EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2019 20 builds · 112 commits

Build 7438

19 Mar 2019 · 1 commit · 1 author SVN
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  • General

    Work around issue where player sticks to the ceiling after jumping

    TerminX r7438 19 Mar, 11:22

Build 7437

19 Mar 2019 · 5 commits · 1 author SVN
Open build
  • General

    Bump MAXCLIPNUM to 3072 because IM was still hitting it with 2048

    TerminX r7437 19 Mar, 10:10
  • General

    This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting

    TerminX r7436 19 Mar, 10:10 Fix
  • General

    Allow disabling undo in editor 3d mode from cfg file

    TerminX r7435 19 Mar, 10:10
  • General

    Replace some individual assignments of structure members with whole structure assignments

    TerminX r7434 19 Mar, 10:10
  • General

    Polymost voxel rendering VBO patch from Nuke

    TerminX r7433 19 Mar, 10:10 Engine

Build 7432

19 Mar 2019 · 37 commits · 1 author SVN
Open build
  • General

    Adjust projection matrix depending on SCISDIST

    TerminX r7432 19 Mar, 10:09
  • General

    Mapster32 will now load "editor.def" if it exists

    TerminX r7431 19 Mar, 10:09 Engine
  • General

    Replace hard-coded literal "777" for player crack_time member with preprocessor define

    TerminX r7430 19 Mar, 10:09
  • General

    EDUKE32_STANDALONE stuff

    TerminX r7429 19 Mar, 10:09
  • General

    Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites

    TerminX r7428 19 Mar, 10:09 FixEngine
    Show details

    This also fixes getting through floor gaps that are too small by pressing jump while holding crouch. These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.

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Build 7395

10 Mar 2019 · 3 commits · 1 author SVN
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  • General

    Fix some GL ES compilation issues in polymost.cpp

    Hendricks266 r7395 10 Mar, 23:06 FixEngine
  • General

    Add buildvfs_fopen_write_text

    Hendricks266 r7394 10 Mar, 23:06
    Show details

    Long-term we will need to replace all uses of "\n" in string literals printed to disk.

  • General

    Add CLEAR and KP_CLEAR to the SDL key translation table as synonyms for KP_5

    Hendricks266 r7393 10 Mar, 23:06

Build 7392

4 Mar 2019 · 6 commits · 1 author SVN
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  • General

    Polymost TROR patch from Nuke.YKT--nice!

    TerminX r7392 4 Mar, 15:49 Engine
  • General

    It looks like this is OK to remove now!

    TerminX r7391 4 Mar, 15:49
  • General

    Patch from Nuke.YKT to clip Polymost spans to screen borders

    TerminX r7390 4 Mar, 15:49 Engine
  • General

    Add Nuke.YKT to thanks section in credits and move pogokeen to active developers

    TerminX r7389 4 Mar, 15:48
    Show details

    This also cleans up the code for MENU_CREDITS4 so that it's significantly easier to alter in the future if needed.

  • General

    This seems to help with some polygon drawing issues in Polymost for now

    TerminX r7388 4 Mar, 15:48 Engine
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Build 7386

3 Mar 2019 · 5 commits · 1 author SVN
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  • General

    Well, that didn't take long :D

    TerminX r7386 3 Mar, 03:15
  • General

    Add vfs.cpp and vfs.h to the VS projects

    TerminX r7385 3 Mar, 03:15
  • General

    I forgot to remove this comment in r7376

    TerminX r7384 3 Mar, 03:15
  • General

    As if you couldn't already tell from Ion Maiden, I like shitty one liners

    TerminX r7383 3 Mar, 03:15
  • General

    Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs

    TerminX r7382 3 Mar, 03:15
    Show details

    However, it's remaining disabled because even with the new dispatch method it still doesn't improve performance any.

Build 7379

2 Mar 2019 · 20 commits · 1 author SVN
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  • General

    A curious Polymost optimization from Nuke.YKT

    TerminX r7379 2 Mar, 15:22 Engine
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    This bails out of drawing any domost spans that seem to be entirely outside of the range of the screen coordinates. Since this seems so obvious, I have to wonder if Polymost is supposed to be doing this elsewhere already...

  • General

    Fix CON issues introduced in r7357 and r7358

    TerminX r7378 2 Mar, 15:22 FixCON
  • General

    Am I missing something here?

    TerminX r7377 2 Mar, 15:22
  • General

    Remove reference pointing to vm.pPlayer because it seems incompatible with the new dispatch method

    TerminX r7376 2 Mar, 15:22
  • General

    This might not be needed anymore after the previous commit

    TerminX r7375 2 Mar, 15:21
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Build 7359

1 Mar 2019 · 1 commit · 1 author SVN
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  • General

    Add buildvfs, abstraction layer for file I/O.

    Hendricks266 r7359 1 Mar, 00:51
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    Currently it passes calls through to the system libraries as before. Also adds an incomplete implementation on PhysFS.

February 2019 11 builds · 34 commits

Build 7358

27 Feb 2019 · 6 commits · 1 author SVN
Open build
  • CON

    Implement a new VM dispatch method using an explicit jump table

    Hendricks266 r7358 27 Feb, 23:21 CON
    Show details

    Most of this patch is by pogokeen.

  • CON

    Macro-ize CON keyword tokens in gamedef.h and gameexec.cpp

    Hendricks266 r7357 27 Feb, 23:21 CON
    Show details

    Most of this patch is by pogokeen.

  • CON

    Move five missed opcodeless keywords down in gamedef.h

    Hendricks266 r7356 27 Feb, 23:21 CON
  • CON

    #ifdef out deactivated stuff that should not be half-in, half-out

    Hendricks266 r7355 27 Feb, 23:21 CON
  • General

    Clean up unused warnings

    Hendricks266 r7354 27 Feb, 23:21
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Build 7350

22 Feb 2019 · 3 commits · 1 author SVN
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  • General

    Use existing viewingrange and yxaspect for showview so it matches that of the main view

    TerminX r7350 22 Feb, 10:35 FixEngineCON
    Show details

    This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.

  • General

    Clean up a little bit of yxaspect and viewingrange variable cruft in G_DrawRooms()

    TerminX r7349 22 Feb, 10:35
  • General

    Display value next to FOV slider and allow dropping FOV to 70

    TerminX r7348 22 Feb, 10:35

Build 7347

21 Feb 2019 · 1 commit · 1 author SVN
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  • General

    Rename "textures" to "texturecache" and "textures.cache" to "texturecache.index"

    Hendricks266 r7347 21 Feb, 19:40
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    This avoids conflicts with folders named "textures", such as in World Tour. Thanks to enderandrew for the observation.

Build 7345

20 Feb 2019 · 2 commits · 1 author SVN
Open build
  • General

    Round computed horiz instead of potentially truncating

    TerminX r7345 20 Feb, 16:58
  • General

    Scale both mouse axes the same in CONTROL_GetMouseDelta()

    TerminX r7344 20 Feb, 16:58

Build 7343

20 Feb 2019 · 8 commits · 1 author SVN
Open build
  • General

    PI -> fPI

    TerminX r7343 20 Feb, 13:33
  • General

    Improve vertical mouse aim

    TerminX r7342 20 Feb, 13:33
    Show details

    This improves vertical mouse aim in two ways: the Y axis is normalized to match the sensitivity of the X axis, and horiz adjustment has been corrected so that the player's pitch is operated on as an angle instead of as the tangent of said angle. Based on a patch from Fox.

  • General

    Save mouse and joystick analog scales, dead zones, and saturation values to .cfg whether they're the defaults or not

    TerminX r7341 20 Feb, 13:32 Fix
    Show details

    This fixes an issue where changing one of these values would result in the value being written to the .cfg, but changing the value back to the default would leave the old value in the .cfg.

  • General

    Increase MAXANGVEL for player input per tic from 512 to 1024

    TerminX r7340 20 Feb, 13:32
  • General

    atan2 -> atan2f

    TerminX r7339 20 Feb, 13:32
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