EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2011

  • General

    fix lone sector drawing

    Helixhorned r1845 14 Mar, 10:36 Build 1845 FixEngine
  • General

    SDL 1.3 fixes

    TerminX r1844 13 Mar, 20:10 Build 1844 Fix
  • various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.

    Helixhorned r1843 13 Mar, 04:59 Build 1843 FixEngineCON
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    addition: disable sprite sectnum checking with m32script expert mode enabled.

  • General

    Disable texture compression when ATI's horrible OpenGL implementation is detected

    TerminX r1841 12 Mar, 08:37 Build 1841 Engine
  • General
  • General

    MD3 export script for Blender, based off the XReal hosted one and modified to

    Plagman r1839 11 Mar, 00:01 Build 1839
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    not prompt you for shader paths, collapsed into a single file and to avoid transforming normals. This might break for rotations, but I don't think such transforms should happen with a straight import from ASE -> export to MD3.

  • General

    Blender ASE: fix animation import.

    Plagman r1838 10 Mar, 20:55 Build 1838 Fix
  • General

    fix mikesnd

    TerminX r1837 9 Mar, 10:53 Build 1837 Fix
  • General

    Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.

    Helixhorned r1836 8 Mar, 15:02 Build 1836 FixEngine
  • General

    Add animation support to the ASE import script.

    Plagman r1835 7 Mar, 22:54 Build 1835
  • General

    Checking in ASE import script for Blender, improved with vertex normal support.

    Plagman r1834 7 Mar, 21:46 Build 1834
  • General

    minor fixes

    Helixhorned r1833 7 Mar, 14:56 Build 1833 Fix
  • new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.

    Helixhorned r1832 7 Mar, 08:30 Build 1832 EngineCON
  • General

    piss on music in savegames

    TerminX r1831 5 Mar, 13:38 Build 1831
  • General

    Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)

    Helixhorned r1830 5 Mar, 04:59 Build 1830 Engine
  • General

    Fix a couple of warnings when building with SDL 1.3

    TerminX r1829 4 Mar, 23:17 Build 1829 Fix
  • General

    <Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default?

    TerminX r1828 4 Mar, 23:15 Build 1829
    Show details

    <TerminX> sure, I can do that

  • General

    Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90

    TerminX r1827 4 Mar, 19:57 Build 1827 Fix
  • General

    a couple of multiplayer fixes

    TerminX r1826 4 Mar, 17:41 Build 1826 Fix
  • General
  • General

    Add the svn revision to the version string in Mapster32

    TerminX r1824 4 Mar, 10:47 Build 1824 Engine
  • General

    Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log

    TerminX r1823 4 Mar, 11:09 Build 1823
  • General

    Use svn revision numbers in synthesis build strings

    TerminX r1821 4 Mar, 10:29 Build 1822
  • General

    Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation

    TerminX r1820 4 Mar, 09:50 Build 1820 FixEngineCON
  • General

    Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768).

    Plagman r1819 4 Mar, 08:04 Build 1819
  • General

    Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models.

    Plagman r1818 4 Mar, 06:33 Build 1818
  • General

    Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).

    Plagman r1817 3 Mar, 07:57 Build 1817 Engine
  • General

    New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.

    Helixhorned r1816 2 Mar, 22:21 Build 1816 FixEngine
  • General

    fix sprite ornamentation

    Helixhorned r1815 1 Mar, 20:50 Build 1815 FixEngine
  • General

    Add custom FOV support for HUD model definitions with the 'fov' DEF token (in build angles). Also adds an r_pr_overridehud cvar in order to preview DEF token changes in-game using the r_pr_hud* cvars.

    Plagman r1814 1 Mar, 06:52 Build 1814

February 2011

  • General

    more m32 fixes

    Helixhorned r1813 28 Feb, 19:37 Build 1813 FixEngine
  • General

    Add Polymer support to rotatesprite, which hooks up highpal amongst other things.

    Plagman r1812 28 Feb, 04:56 Build 1812 Engine
  • General

    m32 fixery. random z position of inserted sprites is bad!

    Helixhorned r1811 28 Feb, 00:21 Build 1811 Engine
  • General

    Fix the build with USE_OPENGL=0.

    Plagman r1810 27 Feb, 23:11 Build 1810 Fix
  • General

    Fix warnings when building with POLYMER=0.

    Plagman r1809 27 Feb, 22:07 Build 1809 FixEngine
  • General

    Final round of Mapster32 hardening. Going over the limits should now always produce an error message instead of corrupting the data. Also fixes crash in defs.c (thanks for the crashlog, LeoD).

    Helixhorned r1808 27 Feb, 20:13 Build 1808 FixEngine
  • General

    fix monumental fuckup in r1805 that broke pretty much every EDuke32 mod ever

    TerminX r1807 27 Feb, 19:01 Build 1807 Fix
  • General

    MSVC build fix

    TerminX r1806 27 Feb, 00:38 Build 1806 Fix
  • General

    fix win32 build

    TerminX r1805 written 25 Feb 2011 Build 1805 Fix
  • General

    Allocate some extra space after static wall[] and sector[] for the editor.

    Helixhorned r1804 written 25 Feb 2011 Build 1805 Engine
  • General

    Oops, r1801 crashed Mapster in the undo system. Also less/better automatic wall[].xrepeat resizing on things like attaching a wall to another.

    Helixhorned r1803 written 25 Feb 2011 Build 1805 FixEngine
  • General

    Multiplayer improvements

    TerminX r1802 written 25 Feb 2011 Build 1805
  • General

    Mapster32 cleanup. The biggest visible change should be the more robust editing near the limits (still not perfect though).

    Helixhorned r1801 24 Feb, 21:40 Build 1801 Engine
  • General

    Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.

    Helixhorned r1799 22 Feb, 00:08 Build 1799 FixEngine
  • General

    DREALMSPAL and TITLEPAL were accidentally swapped with revision 1772.

    Plagman r1798 20 Feb, 07:07 Build 1798
  • General

    Mundane Mapster Maintenance Melee, Part 2

    Helixhorned r1797 15 Feb, 22:02 Build 1797 Engine
  • General

    Fix shade updating for swapped bottomwalls.

    Plagman r1796 14 Feb, 00:37 Build 1796 Fix
  • General

    small fix for drawcircle16z m32script command

    Helixhorned r1795 14 Feb, 00:26 Build 1796 FixCON
  • General

    Fix editor picking with swapped bottomwalls.

    Plagman r1794 14 Feb, 00:16 Build 1794 Fix
  • General

    use sprite's cstat bit 2048 for approximately the same effect as spritenoshade; some side-view and other editor tweaks

    Helixhorned r1793 13 Feb, 22:48 Build 1793 Engine