge while keeping a linear history. (Our fixes were identical.) Nice!

  • General

    Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).

    Helixhorned r5156 18 Apr, 14:59 Engine
    Show details

    Also, make cloudx[] and cloudy[] scalars, as the per-sector values were always identical. In prelevel(), warn if some CLOUDYSKIES-ceiling sectors could not be set up due to reaching the new 256 sector limit.

  • General

    actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658.

    Helixhorned r5155 18 Apr, 14:59 FixEngine
    Show details

    Division has higher precedence than bitwise-OR. The cases concerned SE3, SE4 and NEON* sprites. Incidental info: the blinking of NEON* sprites can be controlled via their lotag, similarly to how you how you give a "random flash number" as SE4 hitag.