EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2010

July 2010

  • General

    Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.

    TerminX r1676 26 Jul, 15:36 Build 1676 FixEngine
  • General

    Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.

    Plagman r1674 24 Jul, 19:16 Build 1674 Fix
  • General

    more multiplayer fixes

    TerminX r1673 22 Jul, 13:29 Build 1673 Fix
  • General

    mostly multiplayer fixes among other things

    TerminX r1672 19 Jul, 08:14 Build 1672 Fix
  • General

    fix screwed up movement in Mapster32

    TerminX r1671 5 Jul, 14:38 Build 1671 FixEngine
  • General

    Fix build.

    Plagman r1670 5 Jul, 12:33 Build 1670 Fix
  • General

    Lose the quitflag check until we know while it gets out of sync between clients and server. This cause the new networking code to be somewhat usable again.

    Plagman r1669 5 Jul, 01:59 Build 1670
  • General

    Fix multiplayer.

    Plagman r1668 5 Jul, 01:10 Build 1670 Fix
  • General

    Sound fixes... again. Also fixes SPINNINGNUKEICON visible in the upper left corner in widescreen.

    TerminX r1667 written 4 Jul 2010 Build 1670 Fix
  • General

    fix some crap

    TerminX r1666 4 Jul, 18:45 Build 1666 Fix
  • General

    Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed

    TerminX r1665 3 Jul, 01:53 Build 1665 FixEngineCON
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    Add brightness/gamma/contrast cvars to Mapster32 Fix bug with WEAPON_SEMIAUTO flag for custom weapons Fix VM error with starttrack when specifying an invalid music track Fix detection of 0x1a EOF characters in CON files Fix a couple of additional sound issues Fix crash in pushmove() Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn Fix crash when clicking "cancel" in Mapster32 startup window Add Makefile detection to build with -march=pentium3 -mtune=generic on i686

  • General

    Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.

    Plagman r1664 1 Jul, 18:26 Build 1664

June 2010

  • General

    SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32

    Helixhorned r1663 27 Jun, 03:08 Build 1663 FixEngine
  • General

    Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.

    TerminX r1662 26 Jun, 01:51 Build 1662 FixEngine
  • infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD

    Helixhorned r1661 25 Jun, 16:01 Build 1661 CON
  • General

    This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.

    TerminX r1660 22 Jun, 21:20 Build 1660 FixEngine
  • General

    Oops, forgot a file from ENet 1.3.0

    TerminX r1659 22 Jun, 14:59 Build 1659 Fix
  • General

    rotatesprite and multivoc have a rape baby

    TerminX r1658 22 Jun, 14:50 Build 1659
    Show details

    No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.

  • General

    shading changes and fixes for a few crashes

    TerminX r1657 7 Jun, 02:03 Build 1657 Fix

May 2010

  • General

    Fix a couple of stupid typos and remove some dead code from Mapster32

    TerminX r1656 28 May, 22:03 Build 1656 FixEngine
  • General

    check limits in more places when drawing walls in 2d mode.

    Helixhorned r1655 28 May, 16:08 Build 1655 Engine
  • General

    TerminX r1653 25 May, 04:00 Build 1653
  • General

    Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes

    TerminX r1652 25 May, 03:56 Build 1653 FixEngine
  • General

    forgot a file

    Helixhorned r1650 22 May, 16:42 Build 1650
  • General

    More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics.

    Helixhorned r1649 22 May, 16:41 Build 1650 EngineCON
  • General

    more polymer-override variable twiddling in m32script, fixes and beautifying.

    Helixhorned r1648 22 May, 07:04 Build 1648 FixEngineCON
  • General

    fix some breakage with the "load last game" screen that pops up when you die

    TerminX r1647 20 May, 22:53 Build 1647 Fix
  • General

    fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace

    TerminX r1646 19 May, 23:05 Build 1646 Fix
  • General

    minor changes from my tree that I'm committing to test automated synthesis builds

    TerminX r1645 19 May, 03:02 Build 1645
  • General

    Mapster32 maintenance pack #1

    Helixhorned r1644 written 17 May 2010 Build 1644 FixEngineCON
    Show details

    The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability. Actual changes/fixes: - fixed "walking" in 2d mode - fixed DELETE key in OSD in SDL build - main loop in general (timeout for event wait after 200 ms so that highlights blink) - access to some pr_override* variables in m32script (suggested by Roma Loom) - API cleanup (added statics and consts here and there)

  • General

    Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in

    TerminX r1643 written 17 May 2010 Build 1644
  • General

    win32 stuck input fix among other minor changes

    TerminX r1642 16 May, 15:53 Build 1642 Fix
  • General

    This should fix the build on unix platforms.

    Plagman r1641 16 May, 15:42 Build 1641 Fix
  • General

    update to latest enet cvs

    TerminX r1640 written 15 May 2010 Build 1641
  • General

    fix shrunk player speed

    TerminX r1639 written 14 May 2010 Build 1641 Fix
  • General

    fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it

    TerminX r1638 11 May, 17:53 Build 1638 Fix
  • General

    Fixes some problems with mapster zooming; reset keystatus[] after playtesting.

    Helixhorned r1637 10 May, 14:23 Build 1637 FixEngine