EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2011

  • General

    Remove written-out savegame.c function declarations from demo.c and include

    Helixhorned r2198 25 Dec, 07:31 Build 2211
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    savegame.h instead.

  • General

    Remove 'projectile' field from actor_t because it was entirely unused.

    Helixhorned r2197 25 Dec, 07:31 Build 2211
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    WARNING: This silently breaks savegames on 64-bit platforms.

  • General

    Remove a few unused variables from global.[ch], update build date string.

    Helixhorned r2196 25 Dec, 07:30 Build 2211
  • General

    minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there

    Helixhorned r2195 21 Dec, 10:43 Build 2195 Engine
  • General

    Fix out-of-bounds write when passing a map filename to Mapster32.

    Helixhorned r2194 21 Dec, 10:43 Build 2195 FixEngine
  • actor. (Needs SAMESIZE_ACTOR_T, which is not yet enabled)

    Helixhorned r2193 21 Dec, 10:43 Build 2195
  • General

    misc. beautifying some game code...

    Helixhorned r2192 21 Dec, 10:42 Build 2195
  • General

    some more clearbuf -> memset in gamedef.c plus add a forgotten keystatus

    Helixhorned r2191 21 Dec, 10:42 Build 2195
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    reset in the editor

  • General

    savegame.c: minor cleanup and crash prevention in doloadplayer2

    Helixhorned r2190 21 Dec, 10:42 Build 2195 Fix
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    if loading directly from file to state.

  • General

    CON parser cleanup: In C_Compile, initially clear three arrays with

    Helixhorned r2189 21 Dec, 10:41 Build 2195 CON
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    Bmemset(..., 0, sizeof(...)) instead of clearbuf(..., MAX..., 0), because the latter would clear only half of the data on 64-bit platforms.

  • General

    In EDuke32 loading/saving menus, when finding old version savegame, display

    Helixhorned r2188 21 Dec, 10:41 Build 2195
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    some information about it instead of simply omitting it. Internally, struct savegame --> struct savegame_ for easier grepping.

  • General

    actor t_data commoning: forgot do add a #define in duke3d.h

    Helixhorned r2187 21 Dec, 10:41 Build 2195
  • General

    animvpx loop: do at least on input device poll each frame (i.e. even if we're

    Helixhorned r2186 21 Dec, 10:41 Build 2195
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    lagging) to be able to cancel the movie in any case.

  • General

    Preliminary commoning of actor[].t_data[10] to an array of int32's on both

    Helixhorned r2185 21 Dec, 10:40 Build 2195
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    32- and 64-bit platforms. Also, make struct type actor_t also have a common size of 128 bytes. New code currently disabled and #ifdef'd for comparison. This requires certain t_data[] entries ([1]: move ptr, [4]: action ptr and [5]: ai ptr with actors) to be converted to script offsets instead of pointers, breaking savegame and net packet compatibility (we could in theory try hard not to, but it would be too much trouble).

  • General

    Add new actor[].flags flag 2048 (SPRITE_NOCLIP), for 'spriteflags' CON usage.

    Helixhorned r2184 17 Dec, 10:51 Build 2184 EngineCON
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    Actors are always moved such that _they_ clip against blocking sprites, even if their blocking bit is clear. Setting the new bit make them not clip against anything. The promary use of this is for decorative moving sprites that are spawned in masses, such as rain or snow.

  • General

    engine.c, in engine_addtsprite: if we can't add more tsprites because we

    Helixhorned r2183 17 Dec, 10:51 Build 2184 Engine
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    already have MAXSPRITESONSCREEN of them, return 1 to signal that the caller should break out of the loop.

  • General

    Tweaks to compile the release build with clang. Now if it only would not

    Helixhorned r2182 15 Dec, 14:43 Build 2182
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    generate curious code like this one (Ubuntu 11.10's clang 2.9 on i386): 0x080a57ea <+538>: xor %al,%al 0x080a57ec <+540>: test %al,%al 0x080a57ee <+542>: jnz 0x80a57f2 <initgroupfile+546> => 0x080a57f0 <+544>: jmp 0x80a57f0 <initgroupfile+544> 0x080a57f2 <+546>: shl $0x4,%edi

  • General

    Patch up out-of-bounds access in some voxel drawing code.

    Helixhorned r2181 15 Dec, 14:42 Build 2182 Engine
  • General

    Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set

    Helixhorned r2180 15 Dec, 14:42 Build 2182 EngineCON
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    to negative numbers. Previously, only checks for being zero were performed, but CON code in the wild also has WEAPONx_SPAWN -1, which would propagate to the sprite picnum...

  • General

    a.m32: new state 'print_parallel_midpts'

    Helixhorned r2179 12 Dec, 15:18 Build 2179 Engine
  • Rudimentary support for auto-aligning along TROR nextwalls.

    Helixhorned r2178 12 Dec, 15:18 Build 2179 Engine
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    Usage: press the ['] (quote) modifier together with the PERIOD key. Aligns only the immediate upper and lower neighbors of each wall that got aligned by following point2s or nextwalls. Doesn't play well with Alt (carry over xrepeat) yet, might need two subsequent alignment passes.

  • General

    Fix out-of-bounds access in tile selector code in astub.c

    Helixhorned r2177 12 Dec, 15:18 Build 2179 Fix
  • General

    checkdefs.sh script: hackish support for CON files, only 'include *.con' and

    Helixhorned r2176 12 Dec, 15:18 Build 2179 CON
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    'definesound ... *.(voc|wav|ogg)' commands (missing: 'music', something else?).

  • General

    Fix two yax_drawrooms() calls with too large sectnums (copy&paste error).

    Helixhorned r2175 11 Dec, 05:26 Build 2175 Fix
  • General

    Fix a number of oob accesses with "switch switches".

    Helixhorned r2174 11 Dec, 05:26 Build 2175 FixEngine
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    Various code checked for switch tiles in the following manner, for (ii=0; ii<2; ii++) switch (DynamicTileMap[sprite[i].picnum-1+ii]) { case SOME_SWITCH: ... } which blows for picnum 0. Now, we simply disallow it.

  • Remove {eduke32,mapster32}.memmap files on clean/veryclean targets

    Helixhorned r2173 11 Dec, 05:26 Build 2175 Engine
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    (bioman request).

  • General

    Fix negative array access in premap.c

    Helixhorned r2172 9 Dec, 11:12 Build 2172 Fix
  • General

    Fix potential out-of-bounds array access in P_DisplayTip (happened with

    Helixhorned r2171 9 Dec, 11:12 Build 2172 Fix
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    WGR2 SVN, so not sure where there's a tipping animation there).

  • General

    Fix sintable[] access with out-of-bounds values in core engine functions

    Helixhorned r2170 9 Dec, 11:11 Build 2172 FixEngineCON
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    (getzrange, hitscan, clipmove, drawmapview). They're reproducible with DNE1.3D; Since these angle values most likely come from CON code, my suggestion would be to bit-and all values representing angles with 2047 when setting the from CON, but I'd have to think about potential side-effects of doing this.

  • General

    - Fix invalid polymer light array access originating from game's cleanup

    Helixhorned r2169 9 Dec, 11:11 Build 2172 FixEngine
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    callback 'G_Polymer_UnInit'. - In astub.c, reset spritelightid to -1 when nulling the spritelightptr of a sprite (no crashes observed, just precaution) - In sdlayer.c, catch SIGILLs with our signal handler too, since illegal instructions are what the instrumented debug builds will execute when attempting to carry out an undefined (per C) operation.

  • General

    engine.c: fix shift by negative value in parascan().

    Helixhorned r2168 9 Dec, 11:11 Build 2172 FixEngine
  • General

    polymer.c: fix out-of-bounds picanm[] read.

    Helixhorned r2167 9 Dec, 11:10 Build 2172 FixEngine
  • General

    gameexec.c: fix calculation of a pointer value outside the bounds of an array

    Helixhorned r2166 9 Dec, 11:10 Build 2172 Fix
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    and an invalid derived pointer value.

  • General

    Fix shift by values greater than 31 in some voxel loading code.

    Helixhorned r2165 9 Dec, 11:10 Build 2172 FixEngine
  • General

    kplib.c: patch up negative array access, dunno how to really fix this at

    Helixhorned r2164 9 Dec, 11:10 Build 2172 Fix
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    the root.

  • fix AWFUL out-of-bounds WRITE with sector highlighting.

    Helixhorned r2163 9 Dec, 11:09 Build 2172 FixEngine
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    How in the name of hell this could pass undetected for so long is a mystery to me.

  • fix oob read when passing negative 'col' or 'backcol'

    Helixhorned r2162 9 Dec, 11:09 Build 2172 Fix
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    values; check the color index that is potentially gotten from the string to be printed.

  • General

    Fix a potential out-of-bounds read and write when loading the help file

    Helixhorned r2161 9 Dec, 11:09 Build 2172 FixEngine
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    in Mapster32.

  • General

    When compiling debugging builds with clang, enable -fcatch-undefined-behavior.

  • disable a few warning categories and other switches when compiling

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    with clang to prevent spamming the output.

  • General

    Remove some warnings with clang, code-side changes.

  • General

    Fix a warning with 64-bit builds.

    Helixhorned r2157 9 Dec, 11:08 Build 2172 Fix
  • General

    Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents

    TerminX r2156 7 Dec, 19:56 Build 2156 Fix
  • General

    a.m32: New function save_restore_hlsectors, also accessible from the Quote-F

    Helixhorned r2155 4 Dec, 13:21 Build 2155 EngineCON
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    menu. If some sectors are highlighted, save their indices. The highlighting of those particular sectors can then be restored at a later time (but careful across structural modifications that tweak sector indices) by running the same function. Shares a 'gamearray' with function 'collect_teleporting_sectors', so the latter will reset this one when run.

  • when failing to compile a state with a menu name, don't keep the

    Helixhorned r2154 4 Dec, 13:20 Build 2155 CON
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    menu entry.

  • fix filling all sectors of a bunch with Ctrl-U. Previously, only

    Helixhorned r2153 4 Dec, 13:20 Build 2155 FixEngine
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    one sector was filled and the 'clear bunch' message was displayed even if the operation was canceled.

  • General

    CON parser cleanup: make labelcode save offsets to CON code instead of

    Helixhorned r2152 4 Dec, 13:20 Build 2155 CON
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    pointers and make it into an int32_t*.

  • General

    CON parser cleanup: make labeltype be an int32_t* instead of an intptr_t*.

    Helixhorned r2151 4 Dec, 13:19 Build 2151 CON
  • General

    CON parser cleanup: when getting a value from labelcode[], assume that it

    Helixhorned r2150 4 Dec, 13:19 Build 2151 CON
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    represents a pointer into the script for label types other than LABEL_DEFINE instead of checking inclusion of the value in the script bounds. This assertion was tested with WGR2 SVN.

  • CON

    Add the following commands to those which shouldn't be optimized away

    Helixhorned r2149 4 Dec, 10:10 Build 2149 CON
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    with empty branches: ifcanseetarget, ifpdistl, ifpdistg, ifgotweapononce.