EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2017 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Active filters: Year: 2017 Clear all

November 2017 9 builds · 38 commits

October 2017 10 builds · 35 commits

Build 6494

30 Oct 2017 · 3 commits · 1 author SVN
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  • General

    If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.

    TerminX r6494 30 Oct, 19:09 FixEngine
  • General

    Crash fix

    TerminX r6493 30 Oct, 19:09 Fix
  • General

    Fix issue with arrays, saved map states, and savegames

    TerminX r6492 30 Oct, 19:09 Fix

Build 6490

29 Oct 2017 · 2 commits · 1 author SVN
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  • General

    A potential fix for the disappearing maskwall problem.

    Hendricks266 r6490 29 Oct, 20:48 Fix
    Show details

    Patch from Fox.

  • General

    Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.

    Hendricks266 r6489 29 Oct, 20:48

Build 6488

16 Oct 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix crash with "setrendermode 4" in builds with Polymer disabled

    TerminX r6488 16 Oct, 14:17 FixEngine
  • General

    Fix issue with savemapstate/loadmapstate and gamearrays

    TerminX r6487 16 Oct, 14:17 FixCON

Build 6486

15 Oct 2017 · 4 commits · 1 author SVN
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  • New projection hack algorithm: Keep zoom equivalent to Classic when looking straight ahead.

    Hendricks266 r6486 15 Oct, 20:32 Engine
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    Patch from Fox.

  • General

    Expand use of VM_GetKeywordForID to all other references to vm_keywords[].

    Hendricks266 r6485 15 Oct, 20:32 Fix
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    Fixes printing of incorrect keywords, reported by Trooper Dan.

  • General

    Amend r6460 to move vm_keywords[] back to gamedef.cpp and factor the ID to keyword mapping into VM_GetKeywordForID().

    Hendricks266 r6484 15 Oct, 20:32
  • General

    Fix infinite loop when requesting to open an invalid map from the command line.

    Hendricks266 r6483 15 Oct, 20:32 Fix

Build 6482

15 Oct 2017 · 7 commits · 1 author SVN
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  • General

    Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.

    Hendricks266 r6482 15 Oct, 16:10
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    While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all. TODO: Add a cvar for toggling the fragbar and turn it off by default.

  • General

    Enumify the definition of g_gametypeFlags.

    Hendricks266 r6481 15 Oct, 16:10
  • General

    Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.

    Hendricks266 r6480 15 Oct, 16:10 Fix
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    Reported by RunningDuke.

  • General

    if (A ? 1 : B) --> if (A || B)

    Hendricks266 r6479 15 Oct, 16:10
  • General

    Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.

    Hendricks266 r6478 15 Oct, 16:10 Fix
    Show details

    This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.

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Build 6473

9 Oct 2017 · 12 commits · 1 author SVN
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  • General

    Eliminate the force-disabling of glprojectionhacks during showview.

    Hendricks266 r6473 9 Oct, 00:37
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    Please notify me if this change negatively affects your code.

  • General

    compat.h: Use C++17, C++11, or C11 static_assert if available.

    Hendricks266 r6472 9 Oct, 00:37
  • General

    compat.h: Only use C++ attribute versions of fallthrough if C++11 or greater.

    Hendricks266 r6471 9 Oct, 00:37
  • General

    build.h: Error out if Visual Studio is older than 2013.

    Hendricks266 r6470 9 Oct, 00:37
    Show details

    We keep getting support requests about this. See previous commit.

  • General

    compat.h: Add EDUKE32_MSVC_CXX_PREREQ().

    Hendricks266 r6469 9 Oct, 00:37
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    It is necessary for testing C++11 functionality because Visual Studio never defines __cplusplus to be 201112L.

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Build 6461

8 Oct 2017 · 1 commit · 1 author SVN
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  • General

    Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette

    TerminX r6461 8 Oct, 15:15 Fix

Build 6460

4 Oct 2017 · 1 commit · 1 author SVN
Open build
  • General

    This should fix the scrambled log output when the game crashes while executing a CON script somewhere

    TerminX r6460 4 Oct, 15:30 FixCON

September 2017 5 builds · 22 commits

Build 6457

26 Sep 2017 · 7 commits · 1 author SVN
Open build
  • General

    Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.

    Hendricks266 r6457 26 Sep, 19:30 Fix
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    Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly. Patch from Striker.

  • General

    Fix display of the fragbar in widescreen.

    Hendricks266 r6456 26 Sep, 19:30 Fix
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    Patch from Striker.

  • General

    Fix the fragbar not respecting GAMETYPE_FRAGBAR.

    Hendricks266 r6455 26 Sep, 19:30 Fix
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    Patch from Striker.

  • General

    Fix randomseed in multiplayer.

    Hendricks266 r6454 26 Sep, 19:30 Fix
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    Merged from private network branch. Patch by [IFOC]75, prepared by Striker.

  • General

    Add player[].connected.

    Hendricks266 r6453 26 Sep, 19:30
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    Patch from Striker.

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Build 6443

19 Sep 2017 · 6 commits · 1 author SVN
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  • General

    Make setinput work better in EVENT_PROCESSINPUT

    TerminX r6443 19 Sep, 12:10 CON
  • General

    NETCODE_DISABLE implementation tweaks. I think this is better.

    TerminX r6442 19 Sep, 12:10
  • General

    uint64_t based FPS limiter

    TerminX r6441 19 Sep, 12:10
  • General

    useless change

    TerminX r6440 19 Sep, 12:10
  • General

    Force enabling NVIDIA threaded optimizations. Probably only works on Linux, but the extra putenv() call doesn't hurt anyone anywhere else.

    TerminX r6439 19 Sep, 12:10
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August 2017 4 builds · 26 commits

Build 6437

27 Aug 2017 · 9 commits · 2 authors SVN
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  • General

    Add a few 2560 x XXXX modes to the default video modes added to the various lists

    TerminX r6437 27 Aug, 03:20
  • General

    Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.

    TerminX r6436 27 Aug, 03:20 Engine
  • General

    Ignore video modes with resolutions less than 640x480 or with aspect ratios taller than around 4:3 when populating the mode lists used in the startup window and menus. Sorry to the two guys still using nasty 5:4 1280x1024 monitors in 2017; you'll have to set your resolution using the console now.

    TerminX r6435 27 Aug, 03:20
  • General

    Tweak Polymost z-fighting avoidance code

    TerminX r6434 27 Aug, 03:20 Engine
  • General

    Expose "show2dsector" to CON

    TerminX r6433 27 Aug, 03:20 CON
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Build 6426

6 Aug 2017 · 12 commits · 2 authors SVN
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Show the other 7 commits in this build

Build 6414

1 Aug 2017 · 3 commits · 1 author SVN
Open build
  • CON

    Add starttrackslot <volume> <level>

    Hendricks266 r6414 1 Aug, 02:48 CON
    Show details

    Clobbering ud.volume_number is a hack no one should need to use any more. Only this command supports specifying -1 for volume to access the main menu, briefing, etc themes.

  • General

    CON parser: Merge some cases for code size savings.

    Hendricks266 r6413 1 Aug, 02:48 CON
  • Fix RangeInt32.

    Hendricks266 r6412 1 Aug, 02:48 Fix