EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2022

December 2021

  • fix TROR regression caused by 421b54a8abb51e91cc539ec3a323e8581e2e05f7

    nukeykt 278ba01 written 29 Dec 2021 Build 9887 FixEngine
  • Introduce modern default keybind ordering

    Dino Bollinger 5fbeae0 written 22 Dec 2021 Build 9886
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    Can be changed with the cvar cl_keybindorder. Settings the value to 0 restores the original classic keybind order, 1 uses the modern ordering. Either mode is overridden by custom keybind orders.

  • apply reordering to mouse and controller config as well

    Dino Bollinger 8982a25 written 13 Aug 2021 Build 9886
  • Implement reordering of keyboard menu entries via DEF command

    Dino Bollinger ba7d12a written 20 Nov 2021 Build 9886
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    List the gamefunc names (or corresponding indices) separated by whitespace. This will define the order of gamefuncs on the keyboard configuration menu. Any omitted gamefuncs will not be listed in the menu. Usage: ``` keyconfig { gamefunc_Move_Forward gamefunc_Move_Backward gamefunc_Strafe_Left gamefunc_Strafe_Right ... } ```

  • Decouple keybind menu ordering from assigned gamefunc index

    Dino Bollinger 9107b89 written 13 Aug 2021 Build 9886
  • replace NUMGAMEFUNCTIONS macro with an enum value

    Dino Bollinger 8ba7a41 written 13 Aug 2021 Build 9886
  • Fix an error with the bonus tile, and extend EVENT_GETBONUSTILE

    Dino Bollinger 7c0a304 23 Dec, 09:39 Build 9881 FixCON
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    Within EVENT_GETBONUSTILE, you can now set ud.return[0] to ud.return[4] to change each frame of the bonus screen animation separately.

  • Add event EVENT_GETBONUSTILE to change bonus screen pic

    Dino Bollinger c1d069e written 20 Nov 2021 Build 9880 CON
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    The RETURN value will be set to the current base bonusscreen tile, and changing it will change the tiles displayed in the bonusscreen.

  • fix building against SDL older than 2.0.9

    TerminX 9bf153e written 14 Dec 2021 Build 9879 FixEngine
  • SW

    use CONTROL_SetAnalogAxisSensitivity() instead of CONTROL_SetAnalogAxisScale() for mouse

    TerminX 8167009 16 Dec, 02:30 Build 9879
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    I don't think this is perfect but it should be an improvement.

  • fix an error in the autoaim logic where the z coord wouldn't be adjusted for CSTAT_SPRITE_YCENTER when playing Fury in EDuke32 (retail Fury builds were not affected)

    TerminX 740e1bc written 12 Dec 2021 Build 9879 Fix
  • add STANDALONE_EVAL macro

    TerminX 6353ffe written 12 Dec 2021 Build 9879
  • add menu option to control OPL3 volume post-amplification

    TerminX 3cbf400 written 10 Dec 2021 Build 9875
  • add mjr4077au to contributors

    TerminX 77aa090 written 24 Nov 2021 Build 9875
  • fix misleading usage of A_CheckSpriteFlags() (comparison with 0 implied the function returns the flag bits instead of `true` or `false`; it does not)

    TerminX b85ed73 written 24 Nov 2021 Build 9875 Fix
  • extra const in libtess2

    TerminX 487ba03 written 24 Nov 2021 Build 9875 Engine
  • fix redundant assignment

    TerminX 544044d written 24 Nov 2021 Build 9875 Fix
  • remove unused duplicate function that crept in during dev work on the WinMM MIDI driver

    TerminX cd88671 written 8 Dec 2021 Build 9875