EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2018 8 builds · 25 commits

Build 6945

20 Jul 2018 · 5 commits · 1 author SVN
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  • General

    MSVC build fix

    TerminX r6945 20 Jul, 17:18 Fix
  • General

    Limit classic upscaling to 2x and 4x until issues with rotatesprite can be ironed out

    TerminX r6944 20 Jul, 17:18
  • General

    CON_SWITCH maintenance

    TerminX r6943 20 Jul, 17:18
  • General

    EDUKE32_STANDALONE stuff

    TerminX r6942 20 Jul, 17:18
  • General

    Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)

    TerminX r6941 20 Jul, 17:17

Build 6940

17 Jul 2018 · 1 commit · 1 author SVN
Open build
  • General

    menus.cpp: Don't show texture filtering, anisotropy, or palette emulation options when EDUKE32_STANDALONE is defined

    pogokeen r6940 17 Jul, 17:24

Build 6939

14 Jul 2018 · 2 commits · 1 author SVN
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  • General

    Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).

    pogokeen r6939 14 Jul, 14:36 FixEngine
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    When glsurface is available, use GL to upscale the render buffer. Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

  • General

    sdlayer.cpp: Don't destroy window resouces if switching between software rendering on glsurface and Polymost/Polymer

    pogokeen r6938 14 Jul, 14:36 Engine

Build 6937

2 Jul 2018 · 2 commits · 1 author SVN
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  • General

    polymost.cpp: make c_wrapThreshold consistent between POLYMOST1_BASIC_FRAGMENT_SHADER_CODE and POLYMOST1_EXTENDED_FRAGMENT_SHADER_CODE

    pogokeen r6937 2 Jul, 21:29 Engine
  • General

    polymost.cpp: fix rendering for indexed colour textures to match original behaviour when !r_usetileshades or globalflags & GLOBAL_NO_GL_TILESHADES

    pogokeen r6936 2 Jul, 21:29 FixEngine
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    Additionally, fix issue in polymost_setShade() where shade calculation was happening after a check for whether or not the shade needed to be updated.

June 2018 12 builds · 28 commits

Build 6935

30 Jun 2018 · 2 commits · 1 author SVN
Open build
  • General

    Rename console command 'sv_cleanup' to 'purgesaves', as sv_ is a prefix for cvars, not console commands

    TerminX r6935 30 Jun, 21:51
  • General

    Reduce default snd_numvoices to 64 and reduce max to 128

    TerminX r6934 30 Jun, 21:51

Build 6933

27 Jun 2018 · 1 commit · 1 author SVN
Open build
  • General

    sdlayer.cpp: fix software renderer crash affecting Mapster32 due to improper handling of lockcount in videoBeginDrawing()/videoEndDrawing() when using glsurface

    pogokeen r6933 27 Jun, 19:00 FixEngine

Build 6932

25 Jun 2018 · 2 commits · 1 author SVN
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  • General

    glsurface.h/.cpp: change how the palette is handled and fix tinting/fading

    pogokeen r6932 25 Jun, 07:53 Fix
  • General

    Revert a number of changes from r6929 and r6930 that are no longer necessary.

    pogokeen r6931 25 Jun, 07:53 FixEngine
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    Fix root causes of issues causing crash and black screen in Mapster32 when switching back and forth between 3D & 2D modes

Build 6930

23 Jun 2018 · 3 commits · 1 author SVN
Open build
  • General

    Temporary workaround for palette or GL surface issue wherein launching Mapster32 into 2d mode produces a black screen until switching to 3d mode and back

    TerminX r6930 23 Jun, 17:55 FixEngine
  • General

    Fix crash in Mapster32 when switching from GL 3d mode to 2d mode.

    TerminX r6929 23 Jun, 17:55 FixEngine
  • General

    Use aligned memory allocation for GL surface

    TerminX r6928 23 Jun, 17:55

Build 6927

20 Jun 2018 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue with viewing the player sprite through a security camera

    TerminX r6927 20 Jun, 21:12 FixEngine

Build 6926

14 Jun 2018 · 2 commits · 1 author SVN
Open build
  • General

    Fix inclusion of sdl_inc.h in Duke3D's config.cpp

    TerminX r6926 14 Jun, 14:25 Fix
  • General

    Fix error with initputs symbol when linking the Build tools in some environments

    TerminX r6925 14 Jun, 14:25 Fix

Build 6922

13 Jun 2018 · 5 commits · 1 author SVN
Open build
  • General

    Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project

    pogokeen r6922 13 Jun, 12:15
  • General

    Don't allow GL modes if GL Major Version is less than 2.

    pogokeen r6921 13 Jun, 12:15 Fix
    Show details

    Additionally, fix build issues for RENDERTYPE=WIN introduced in r6827.

  • General

    sdlayer.cpp: don't alter desktop composition using win_setvideomode() if we're creating an SDL window for rendering GL

    pogokeen r6920 13 Jun, 12:15 Engine
  • General

    When OpenGL is available, prefer using the new glsurface to blit the classic renderer's 8-bit buffer to the screen.

    pogokeen r6919 13 Jun, 12:15 Engine
  • General

    tilepacker.cpp: instead of maintaining the heap on each insertion, maxheap_buildHeap() on tilepacker_pack()

    pogokeen r6918 13 Jun, 12:15

Build 6917

12 Jun 2018 · 1 commit · 1 author SVN
Open build
  • General

    anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip

    pogokeen r6917 12 Jun, 13:28

Build 6916

11 Jun 2018 · 2 commits · 1 author SVN
Open build
  • General

    astub.cpp: fix issue where globalpal was not declared if polymost.h was not included

    pogokeen r6916 11 Jun, 19:13 FixEngine
  • General

    palette.cpp: don't call uploadbasepalette() if USE_OPENGL is not defined

    pogokeen r6915 11 Jun, 19:13

Build 6914

9 Jun 2018 · 5 commits · 1 author SVN
Open build
  • General

    Fix conveyor belt speed in IM, but not Duke because it breaks gameplay

    TerminX r6914 9 Jun, 13:36 Fix
  • General

    Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN

    TerminX r6913 9 Jun, 13:36
  • General

    Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()

    TerminX r6912 9 Jun, 13:36
  • General

    Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE

    TerminX r6911 9 Jun, 13:36 Engine
  • General

    Rework SE26 movement to function more like SE14 than SE24

    TerminX r6910 9 Jun, 13:36

Build 6909

5 Jun 2018 · 2 commits · 1 author SVN
Open build
  • General

    Fix issues with running the game fullscreen on Windows 10 with high DPI setups

    TerminX r6909 5 Jun, 14:59 Fix
  • General

    Fix SFLAG_WAKEUPBADGUYS

    TerminX r6908 5 Jun, 14:59 Fix

May 2018 21 builds · 42 commits

Build 6907

30 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    engine.cpp: fix issue introduced in r6905 where voxels with fractional scaling would not be handled correctly in Polymost

    pogokeen r6907 30 May, 05:01 FixEngine

Build 6906

26 May 2018 · 1 commit · 1 author SVN
Open build
  • General

    tiles.cpp: fix texcache.cpp:CLEAR_GL_ERRORS() hang on some drivers when trying to create GL textures for tiles when we have no GL context.

    pogokeen r6906 26 May, 15:11 FixEngine
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    This could occur when returning to 2D mode from 3D mode in Mapster32 as videoSet2DMode() does not affect the result of videoGetRenderMode() despite destroying the GL context.

Build 6905

23 May 2018 · 2 commits · 1 author SVN
Open build
  • General

    engine.cpp: fix issue with voxmodel_t voxels not having their scale set properly due to defs being processed before PolymostProcessVoxels()

    pogokeen r6905 23 May, 08:04 FixEngine
  • General

    engine.cpp: fix classicDrawVoxel() positioning bugs by:

    pogokeen r6904 23 May, 08:04 FixEngine
    Show details

    +avoid adding the pivot's z offset again after it was already added in classicDrawSprite() +offset the voxel object by half of the voxel object's z size