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2023.09.18.Log2086.txt

📄SVN 📅2023-09-18 💾1.004 B 0 Parsed entries BUILD FIX
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commit 46a439481a9e89f2e5d535f41ae6bbc7b270edc7
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Mon Sep 18 00:37:52 2023 +0200

    Engine/Duke3D: Several changes to TROR traversal in clipping functions
    
    * clipmove() - No longer traverses sectors once a distance limit is
      exceeded, and at most traverses 64 TROR sectors at once.
    * hitscan() - TROR sectors added to clipsectlist after regular next
      sectors. Only adds TROR sectors in a single direction, and at most 64
      at once.
    * A_RadiusDamage - only add TROR sectors if inside damage radius.
      Also increase MAXDAMAGESECTORS to 512, same as MAXCLIPSECTORS.
    
    Fixes glitches and error spam in maps that make heavy use of TROR.

commit 90db60193c4df7011786d53b89246fd9d82d5006
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Sun Sep 17 18:33:34 2023 +0200

    Duke3D: Only store boardfilename in the savegame if we have a usermap

See https://voidpoint.io/terminx/eduke32 for more details.