EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters

Showing 2,117 builds

Export CSV
Display options
Commit details:

August 2019 71 builds · 191 commits

Build 7937

9 Aug 2019 · 7 commits · 1 author SVN
Open build
  • General

    M-M-M-MUTEX MADNESS

    TerminX r7937 9 Aug, 02:28
  • General

    Remove lockclock from mapstates

    TerminX r7936 9 Aug, 02:28
  • General

    Improve frame limiter logic

    TerminX r7935 9 Aug, 02:28
  • General

    Run savegame events as myconnectindex instead of screenpeek

    TerminX r7934 9 Aug, 02:28 Fix
    Show details

    This doesn't really matter right now, but it's wrong.

  • General

    Happier try_facespr_intersect()

    TerminX r7933 9 Aug, 02:28
    Show details

    I'm prejudiced against 30-line functions with statements nested 5 levels deep.

Show the other 2 commits in this build

Build 7929

8 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue with indexed colour textures where in the case that tiles entered the texcache while !waloff[picnum] & were later (re)loaded, the earlier pth pointing to the tilesheet containing the blank tile would never be properly replaced with an updated gl texture.

    pogokeen r7929 8 Aug, 16:00 Fix

Build 7926

7 Aug 2019 · 2 commits · 1 author SVN
Open build
  • General

    Change audiolib's SDL driver's mutex stuff to use our implementation

    TerminX r7926 7 Aug, 19:22
  • General

    Tiny error message cleanup

    TerminX r7925 7 Aug, 19:22

Build 7922

7 Aug 2019 · 2 commits · 1 author SVN
Open build
  • General

    Reverse the order video modes are sorted in

    TerminX r7922 7 Aug, 18:49
  • General

    Tweak the fatal engine initialization error and game already running dialog boxes a bit

    TerminX r7921 7 Aug, 18:48 Engine

Build 7918

7 Aug 2019 · 16 commits · 1 author SVN
Open build
  • General

    Audiolib housekeeping

    TerminX r7918 7 Aug, 15:44
  • General

    Use a LUT instead of a switch to handle choosing which audiolib mixer function to use for a voice

    TerminX r7917 7 Aug, 15:44
  • General

    Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions.

    TerminX r7916 7 Aug, 15:44 Engine
    Show details

    Patch from Nuke.YKT and Fox.

  • General

    Sound cleanups

    TerminX r7915 7 Aug, 15:44
  • General

    New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior

    TerminX r7914 7 Aug, 15:44
Show the other 11 commits in this build

Build 7900

7 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    game.cpp: move check for quitevent during start-up so that if start-up is cancelled during definitions parsing, the game won't continue to play in a half-loaded state.

    pogokeen r7900 7 Aug, 13:28

Build 7896

7 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    definecheatdescription

    Hendricks266 r7896 7 Aug, 12:12
  • General

    Move cheat descriptions from menus.cpp to cheats.cpp

    Hendricks266 r7895 7 Aug, 12:12
  • General

    Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.

    Hendricks266 r7894 7 Aug, 12:12

Build 7893

7 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.

    pogokeen r7893 7 Aug, 09:46 FixEngine
    Show details

    This fixes skyboxes not rendering in TILE_SAVESHOT.

Build 7892

7 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    tiles.cpp: backup & restore picsiz, walock, & waloff alongside other per tile arrays in artClearMapArt() and artSetupMapArt()

    pogokeen r7892 7 Aug, 09:19 Fix
    Show details

    This fixes an issue with viewscreens as tiles that are setup game-side after a map is loaded could have their sizes reset to 0 while not being properly cleared from walock/waloff

  • General

    sector.cpp: ensure that if scripts have told us not to render normally to the tile, that we still handle restoring our target & setting up the tile appropriately for what the script may have rendered

    pogokeen r7891 7 Aug, 09:19 Engine
  • General

    engine.cpp: make renderSetTarget() more robust so that passing an xsiz or ysiz <= 0 is not accepted and can't cause a segmentation fault

    pogokeen r7890 7 Aug, 09:18 FixEngine