EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2014 5 builds · 32 commits

Build 4573

16 Aug 2014 · 2 commits · 1 author SVN
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  • fix a crash when m32_settings.cfg contains video setting.

    Helixhorned r4573 16 Aug, 11:32 FixEngine
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    Such as "vid_gamma". In that case, setbrightness() would have been called without basepaltableptr having been initialized. The fix is by moving the preparational setbasepaltable() call from ExtPostStartupWindow() to ExtInit(), just before the OSD command dispatching.

  • fix possible integer overflow in loopinside().

    Helixhorned r4572 16 Aug, 11:32 FixEngine
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    This could happen when building outside the "classic" grid limits and would then lead to e.g. incorrect loop assignment on sector splitting. Bug reported by MetHy.

Build 4571

8 Aug 2014 · 19 commits · 2 authors SVN
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  • General

    game.c: fix -game_dir and -j by moving G_ExtInit() after G_CheckCommandLine().

    Helixhorned r4571 8 Aug, 13:02 Fix
  • properly initialize values of session (NODEFAULT) gamevars.

    Helixhorned r4570 8 Aug, 13:02 CON
  • prototypical checker for wall loops, enabled partially.

    Helixhorned r4569 8 Aug, 13:02 FixEngine
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    Inspired by http://forums.duke4.net/topic/7506-tror-question/page__view__findpost__p__199151 the corruption checker now checks for certain conditions of the loops of each sector. Recall that CW loops are outer and CCW loops are inner. - If a sector has no or more than one outer loop, count that as corruption (level 4 and 3, respectively). - (Disabled) For sectors with exactly one outer loop, check that all inner ones are inside it. This is currently not compiled due to an asymmetry of loopinside() for degenerate cases, similar to pre-r3898 inside().

  • General

    Clean up astub.c:CheckMapCorruption() and some build.c code a little.

    Helixhorned r4568 8 Aug, 13:02
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    There are no intended changes of functionality, it's readability tweaks only.

  • General

    A couple of Lunatic updates. DONT_BUILD.

    Helixhorned r4567 written 2 Aug 2014 FixCON
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    - LunaCON: support for setting userdef[].m_volume_number, getting .last_level - bump con_lang.MAXEVENTS - fix compilation of astub.c

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July 2014 4 builds · 27 commits

Build 4552

22 Jul 2014 · 14 commits · 1 author SVN
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  • General

    Fix Synthesis (at least partially).

    Hendricks266 r4552 22 Jul, 23:04 Fix
  • General

    Re-add $(abspath ...) wrapping to libdirs to try and fix Synthesis.

    Hendricks266 r4551 22 Jul, 18:48 Fix
  • General

    Normalize all rotatesprite calls to fullscreen panels so that they are centered at (160, 100) instead of top-lefted at (0, 0).

    Hendricks266 r4550 22 Jul, 04:20
  • Rearrange drawing so that MENUBAR (#2457) is always the first thing drawn after a menu's background, and its caption is always drawn last.

    Hendricks266 r4549 22 Jul, 04:19
  • General

    Three Mac patches from rhoenie:

    Hendricks266 r4548 22 Jul, 04:19 Fix
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    -sdlayer: Apple and GTK are not mutually exclusive. -Makefile.common: Specify WITHOUT_GTK?=1 by default. -Makefile: Limit linking with the QuickTime framework to OS X 10.6 and below. One fix from me: -osxbuild.sh: Fix building tools.

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Build 4538

6 Jul 2014 · 2 commits · 1 author SVN
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  • General

    Extend ebacktrace in two ways.

    Hendricks266 r4538 6 Jul, 15:38 FixEngine
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    1. The application must specify its proper name and technical name. Instead of eduke32_or_mapster32.crash.log, we now have eduke32.crash.log and mapster32.crash.log. 2. The exception handler will display a message box informing the user of a crash and requesting they send in the crash log. The box has three options: "Quit", the DLL's current behavior, "Continue", which passes the exception to the next handler, and "Ignore", which resumes execution immediately. These should allow the user to skip bogus exceptions picked up by ebacktrace, such as one I get with my laptop that causes EDuke32 no issues.

  • General

    Miscellaneous get/set(this)projectile cleanup.

    Hendricks266 r4537 6 Jul, 15:36

Build 4536

5 Jul 2014 · 9 commits · 1 author SVN
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  • General

    WIP OSD refactor, committing now before it stops applying cleanly to current svn. This shouldn't break anything in an obvious or major way.

    TerminX r4536 5 Jul, 17:12
  • General

    Looks like another MSVC build fix

    TerminX r4535 5 Jul, 17:11 Fix
  • General

    Add sdl_inc.h to VS project

    TerminX r4534 5 Jul, 17:11
  • General

    I don't even remember which platform this fixes building on... probably MSVC. Cleaning out my tree.

    TerminX r4533 5 Jul, 17:11 Fix
  • General

    MSVC build fix

    TerminX r4532 5 Jul, 17:11 Fix
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Build 4527

5 Jul 2014 · 2 commits · 1 author SVN
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  • General

    lround for MSVC

    TerminX r4527 5 Jul, 17:09
  • General

    Enable -usecwd for Mapster32 on Windows (same functionality as EDuke32)

    TerminX r4526 5 Jul, 17:09 Engine

June 2014 6 builds · 37 commits

Build 4525

22 Jun 2014 · 2 commits · 1 author SVN
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  • General

    Hotfix to allow display of E1L8's par time and 3DR time if no usermap has been played yet.

    Hendricks266 r4525 22 Jun, 19:25
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    Note that the user map function still overwrites everything in slot E1L8 for the time being, which is a deeper problem I need to address.

  • General

    Keep track of allocated cache space for ANM files so they aren't allocated multiple times. Also, unlock the handles after playback is done so they can be freed if necessary.

    Hendricks266 r4524 22 Jun, 19:25

Build 4523

22 Jun 2014 · 4 commits · 1 author SVN
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  • General

    Disable the diagnostic log message upon successfully using the "animsounds" def command.

    Hendricks266 r4523 22 Jun, 19:24
  • General

    Fix building ivfrate.

    Hendricks266 r4522 22 Jun, 19:24 Fix
  • General

    Fix a warning in menus.c, introduced in r4519.

    Hendricks266 r4521 22 Jun, 19:24 Fix
  • General

    Allow EVENT_SOUND to return -1 to cancel a sound without printing a warning to the console and log.

    Hendricks266 r4520 22 Jun, 19:24 CON
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    NOTE: Other negative values are reserved!

Build 4516

16 Jun 2014 · 7 commits · 1 author SVN
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  • General

    Instead of displaying "Unknown GRP - EDuke32", simply display "EDuke32".

    Hendricks266 r4516 16 Jun, 16:17
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    Much classier this way.

  • General

    By request, implement EVENT_ACTIVATECHEAT.

    Hendricks266 r4515 16 Jun, 16:16 CON
  • General

    Add the following LOGO_FLAGS:

    Hendricks266 r4514 16 Jun, 16:16
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    LOGO_NOE1ENDSCREEN LOGO_NOE2ENDSCREEN LOGO_NOE3RADLOGO LOGO_NODUKETEAMTEXT LOGO_NODUKETEAMPIC As part of this, the LOGO_NOE*BONUSSCENE flags no longer remove the entire end sequence in one go. They now only remove the primary cinematic. If you want their previous effect, you'll have to add these additional bits.

  • General

    Fix build with GCC 4.9.

    Hendricks266 r4513 16 Jun, 16:16 Fix
  • General

    Fix Wii build.

    Hendricks266 r4512 16 Jun, 16:16 Fix
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Build 4509

13 Jun 2014 · 9 commits · 1 author SVN
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  • Bring MenuFileSelect_t up to speed with MenuMenu_t.

    Hendricks266 r4509 13 Jun, 02:04
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    >They see me scrollin' >They hatin'

  • Fix the recently introduced bug where blank savegames would have their autogenerated names clobbered by the new menu code.

    Hendricks266 r4508 13 Jun, 02:04 Fix
  • Fix the recently introduced bug that would take the keypress given at "PRESS OPEN TO RESTART LEVEL" as a yes at the following prompt to load your most recent savegame, seemingly without asking.

    Hendricks266 r4507 13 Jun, 02:04 Fix
  • Revise the MenuFileSelect_t structure to remove the unnecessary dir pointer and rename currentlist to currentList.

    Hendricks266 r4506 13 Jun, 02:03
  • When at the top or bottom of a scrolling section, show the up/down indicator darkened instead of not at all.

    Hendricks266 r4505 13 Jun, 02:03
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Build 4500

1 Jun 2014 · 12 commits · 3 authors SVN
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  • General

    Test commit to make sure synthesis works.

    Plagman r4500 1 Jun, 19:23
  • General

    lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.

    Helixhorned r4499 1 Jun, 13:50
    Show details

    That is, the reverse of what is returned with the first outarg. Use that in lunatic/util/foreachmap.lua. DONT_BUILD.

  • r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.

    Helixhorned r4498 1 Jun, 04:55 Engine
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    When that mode is enabled (see below for caveats), wall textures that have a non-power-of-two height (call it 'h') will be modified to look like in classic: Let 'H' be the next power of two greater than 'h'. The texture will be uploaded with height 'H', made up from 'h' hlines of the original texture, followed by 'H'-'h' first hlines of the same. No panning "corrections" will take place. The mode is disabled by default. Caveats/notes: * the mode requires that r_hightile is disabled * it is not implemented in Polymer * in the Lunatic build, it is ineffective when a VX map is loaded, as those display walls with NPOT height textures correctly

  • General

    Fix non-Windows building.

    Hendricks266 r4497 written 31 May 2014 Fix
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    DONT_BUILD.

  • General

    Ball-busting new menus. Still WIP.

    Hendricks266 r4496 written 31 May 2014
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    Mouse/touch/pointer support is yet to come. #SOON. Exposure to scripting is a LONG way off. Months. The spec and data structure needs time for comment and revision. The eventual scripting access will be Lua-only.

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May 2014 14 builds · 31 commits

Build 4488

28 May 2014 · 6 commits · 1 author SVN
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  • General

    Miscellaneous cleanup, still with the same suspects...

    Helixhorned r4488 28 May, 15:40
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    - in mdloadskin() and gloadtile_hi(), use new function check_nonpow2() (bit-twiddling) instead of loop - Replace a couple of missed literals with CACHEAD_* enum labels

  • General

    Factor out commonly occuring hictinting[]-accessing code into three functions.

    Helixhorned r4487 28 May, 15:40 Engine
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    Note: in polymer.c, this was buggy (but harmless) because .r is a char: if ((uint32_t)hictinting[MAXPALOOKUPS-1].r & 0xFFFFFF00) != 0xFFFFFF00)

  • General

    Replace various GL rendering related literal flags with enum labels.

    Helixhorned r4486 28 May, 15:40 Engine
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    - pthtyp pth->flags bits - Flags of the <dameth> argument of various functions - hictinting[].f / gloadtile_hi() and daskinloader() <effect> arg bits - hicreplctyp hicr->flags bits - texcacheheader cachead.flags bits

  • General

    polymost.c: stylistic cleanup in gloadtile_hi, uploadtexture, fixtransparency.

    Helixhorned r4485 28 May, 15:40 Engine
  • in NPOT wall ypanning "correction", behave like Polymer in one corner case.

    Helixhorned r4484 28 May, 15:40 Engine
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    Specifically, the handling of one-way walls ([1] in Mapster32) was slightly different.

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Build 4482

24 May 2014 · 1 commit · 1 author SVN
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  • General

    sdlayer.c: for Windows, switch keyboard layout to/from US on init/uninit.

    Helixhorned r4482 24 May, 08:27
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    Taking over the code from winlayer.c.

Build 4481

23 May 2014 · 1 commit · 1 author SVN
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  • General

    Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init.

    Helixhorned r4481 23 May, 13:25
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    This makes the subway sound not played once on map initialization.

Build 4480

22 May 2014 · 3 commits · 1 author SVN
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  • General

    shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line.

    Helixhorned r4480 22 May, 04:17
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    BUILD_LUNATIC.

  • General

    lunatic/test/shadexfog.lua: add function create_brightpass_trans().

    Helixhorned r4479 22 May, 04:17
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    Also hook it up in the [;]+[F] menu.

  • General

    game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites.

    Helixhorned r4478 22 May, 04:17 Engine

Build 4477

22 May 2014 · 1 commit · 1 author SVN
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  • General

    actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.

    Helixhorned r4477 22 May, 01:56 FixEngine
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    This only affects zombie actors in a sector with a parallaxed ceiling. If they have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon changing the statnum. Previously, A_CheckSpriteFlags() received a value that could only be 0 or 1 for the sprite index (typo).

Build 4476

18 May 2014 · 4 commits · 1 author SVN
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Build 4472

17 May 2014 · 4 commits · 1 author SVN
Open build
  • General

    Replace some constants with preprocessor macros.

    Hendricks266 r4472 17 May, 05:36
  • General

    Fix two Polymer crashes related to corrupted maps.

    Hendricks266 r4471 17 May, 05:36 FixEngine
  • General

    Fix ebacktrace on 64-bit. New DLLs all around.

    Hendricks266 r4470 17 May, 05:35 Fix
  • General

    Add support for an SDL2-based wm_ynbox based on SDL2's testmessage.

    Hendricks266 r4469 17 May, 05:35