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2023.08.03.Log2053.txt
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commit 01d8fadbf9948b97581554a3b7baa3adf06f74e1
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Thu Aug 3 12:24:32 2023 +0200
Engine: Only poll glGetGraphicsReset() once every 100ms in handleevents()
This call acted as a bottleneck, significantly reducing the framerate on
E1L1 of Duke3D as the status was being polled every single time
handleevents() was called.
See https://voidpoint.io/terminx/eduke32 for more details.