EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2019 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Active filters: Year: 2019 Clear all

March 2019 20 builds · 112 commits

Build 7386

3 Mar 2019 · 5 commits · 1 author SVN
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  • General

    Well, that didn't take long :D

    TerminX r7386 3 Mar, 03:15
  • General

    Add vfs.cpp and vfs.h to the VS projects

    TerminX r7385 3 Mar, 03:15
  • General

    I forgot to remove this comment in r7376

    TerminX r7384 3 Mar, 03:15
  • General

    As if you couldn't already tell from Ion Maiden, I like shitty one liners

    TerminX r7383 3 Mar, 03:15
  • General

    Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs

    TerminX r7382 3 Mar, 03:15
    Show details

    However, it's remaining disabled because even with the new dispatch method it still doesn't improve performance any.

Build 7379

2 Mar 2019 · 20 commits · 1 author SVN
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  • General

    A curious Polymost optimization from Nuke.YKT

    TerminX r7379 2 Mar, 15:22 Engine
    Show details

    This bails out of drawing any domost spans that seem to be entirely outside of the range of the screen coordinates. Since this seems so obvious, I have to wonder if Polymost is supposed to be doing this elsewhere already...

  • General

    Fix CON issues introduced in r7357 and r7358

    TerminX r7378 2 Mar, 15:22 FixCON
  • General

    Am I missing something here?

    TerminX r7377 2 Mar, 15:22
  • General

    Remove reference pointing to vm.pPlayer because it seems incompatible with the new dispatch method

    TerminX r7376 2 Mar, 15:22
  • General

    This might not be needed anymore after the previous commit

    TerminX r7375 2 Mar, 15:21
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Build 7359

1 Mar 2019 · 1 commit · 1 author SVN
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  • General

    Add buildvfs, abstraction layer for file I/O.

    Hendricks266 r7359 1 Mar, 00:51
    Show details

    Currently it passes calls through to the system libraries as before. Also adds an incomplete implementation on PhysFS.

February 2019 11 builds · 34 commits

Build 7358

27 Feb 2019 · 6 commits · 1 author SVN
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  • CON

    Implement a new VM dispatch method using an explicit jump table

    Hendricks266 r7358 27 Feb, 23:21 CON
    Show details

    Most of this patch is by pogokeen.

  • CON

    Macro-ize CON keyword tokens in gamedef.h and gameexec.cpp

    Hendricks266 r7357 27 Feb, 23:21 CON
    Show details

    Most of this patch is by pogokeen.

  • CON

    Move five missed opcodeless keywords down in gamedef.h

    Hendricks266 r7356 27 Feb, 23:21 CON
  • CON

    #ifdef out deactivated stuff that should not be half-in, half-out

    Hendricks266 r7355 27 Feb, 23:21 CON
  • General

    Clean up unused warnings

    Hendricks266 r7354 27 Feb, 23:21
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Build 7350

22 Feb 2019 · 3 commits · 1 author SVN
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  • General

    Use existing viewingrange and yxaspect for showview so it matches that of the main view

    TerminX r7350 22 Feb, 10:35 FixEngineCON
    Show details

    This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.

  • General

    Clean up a little bit of yxaspect and viewingrange variable cruft in G_DrawRooms()

    TerminX r7349 22 Feb, 10:35
  • General

    Display value next to FOV slider and allow dropping FOV to 70

    TerminX r7348 22 Feb, 10:35

Build 7347

21 Feb 2019 · 1 commit · 1 author SVN
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  • General

    Rename "textures" to "texturecache" and "textures.cache" to "texturecache.index"

    Hendricks266 r7347 21 Feb, 19:40
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    This avoids conflicts with folders named "textures", such as in World Tour. Thanks to enderandrew for the observation.

Build 7345

20 Feb 2019 · 2 commits · 1 author SVN
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  • General

    Round computed horiz instead of potentially truncating

    TerminX r7345 20 Feb, 16:58
  • General

    Scale both mouse axes the same in CONTROL_GetMouseDelta()

    TerminX r7344 20 Feb, 16:58

Build 7343

20 Feb 2019 · 8 commits · 1 author SVN
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  • General

    PI -> fPI

    TerminX r7343 20 Feb, 13:33
  • General

    Improve vertical mouse aim

    TerminX r7342 20 Feb, 13:33
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    This improves vertical mouse aim in two ways: the Y axis is normalized to match the sensitivity of the X axis, and horiz adjustment has been corrected so that the player's pitch is operated on as an angle instead of as the tangent of said angle. Based on a patch from Fox.

  • General

    Save mouse and joystick analog scales, dead zones, and saturation values to .cfg whether they're the defaults or not

    TerminX r7341 20 Feb, 13:32 Fix
    Show details

    This fixes an issue where changing one of these values would result in the value being written to the .cfg, but changing the value back to the default would leave the old value in the .cfg.

  • General

    Increase MAXANGVEL for player input per tic from 512 to 1024

    TerminX r7340 20 Feb, 13:32
  • General

    atan2 -> atan2f

    TerminX r7339 20 Feb, 13:32
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Build 7333

18 Feb 2019 · 7 commits · 1 author SVN
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  • General

    Fix system memory check

    TerminX r7333 18 Feb, 14:02 Fix
  • General

    Patch from Fox to fix positioning of SCUBAMASK tile with the full status bar

    TerminX r7332 18 Feb, 14:02 Fix
  • General

    Fix the automap glitch in the region around the full status bar in Polymost

    TerminX r7331 18 Feb, 14:02 FixEngine
  • General

    Fix the direction which the shadow is cast in "modern" status bar ammo icon

    TerminX r7330 18 Feb, 14:02 Fix
  • General

    Patch from Fox:

    TerminX r7329 18 Feb, 14:02 FixEngine
    Show details

    Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90. New userdef "fov". Equals the FOV in 360 degrees. Update Polymost projection hack, so it compensates for the FOV or height of the game view. Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.

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January 2019 9 builds · 25 commits

Build 7324

30 Jan 2019 · 3 commits · 1 author SVN
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  • General

    Add mousebits gamevar to m32script for querying mouse button states

    TerminX r7324 30 Jan, 01:36 CON
  • General

    Fix issue where a useless error would be printed to the log and bad memory reads could occur when compiling a CON script with an invalid structure member passed as gamevar structure access shortcut shorthand

    TerminX r7323 30 Jan, 01:36 FixCON
  • General

    screentext alignment patch from Fox

    TerminX r7322 30 Jan, 01:36

Build 7320

29 Jan 2019 · 2 commits · 1 author SVN
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  • General

    CON access to raw q16 values for player horiz and ang etc

    TerminX r7320 29 Jan, 16:13 CON
  • General

    Work around weird issue with Bgetsysmemsize() that occurs on exactly one system we've tested

    TerminX r7319 29 Jan, 16:13