EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2020 14 builds · 48 commits

Build 9249

24 Aug 2020 · 5 commits · 1 author GIT
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  • fix CON_GETPLAYER/CON_SETPLAYER access to palette member and loogiex/loogiey arrays

    TerminX 175ae4c written 23 Aug 2020 Fix
  • only bypass SDL_SetWindowGrab() for SDL 2.0.12 and lower

    TerminX 1a79d82 written 21 Aug 2020 Engine
  • rename "Widescreen" menu option to "Aspect ratio"

    TerminX b2a8d74 written 17 Aug 2020
  • fix a couple bad comparisons of values against MAX_WEAPONS

    TerminX 008bf9e written 16 Aug 2020 Fix
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    The first is something that was missed when the hardcoded World Tour stuff was added, and the second looks like it was just a typo.

  • add SK_WEAPON_MASK macro, comprised of the four SK_WEAPON_BITS values

    TerminX 320f534 written 16 Aug 2020

Build 9242

17 Aug 2020 · 3 commits · 1 author GIT
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  • General

    mapster32/build: Make AlignWalls_ not a partially broken, cryptic mess. Correctly aligns textures of any size now.

    Jordon Moss f21351f written 16 Aug 2020 FixEngine
  • Implement tileflags member of picanm, and added support for new flag: TILEFLAGS_TRUENPOT, that allows you to enable true non-power-of-two texture support per-tile.

    Jordon Moss 4c1d40c written 11 Aug 2020 FixEngine
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    (Fixes classic's buggy tiling and panning behaviour and bypasses the emulation of it in Polymost)

  • Enable non-power-of-two wall support in classic renderer. (Doesn't do anything yet without either a new map format, or upcoming TILEFLAGS_TRUENPOT).

    Jordon Moss 281d494 written 11 Aug 2020 Engine

Build 9239

15 Aug 2020 · 21 commits · 1 author GIT
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  • fixes for including compat.h in a C program built with MSVC

    TerminX 6165e34 written 11 Jul 2020 FixEngine
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    I needed to change the weird VS workaround in order for the EDUKE32_STATIC_ASSERT on line 850 to succeed. Things seemed OK when I tested them, but I'd like more information on the suspected compiler bug in question and why this was necessary in the first place.

  • General

    engine and Duke3d: fix a bunch of direct calls to libc free() to call Bfree() instead

    TerminX 917da2e written 10 Jul 2020 FixEngine
  • move osdstrings cleanup out of engineUnInit() and into OSD_Cleanup()

    TerminX 786869b written 23 Jul 2020 Engine
  • artdump console command

    TerminX bad080c written 10 Jul 2020
  • General

    just a reference

    TerminX 2e77d96 written 10 Jul 2020
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Build 9218

10 Aug 2020 · 4 commits · 1 author GIT
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  • General

    Make reading of picanm from ART files robust if picanm_t is extended

    Hendricks266 02d5b61 10 Aug, 23:01
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    Backported from NBlood.

  • General

    Fix applying sprite[].yoffset to models

    Hendricks266 c59cfb1 written 6 Apr 2020 FixEngine
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    Backported from NBlood.

  • Add FX_StartDemandFeedPlayback3D

    Hendricks266 38fff72 10 Aug, 22:45
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    Backported from Rednukem.

  • SW

    Fix regression causing the last heat seeker to be a normal missile

    Hendricks266 1cec46e 10 Aug, 22:35 Fix
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    It was caused by the fix for crashing when firing outside the map. Also port said fix to the bunny rockets.

Build 9214

10 Aug 2020 · 6 commits · 2 authors GIT
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  • Don't try to open device if it isn't in

    NY00123 c297a7f written 6 Aug 2020
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    the list as returned by ALSADrv_MIDI_ListPorts. Opening a device with ALSA_PortID == 0 might technically be successful even if not present.

  • General

    Audio / Duke3D: Modify alsa_mididevinfo_t to manage memory use of

    NY00123 7c1c12b written 23 Jun 2020
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    the "name" field on its own. Also make sure that the for loop in Menu_RefreshSoundProperties isn't accessing copies of the objects, including temporary copies of the "name" strings. It could be managed in a better way, but this should be usable for now.

  • General

    ALSA MIDI: Improve implementation as per discussions in terminx/eduke32!16.

    Mitchell Richters b1cfcd4 written 20 Jun 2020
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    * Don't call ALSADrv_MIDI_ListPorts() from driver_alsa.cpp. There is no need to do this as ALSADrv_MIDI_Init() just connects to the client and port specified and succeeds or fails accordingly. * Remove nullDevice vector from driver_alsa.cpp. Calculate whether returned vector from ALSADrv_MIDI_ListPorts() is null or not within game's menu and handle accordingly. * Remove static declaration of validDevices from driver_alsa.cpp. Vector is of no use inside of driver_alsa.cpp and is only required game-side. * Return declaration of devices found back to ALSADrv_MIDI_ListPorts() and return whether it's empty or not. * Declare alsadevices as an empty non-constant in menus.cpp, then populate from Menu_RefreshSoundProperties() in menus.cpp. This allows us to fill alsadevices with an empty vector if no devices found and allows a user to plug new MIDI devices in and have the game find them without restarting the game.

  • Do free driver name strings duplicated using Xstrdup

    NY00123 69c9d0b written 30 May 2020
  • Refuse to initialize if Client:Port pair isn't in the list

    NY00123 dc22897 written 30 May 2020
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July 2020 5 builds · 47 commits

Build 9205

27 Jul 2020 · 2 commits · 1 author GIT
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  • Fix tilescreen drawing for Polymer renderer.

    Dino Bollinger 74f7b0d 27 Jul, 22:33 FixEngine
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    According to pogo in a previous commit, GL_TEXTURE_2D is deprecated. However, polymer cannot draw the tiles in the tilescreen correctly without enabling it first, else it shows white boxes instead. This fixes terminx/eduke32#93

  • prevent hash lookup on empty keybinds

    Dino Bollinger 7c3b3e6 27 Jul, 09:34 Fix
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    This fixes terminx/eduke32#98

Build 9202

26 Jul 2020 · 36 commits · 1 author GIT
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  • FORCE_INLINE mutex_lock() and mutex_unlock(), make mutex_try() actually work

    TerminX edac43b written 16 Jul 2020 Engine
  • return length from printf-style functions

    TerminX 4716881 written 15 Jul 2020 Engine
  • add an additional layer of camera vec3_t position smoothing across frames

    TerminX a359877 written 4 Jul 2020
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    This is intended to mask a slight jitter that occurs when strafing and turning at the same time as a result of turning being decoupled from movement.

  • testing an alternate version of calc_smoothratio_demo() that returns values based on fractional tics

    TerminX ca76197 written 4 Jul 2020
  • only allow doubled up game updates if we're behind at least 2 tics

    TerminX 9f44ddb written 4 Jul 2020
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Build 9166

16 Jul 2020 · 7 commits · 2 authors GIT
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  • General

    Revert "sw/src/game.cpp: Use initsingleplayers instead of initmultiplayers"

    NY00123 32096f6 written 26 Jun 2020 Fix
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    This reverts commit 4274a6160ce2f64676b79364cf83f185814811f6, i.e., SVN r8667.

  • Rename danetmode -> networkmode and make it use the same values

    NY00123 09e6842 written 26 Jun 2020
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    as in the previously used newer mmulti revision from JFBuild. Also use MMULTI_MODE_MS and MMULTI_MODE_P2P, now a part of an enum.

  • Constify the string params in a few functions

    NY00123 587d364 written 26 Jun 2020
  • Switch to mmulti.cpp from EDuke32-OldMP repo. Loses IPv6 support, but gains stability and XP support.

    Jordon Moss ce8f841 written 23 Jun 2020 Engine
  • General

    Add wrapper defines to mmulti.h

    Jordon Moss 5de1d4f written 19 May 2020
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June 2020 31 builds · 105 commits