EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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November 2018 7 builds · 103 commits

Build 7239

18 Nov 2018 · 1 commit · 1 author SVN
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  • General

    Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h

    TerminX r7239 18 Nov, 11:03 Fix

Build 7238

18 Nov 2018 · 51 commits · 1 author SVN
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  • General

    CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted.

    TerminX r7238 18 Nov, 10:14 EngineCON
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    This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc.

  • General

    Add unsigned access to actor .htmovflag through actor .htumovflag

    TerminX r7237 18 Nov, 10:14
  • General

    Misc CON fixups

    TerminX r7236 18 Nov, 10:14 CON
  • General

    Further clean up C_SetScriptSize(). This also fixes a bug in the function where when expanding the buffer size, most of the extra space was left uninitialized due to bad parameters passed to memset().

    TerminX r7235 18 Nov, 10:14 Fix
  • General

    Clean up A_InsertSprite() and the beginning of A_Spawn()

    TerminX r7234 18 Nov, 10:14
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Build 7187

18 Nov 2018 · 46 commits · 1 author SVN
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  • General

    Sorting and formatting for [names|sound]dyn.[cpp|h]

    TerminX r7187 18 Nov, 10:09
  • General

    Cleanup includes

    TerminX r7186 18 Nov, 10:09
  • General

    SDL 2.0.9

    TerminX r7185 18 Nov, 10:09
  • General

    Use references in G_UpdatePlayerFromMenu() and G_BackToMenu() for readability

    TerminX r7184 18 Nov, 10:09
  • General

    This does nothing but fix indentation of a single block of code

    TerminX r7183 18 Nov, 10:09 Fix
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Build 7141

18 Nov 2018 · 1 commit · 1 author SVN
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  • General

    Remove some effectively dead code that handled loading from duke3d.cfg if eduke32.cfg was not found. This has been useless for about a decade.

    TerminX r7141 18 Nov, 10:04

Build 7140

4 Nov 2018 · 2 commits · 1 author SVN
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  • General

    Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp.

    Hendricks266 r7140 4 Nov, 23:28
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    This eliminates the hackiness of libcache1d.so (now libkzlw.so) and CACHE1D_COMPRESS_ONLY.

  • General

    Refresh BUILDLIC copyright headers

    Hendricks266 r7139 4 Nov, 23:28

October 2018 10 builds · 150 commits

Build 7136

27 Oct 2018 · 69 commits · 1 author SVN
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  • General

    Drop C++ standard used in Visual Studio builds from C++17 to C++14, to be more consistent with our GNU makefile.

    TerminX r7136 written 25 Oct 2018
  • General

    Move CONTROL_ProcessBinds() call to P_GetInput()

    TerminX r7135 written 25 Oct 2018
  • General

    Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition

    TerminX r7134 written 25 Oct 2018 Fix
  • General

    Very (very) slightly less terrible G_CheckPlayerColor() function.

    TerminX r7133 written 25 Oct 2018
  • General

    Additional const and constexpr usage in compat.h and pragmas

    TerminX r7132 written 25 Oct 2018
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Build 7067

10 Oct 2018 · 1 commit · 1 author SVN
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  • General

    engine.cpp: fix crash when calling `setrendermode 3` where PolymostProcessVoxels would be called before Polymost is initialized.

    pogokeen r7067 10 Oct, 14:04 FixEngine
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    PolymostProcessVoxels would call videoNextPage during processing which would attempt to render the OSD and lead to a segfault due to Polymost not being properly initialized.

Build 7066

10 Oct 2018 · 8 commits · 1 author SVN
Open build
  • General

    Remove redundant statements. This commit doesn't actually do anything.

    TerminX r7066 10 Oct, 12:15
  • General

    P_UpdateScreenPal() seems to belong here instead

    TerminX r7065 10 Oct, 12:15
  • General

    Increase size of text buffer used for editor 3d mode info display--it was possible to overflow it

    TerminX r7064 10 Oct, 12:15 Fix
  • General

    Prevent g_sounds[] buffer overflow when attempting to define a sound with an index higher than MAXSOUNDS-1. This reduces the number of sound definitions available by 1 as the last slot is now reserved for the error condition.

    TerminX r7063 10 Oct, 12:15 Fix
  • General

    Remove redundant assignment and null ptr check

    TerminX r7062 10 Oct, 12:15
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Build 7058

10 Oct 2018 · 8 commits · 1 author SVN
Open build
  • General

    Replace error condition in rejectQueue_remove() with an assertion, because the NULL pointer it would return if something was fucked up would be unconditionally dereferenced in kdtree_add().

    TerminX r7058 10 Oct, 12:14 Fix
  • General

    Static analyzer says this condition is never true

    TerminX r7057 10 Oct, 12:14
  • General

    Revert r7017. I misread the code mismeasured the result.

    TerminX r7056 10 Oct, 12:14 Fix
  • General

    Clean up error handling in shitty G_GetVersionFromWebsite() function

    TerminX r7055 10 Oct, 12:14
  • General

    Add missing ifdef guards to namesdyn.h

    TerminX r7054 10 Oct, 12:14
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Build 7050

10 Oct 2018 · 1 commit · 1 author SVN
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  • General

    polymost.cpp: temporarily disable experimental r_enablepolymost2 cvar

    pogokeen r7050 10 Oct, 08:08 Engine

Build 7049

10 Oct 2018 · 2 commits · 1 author SVN
Open build
  • General

    polymost.h: fix order of parameters to match polymost.cpp

    pogokeen r7049 10 Oct, 07:37 FixEngine
  • General

    polymost.cpp: fix lockup bug that would occur with polymost_waitForSubBuffer() when glClientWaitSync consistently returned GL_WAIT_FAILED on certain hardware/drivers.

    pogokeen r7048 10 Oct, 07:37 FixEngine
    Show details

    Additionally, fix conditional check for r_persistentStreamBuffer requirements in polymost_glinit().

Build 7047

6 Oct 2018 · 49 commits · 1 author SVN
Open build
  • General

    Remove dead code branch from RECON (logic oversight) and get rid of a useless fallthrough__

    TerminX r7047 6 Oct, 22:23
  • General

    Fix off-by-one error in currently not very useful dedicated server text console input

    TerminX r7046 6 Oct, 22:23 Fix
  • General

    Useless yet innocuous sdlayer fixes

    TerminX r7045 6 Oct, 22:23 Fix
  • General

    Use a local variable in SDL_GL_ATTRIBUTES macro instead of relying on it being declared in the function calling the macro

    TerminX r7044 6 Oct, 22:23
  • General

    Fix MV_GetNextWAVBlock() to no longer check if the unsigned BlockLength value is less than 0.

    TerminX r7043 6 Oct, 22:23 Fix
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Build 6998

6 Oct 2018 · 9 commits · 1 author SVN
Open build
  • General

    Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.

    TerminX r6998 6 Oct, 22:20
  • General

    Fix potential null pointer dereferences when rendering a model with no animations (?)

    TerminX r6997 6 Oct, 22:19 FixEngine
  • General

    Fix potential null pointer dereference

    TerminX r6996 6 Oct, 22:19 Fix
  • General

    Fix a couple of things with the dreaded crosshair coloration functions. ;)

    TerminX r6995 6 Oct, 22:19 Fix
  • General

    Trying to silence a warning at link time in VS. DONT_BUILD.

    TerminX r6994 6 Oct, 22:19
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September 2018 5 builds · 19 commits

Build 6988

28 Sep 2018 · 2 commits · 1 author SVN
Open build
  • General

    "@Dick can you make it so that its impossible to pan the floor texture in 2d mode if the texture isnt visible?"

    TerminX r6988 28 Sep, 18:54
  • General

    Actually fix savegame crash... probably.

    TerminX r6987 28 Sep, 18:54 Fix

Build 6976

3 Sep 2018 · 1 commit · 1 author SVN
Open build
  • General

    Replace a bunch of fall-through comments with our fallthrough__ macro.

    TerminX r6976 3 Sep, 22:57